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Ultimate Power Barrows Guide - Special Combat Techniques Completing a round at The Barrows is very easy and simple if you want to do it inefficientlyyou can just brute force all of the brothers using prayer and food. Power Barrows, though, requires brains as much as brawn. That means finding smart ways of fighting, and making use of special combat techniques that let you make the most of the weaknesses of the Barrows brothers and their surroundings. On this page I will share some of these secrets and tricks, which are mainstays of experienced Barrowers. Some I learned from others, and some I developed or refined myself, but all will come in handy for you as you strive to complete your runs quickly and safely. This is actually not so much a special technique as a fundamental of The Barrows, but I include it here because it is not really obvious to those who have not been there before. Basically, tank maging refers to fighting the Barrows melee brothers with magic while wearing full melee armor, even though it results in a negative mage attack. It is the way you will normally be maging in The Barrows using my techniques. The reason this works is rather simple: the Barrows melee brothers have truly terrible magic defence. It is just so bad that if you have a reasonably high Magic skill level and you keep your mage attack above, say, -20 or so, you will splash very infrequently. Tank maging is essential, because it lets you mage Torag and Guthan without prayer, counting on your armor to protect you from their attacks, as seen in Figure 430. It is also useful in maging Verac, if you do him without a safe spot. In addition, this method means you do not have to drag with mage robes and then swap into and out of them constantly.
Sidestepping is a technique that makes use of quirks in the RuneScape game engine to allow you to take a break while in combat with one of the brothers. You can use this pause to heal up if you are taking heavy damage, take a prayer potion dose if your prayer has run out, and so forth. It is used mainly in the crypts, not the tunnels, except sometimes at the chest. The exact technique used depends on whether you are fighting a melee brother or Ahrim/Karil. For the melee brothers, what you do is position yourself so that you are standing at the corner of the sarcophagus while fighting. You want the brother to be adjacent to the coffin and your character to be just beyond it. If you then take a step to the side so that you are next to a different side of the coffin, the brother wont follow you; hell just stand there until you move back. This is a bit tricky to describe in words; see the animation in Figure 431, which here is worth more than a thousand words. At the chest in the tunnels, you can do the same thing using the chest itself or the torch standards.
This technique wont work for Ahrim or Karil since they can attack from a distance. For them, you must orient yourself so that you are on opposite sides of the coffin from the brother. You can then slide to the side, away from the coffin, when ready to attack, and retreat back behind it when you need to pause. This can be especially useful if your brother is poisoned and almost dead (see the discussion of poison later on.) Of course, while you are standing around, your prayer (if any) continues to drain. This is one reason why, while I include this method here for your information, I rarely actually use sidestepping myself. If you follow my methods properly you should be able to aim for the ideal case of getting into the crypt, killing the ghost quickly, and then getting out. Safe spots are places where you can attack one of the brothers but they cannot attack you in return; they generally work by putting an obstacle of some sort between you and the brother you are fighting. These locations are found only in the tunnels, and are typically used to kill melee brothers using magic attacks. (You cant use a safe spot on Ahrim or Karil, since they can attack over obstacles just like you can!) While some Barrowers consider the use of safe spots cheesy, my personal view on this is that Jagex put them in there, so you might as well use them! They allow you to kill dangerous brothers, especially Dharok and Verac, without wasting food, prayer pots or time. Figure 432 shows where the safe spots are.
There are three types of safe spots in the tunnels, the use of which is illustrated in Figure 433:
Note that there are a couple of other less-used spots too, but theyre more difficult to use and you dont really need them anyway. While the safe spots make life easy, getting the brothers to spawn in the right places can be considerably more difficult. Sometimes youll get lucky, opening a door and finding that a brother has spawned right near a safe spot. You can then move into the right place, watch him settle in opposite the obstacle, and youre in business. Other times, though, the brothers wont be so cooperative. In this case, I suggest using a technique that I call flushing. No, this has nothing to do with toilets! J I am using the word in the sense that hunters do, where it refers to driving game out from behind cover so you can get at it. Here, what we do is open doors to try to get the brother we want to show up in the right place so we can mage him. Flushing is really quite simple. There are six doors that lie between corner rooms and corridor entrances that both have safe spots. Simply open that door over and over until the brother spawns, and then maneuver him into the right place so he can be maged. Each time you open the door there is a chance hell show up; if he doesnt, then a rat, bloodworm or skeleton will emerge instead. Just ignore them and keep opening doors. One complication is that the game limits how many monsters can spawn from a door in a given period of time. If you find that opening the door has stopped spawning monsters, switch to another door. (World hopping works too, but that really slows you down.) Flushing brothers into safe spots is very hit or miss, because how long it takes is random. If the ghost pops out quickly, its wonderful, but sometimes you go back and forth through those doors and Verac just refuses to show up (Figure 434). This is part of the tradeoff between fighting Verac in his crypt or in the tunnels, and also why I dont use a safe spot for Torag or Guthan (though if either shows up where theres a safe spot already, I will certainly take advantage of it.)
