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Ultimate Power Barrows Guide - Nine Run Per Trip Methods (Verac in Tunnels)
For those who want to stay at The
Barrows as long as possible between visits, my nine run per trip methods
are an alternative to the five run methods described in the preceding
topic. As I mentioned in my comparison of single run and multiple run
methodssee Deciding
on a Number of Runs per Tripthere
are pros and cons to these longer trips. In general, they will appeal
more to those who prefer to avoid the hassle of fighting Verac in his
crypt, even if it means each run takes slightly more time.
Unlike the five run methods, there
is only one basic method here, which uses Guthans for defence and to
heal using the Guthans set effect. There is, however, an advanced version
that uses the Saradomin godsword, which I explain at the end.
This is the best type of method for
anyone who cant get to Canifis easily, and thus would spend a
long time getting back to The Barrows after each stop to bank. Of course,
a house with an altar and portal to Canifis are still preferred.
Heres a summary of the key
information about this technique:
Technique: Nine Runs Per Trip Ultimate
Power Barrows
Risk Level: Moderate (Moderate to High
for Saradomin godsword method). You will have limited food and will
need to carefully watch your health and prayer to complete the runs
safely.
Risk Level Relative to Other Techniques:
Moderate (Moderate to High for Saradomin godsword method). Even though
you have less food to act as a buffer against mistakes and problems,
not having to face Verac in his crypt makes the method a lot more predictable.
Runs Per Trip: Usually 9; sometimes 8
or fewer if you have bad luck on a particular trip.
Runs Per Hour: Somewhere between to about
6 and 6.25 runs per hour, or just slightly slower than the five run
methods. The speed here depends mostly on how lucky you get with the
distance from your tunnel entrance to your chest door, and how cooperative
Verac is in being flushed out using tunnel doors.
Cost Per Run: Approximately 25k (regular
method) or 23k (Saradomin godsword variant).
Approximate Net Profit Per Hour: About
400k (regular) or 415k (Saradomin godsword variant).
Note that the estimates above are
based on using the recommended equipment, and skills of about the following
levels: 90 Attack; 90 Strength; 90 Defence; 95 Hitpoints; 90 Mage; and
80 Prayer.
Equipment
The equipment here will be the same
as the five run per trip Guthans equipment (Veracs is not an option
for nine runs because occasional Guthans set effect healing is required.)
Here is my recommended gear, which you can view in Figure 442
(see Combat
Equipment Analysis and Selection for explanations
of my equipment choices):
Head: Guthans helm.
Cloak: Trimmed skill cape, untrimmed skill
cape or obsidian cape.
Neck: Amulet of fury.
Quiver: Empty.
Weapon: Slayer staff.
Body: Guthans platebody.
Shield: If you are using an abyssal whip,
bring a rune defender here. If using a godsword or Veracs flail,
leave empty unless you are bringing a dragonfire shield, in which case
you should wear it here.
Legs: Guthans skirt.
Gloves: Barrows gloves, or
the best Recipe for Disaster gloves you can get.
Feet: Dragon boots, or rune boots if you
dont have dragon ones.
Ring: Ring of life.
Figure 442: Equipment and Inventory Items for The Barrows Nine Run Method
For nine runs per trip the armor of choice is Guthans, and in this case I am using a Bandos godsword. You can see that my inventory is now mostly potions and very little food, relying mainly on the Sara brews and Guthans for healing.
Inventory
The supplies for this method are
similar to those of the five run methods, but with more potions and
less food. Healing is a little more tight here, so you need to be careful
with watching health and with inventory management.
Note that to conserve space, I do
not normally bring with a teleport; I use the home teleport spell after
my runs are complete. You can certainly bring with teleport tablets
if that makes you feel more comfortable!
Here are the items I recommend:
Spade
Holy Wrench
Primary Weapon: Either an abyssal whip
or a godsword. (Note that if you have a Saradomin godsword you should
use the Saradomin godsword variation described later in this topic.)
DDS: For Ahrim, unless bringing a Saradomin
godsword.
Guthans Warspear: For healing if needed.
Maging Runes: About 500 death runes and
2000 mind runes, to be sure you wont run out if you dont
get more from the chest.
Stat Boosting and Prayer Restore Potions:
4x Saradomin brew (4), 2x Super restore (4), 3x Prayer potion (4), 2x
Super attack (4) and 2x Super strength (4). This provides the following
doses for each of the runs except the first: 2 Saradomin brews for healing,
one super restore, one prayer, one super attack and one super strength.
There are also four extra prayer potion doses as backup
in case they are needed.
Energy Restore: 2x Super energy (4).
Food: I recommend one basket of strawberries
(5) and five pineapple pizzas.
If you are bringing a whip, you will
have a rune defender in your shield slot and so will have to put the
dragonfire shield here in your inventory in place of something above.