The usual methods of fighting the brothers change when they are in the tunnels, for two main reasons: the opportunity to use safe spots, and the fact that prayer drains incredibly quickly. You will have to adapt your technique based on who your tunnel brother is and what overall method youre using. Heres a brief summary of how I recommend normally dealing with various brothers in the tunnels:
Bear in mind that if you are avoiding Veracs crypt, you will likely have to deal with two brothers in the tunnels: Verac plus your tunnel brother. If the latter is Ahrim or Karil, watch out for them while trying to flush Verac into a safe spot. If your tunnel brother is Torag or Guthan, then use the safe spot for them if they show up. If your tunnel brother is Dharok, then you want to flush both him and Verac anyway. Ahrim and Karil can be extremely annoying in the tunnels, because your prayer will be drained awayeven if you take a prayer pot dose, it will probably be gone before you finish the brother off. Well, thats where your trusty DDS comes in. The method is simple. As soon as you see Ahrim or Karil show up, take a prayer potion dose and then slap on the appropriate protection prayer. Use as many specials as you can, then keep fighting until your prayer runs out and you start to take damage. Then, retreat! J If your brother appeared after opening a door, then open the door again to get away from him. If you got Ahrim or Karil at the chest, then run around to the other side so he cant get at you. Then just wait until the poison finishes him off. Like sidestepping, I dont do this very much any more, because I can usually melee either Ahrim or Karil pretty quickly, and I dont like standing around waiting for the poison. Its good to know that this is an option, though, if you need it. One warning: if you do this using a door, watch out for twin brothers popping up. Dont wait until you are nearly dead to go back out the door, or you may find yourself standing in Lumbridge! If you are lucky enoughor rich enoughto own a Saradomin godsword, then you are in for a real treat when you take it to The Barrows. Note that I am referring to the godsword with the Saradomin hilt, here, not the Saradomin sword which is a different item. The Saradomin godsword (SGS) has a special attack that restores your Hitpoints by 50% of the damage dealt and your Prayer by 25% of the damage dealt. The minimum restored is 10 Hitpoints and 5 Prayer points, as long as at least 1 damage is done on your opponent. Each special takes 50% of the special attack bar. As useful as this is under normal circumstances, it is truly phenomenal at The Barrows, because of the fact that your prayer drains constantly there. In many situations you will need a small number of prayer points to kill one of the brothers, but a whole prayer potion dose will be overkill. The SGS allows you to quickly get a few prayer points and heal a bit of health at the same time, letting you kill certain enemies without using prayer potions at all. I call this the spec and pray technique. Suppose you just started a run on a multi-run trip. You took your Sara brews, super restore and super attack potions, fought Dharok using the prayer from the super restore, and then finished off Karil with the leftover prayer points. You still have 112 hitpoints (over maximum from the brew) and now want to get Ahrim. Heres what you do:
Note: Dont do both specs at once if the first succeeded, because every fifteen seconds your prayer drains and it will take away the points from both specials. Ive tried this many times and it works well if you have reasonably high skill levels. It is of course more risky than using prayer potions, but on average, I can save up to 10 prayer potion doses when doing a trip of nine runs to the chest using my SGS, which really adds up. Another nice benefit of this trick is that if it turns out that Ahrim is your tunnel brother, you havent wasted a prayer potion dose that you didnt really need. (Yeah, you could use it on another brother, but it wasnt strictly necessary.) You can then save your godsword specials and do the same trick on Ahrim (or Karil) in the tunnels. You can also do the same thing if Ahrim is your tunnel brother, as shown in Figure 435.
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