Since you already have very little food, replacing one of the super
energies may be wiser, even though it will mean you have to do a bit
more walking.
Trip Preparation
You will also need an extra Saradomin
brew, regular restore, super attack and super strength potion for use
before leaving the bank, and some extra cheap food to heal up between
runs, like trout, salmon or tuna.
First of all, be sure you have
turned off Accept Aid, to prevent potential lurers/scammers
from trying to teleport you during combat.
Be sure your prayer is recharged,
then get to the bank at either Canifis or Burgh de Rott, depending on
your choice of how to get to the Barrows. Once there, do the following
to get ready for the trip:
Use cheap food (trout, salmon, etc.)
to heal up completely.
Put on or check all your equipment
to make sure it is correct.
Take out all of the inventory items
except for the food.
Take out your extra Saradomin brew,
regular restore, super attack and super strength potion. Take a sip
of each in that order to boost your stats for the first run, then return
those potions/vials to the bank.
Take out and drink super energy potions
as needed to restore your run energy to close to maximum (doesnt
have to be 100%).
Take out all the food you are going
to use.
Now run to The Barrows, walking up
from Burgh de Rott or using the In Search of the Myreque shortcut
if you are in Canifis. Take super energy doses as needed, and drop any
food that ghasts rotted.
The Crypts
This represents the start of a run.
You will fight the brothers in this order, except the tunnel brother
of course:
Dharok: Ensure that you have Magic Dart
selected, and equip your dragonfire shield if you brought one. Put on
Protection from Melee, enter Dharoks crypt and start maging him.
If you have a dragonfire shield, remember to right click on the shield
and Operate it.
Karil: Equip your primary weapon, go to
Karils crypt and enter. Turn on Protection from Ranged and attack
him until dead.
Ahrim: Equip your DDS, click the special
bar and enter the crypt. Put on Protection from Magic if you have any
prayer left, and Piety if you have at least 15 prayer points. Click
the special bar three more times as you fight to unload a total of four
DDS specs on Ahrim. He should be mostly dead from the specs, but if
not, finish him with your whip or godsword.
Guthan: Re-equip your Slayer staff, and
dragonfire shield if you brought one, select the Slayer Dart spell and
mage until dead. Eat if necessary, but only if you get far down on health
(below 50%), as you can heal in the tunnels using your Guthans warspear.
Torag: Mage him in the same way as Guthan.
The Tunnels
If your health is below about 80%,
equip your Guthans warspear; otherwise, wield your primary weapon. Go
through the coffin into the tunnels, and find the door that leads out
of your ladder room; jot down on a piece of paper which room you started
in and which door leads out of it. (See Finding
Your Way Back to the Ladder for
tips.)
Your first task now is to find a
door between two safe spots so you can try to flush out Verac; refer
to the safe
spot discussion for the best flushing
doors. If your ladder room has a door to a corridor with a safe
spot, try using that door; if not, try to find a suitable door as you
look for your chest room door. Note that in some cases you may actually
have to go past your chest room door to find a suitable spot
to flush Verac out.
Once you find a good door, start
opening it to flush Verac out. Be sure to only start doing this once
your health is relatively high, especially if your tunnel brother
is Ahrim or Karil. You can kill crypt rats or bloodworms that spawn,
to raise kill count and heal if using your warspear. If you have very
bad luck you may have to change to another door if too many monsters
spawn.
If Verac was your tunnel brother,
then you have the ideal situation: wait until he appears, kill him and
then head for the chest. If he wasnt, then either Verac will appear
first, or the tunnel brother will; heres what to do in the different
cases:
Dharok: Whether Dharok or Verac is flushed
out first, kill whoever it is in the safe spot and then get back to
opening doors againthey both should be fought in safe spots.
Ahrim: If Verac spawns first, kill him
in the safe spot and then stop flushingtry to save Ahrim for the
chest by building your kill count up to 11 while avoiding opening doors.
If you can, while searching for your chest room door, pause at the side
rooms where the rats or bloodworms are, and kill them there. Find your
chest room door, open it, and then prepare to fight Ahrim. If you are
low on food and health, take a prayer potion dose and then use your
DDS to spec him as many times as possible until hes dead. You
can skip the prayer potion and heal afterwards using Guthans if you
wish.
If Ahrim appears as you are trying to flush Verac then you have to act
fast. Take a prayer potion dose, then use your DDS. If he is near death
but not quite finished you can use the Poison
in the Tunnels trick, but watch
out for twins or Verac appearing. Once Ahrim is dead, keep flushing
Verac out.
Karil: Treat the same way as Ahrim, but
you can fairly easily kill him without prayer.
Guthan or Torag: If Verac shows up first
then kill him in the safe spot and then proceed to the chest; kill Guthan
or Torag there using Magic Dart (without a safe spot). If Guthan/Torag
shows up first, kill him in the safe spot and then keep flushing to
get Verac to show up.
Note that in some cases it may seem
like its taking forever to get Verac to appear. If so, its
not the end of the world if you just skip him on the occasional run.
The Chest, Getting Your Rewards and Ending the Run
If your tunnel brother is dead, then
just make sure your kill count is at least 12, find your chest room
door, solve the puzzle and go to the chest and open it. If your brother
didnt pop out while trying to flush Verac, then youll fight
him at the chest before getting your rewards.
Search the chest to get your loot.
Be sure to check carefully for any items that may have fallen on the
ground if your inventory was full. If you are short on space, then put
bolt racks in your quiver, eat a piece of food, or drink super energy
potion doses and drop the empty vial. Since you have very little food,
try to avoid wasting it, though; its better to instead leave behind
the coins from the chest.
If this is the last run of the trip,
go to a spot safe from monsters and use the home teleport spell (level
0) to go to your home base. (If you are interrupted by falling rocks,
just start over.) If this is not the final run of the trip, then quickly
run back out of the tunnels and get ready for the next run.
Preparing for the Next Run
After emerging from the tunnels after
completing a run, do the following to get ready for the next one:
Walk back to Dharoks barrow.
Equip your Slayer staff, wear your dragonfire
shield if you brought one, and select the Magic Dart spell for autocasting.
Use one or two Saradomin brew doses, if necessary,
to get your hitpoints up to your normal maximum. Remember that if you
are down only, say, 6 or 7 points, you can use a strawberry (if you
brought some) instead of wasting a brew dose.
Take an extra Saradomin brew dose to raise your
hitpoints above maximum and raise defence. Then drink the following
potions in order: super restore, prayer, super attack and super defence.
Dont use more than three Saradomin
brew doses before any given run.
Now you are ready to do another run
(starting at The Crypts) above.
Advanced Saradomin Godsword Variation
Just as was the case with the five
run per trip method, you can improve upon the nine run method if you
have a Saradomin godsword and dragonfire shield. Youll still do
the same basic routine, but the sword essentially means that in most
cases you use only one super restore dose instead of a super restore
and a prayer potion dose. Also, since you require fewer potions, you
have room for more food which increases flexibility.
There are no changes to worn equipment
for this method; just be sure to take the Saradomin godsword as your
primary weapon.
Make the following changes to your
inventory items:
Leave behind the DDS.
Bring 3x super restore (4) potions instead of
2x super restore (4) and 3x prayer (4) potions.
In the extra three slots you just freed up, bring
the following extras: 1x super energy (4) plus 2x pineapple pizza; OR
2x super energy mix (2) plus 1x pineapple pizza.
Figure 443: Equipment and Inventory Items for the Saradomin Godsword Variation of The Barrows Nine Run Method
The equipment here is the same as that of Figure 442, but the inventory has been changed slightly. The Sara godsword is the primary weapon, of course, and the DDS and three prayer potions have been exchanged for one super restore potion, an extra super energy and two more food items.
Start the trip as usual,
but follow a different order of fighting at the crypts and using different
strategy:
Dharok: Use Protection from Melee and
mage as before, remembering to use your dragonfire shield. You shouldnt
run out of prayer but it can happen, so watch out.
Karil: After fighting Dharok, you should
have somewhere between 3 and 15 prayer points left. (Rarely you will
have less.) Go to Karils tomb, put on Protection from Ranged (but
not Piety) and kill him with your godsword. If prayer runs out you
should still be able to kill him before he does much damage; eat if
he really gets you far down.
Ahrim: You will be out of prayer to start.
If you are over 100% hitpoints, just start meleeing; as soon as you
get more than about 10 hitpoints down, use the spec and pray
technique. The best way to do this is to click the special bar, then
switch to the prayer page. Wait for the special to go off, and then
quickly turn on Protection from Magic.
Use the second spec if the first missed; if both miss you will have
to either take a super restore dose or tank Ahrim using food. Dont
use the second special unless the first misses or the prayer you got
from the first wears off and Ahrim has knocked your health down
again.
Guthan and Torag: Mage as usual.
Not much changes in terms of doing
the tunnels, except that you should use spec and pray on
Ahrim to kill him if hes your tunnel brother. You can also use
it on Karil. Note that if either is your tunnel brother and you use
both specs on him down there, the spec bar may not have recharged enough
by the time you get back to the next Ahrim on the subsequent
run. If possible, be sure to save at least one spec for the next run
(if applicable).
You can also use your Sara godsword
spec to heal in the tunnels, but again, be sure to save special attack
power for when you will truly need it. Remember that unlike the Saradomin
godsword five run variation, here you have full Guthans for healing
too.