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 9  TruthScape Monster Secrets
      9  TruthScape Monster Secrets - Ultimate Power Barrows for Experts

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Ultimate Power Barrows Guide - Five Run Per Trip Methods (Verac in Crypt)
TruthScape Monster Secrets - Aviansies, the Perfect Magic/Ranged Training Monster
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Ultimate Power Barrows Guide - Nine Run Per Trip Methods (Verac in Tunnels)

For those who want to stay at The Barrows as long as possible between visits, my nine run per trip methods are an alternative to the five run methods described in the preceding topic. As I mentioned in my comparison of single run and multiple run methods—see “Deciding on a Number of Runs per Trip”—there are pros and cons to these longer trips. In general, they will appeal more to those who prefer to avoid the hassle of fighting Verac in his crypt, even if it means each run takes slightly more time.

Unlike the five run methods, there is only one basic method here, which uses Guthans for defence and to heal using the Guthans set effect. There is, however, an advanced version that uses the Saradomin godsword, which I explain at the end.

This is the best type of method for anyone who can’t get to Canifis easily, and thus would spend a long time getting back to The Barrows after each stop to bank. Of course, a house with an altar and portal to Canifis are still preferred.

Here’s a summary of the key information about this technique:

  • Technique: Nine Runs Per Trip Ultimate Power Barrows

  • Risk Level: Moderate (Moderate to High for Saradomin godsword method). You will have limited food and will need to carefully watch your health and prayer to complete the runs safely.

  • Risk Level Relative to Other Techniques: Moderate (Moderate to High for Saradomin godsword method). Even though you have less food to act as a buffer against mistakes and problems, not having to face Verac in his crypt makes the method a lot more predictable.

  • Runs Per Trip: Usually 9; sometimes 8 or fewer if you have bad luck on a particular trip.

  • Runs Per Hour: Somewhere between to about 6 and 6.25 runs per hour, or just slightly slower than the five run methods. The speed here depends mostly on how lucky you get with the distance from your tunnel entrance to your chest door, and how cooperative Verac is in being flushed out using tunnel doors.

  • Cost Per Run: Approximately 25k (regular method) or 23k (Saradomin godsword variant).

  • Approximate Net Profit Per Hour: About 400k (regular) or 415k (Saradomin godsword variant).

Note that the estimates above are based on using the recommended equipment, and skills of about the following levels: 90 Attack; 90 Strength; 90 Defence; 95 Hitpoints; 90 Mage; and 80 Prayer.

Equipment

The equipment here will be the same as the five run per trip Guthans equipment (Veracs is not an option for nine runs because occasional Guthans set effect healing is required.) Here is my recommended gear, which you can view in Figure 442 (see Combat Equipment Analysis and Selection for explanations of my equipment choices):

  • Head: Guthans helm.

  • Cloak: Trimmed skill cape, untrimmed skill cape or obsidian cape.

  • Neck: Amulet of fury.

  • Quiver: Empty.

  • Weapon: Slayer staff.

  • Body: Guthans platebody.

  • Shield: If you are using an abyssal whip, bring a rune defender here. If using a godsword or Verac’s flail, leave empty unless you are bringing a dragonfire shield, in which case you should wear it here.

  • Legs: Guthans skirt.

  • Gloves: “Barrows” gloves, or the best Recipe for Disaster gloves you can get.

  • Feet: Dragon boots, or rune boots if you don’t have dragon ones.

  • Ring: Ring of life.

    Figure 442: Equipment and Inventory Items for The Barrows Nine Run Method

    For nine runs per trip the armor of choice is Guthans, and in this case I am using a Bandos godsword. You can see that my inventory is now mostly potions and very little food, relying mainly on the Sara brews and Guthans for healing.

     


Inventory

The supplies for this method are similar to those of the five run methods, but with more potions and less food. Healing is a little more tight here, so you need to be careful with watching health and with inventory management.

Note that to conserve space, I do not normally bring with a teleport; I use the home teleport spell after my runs are complete. You can certainly bring with teleport tablets if that makes you feel more comfortable!

Here are the items I recommend:

  • Spade

  • Holy Wrench

  • Primary Weapon: Either an abyssal whip or a godsword. (Note that if you have a Saradomin godsword you should use the Saradomin godsword variation described later in this topic.)

  • DDS: For Ahrim, unless bringing a Saradomin godsword.

  • Guthans Warspear: For healing if needed.

  • Maging Runes: About 500 death runes and 2000 mind runes, to be sure you won’t run out if you don’t get more from the chest.

  • Stat Boosting and Prayer Restore Potions: 4x Saradomin brew (4), 2x Super restore (4), 3x Prayer potion (4), 2x Super attack (4) and 2x Super strength (4). This provides the following doses for each of the runs except the first: 2 Saradomin brews for healing, one super restore, one prayer, one super attack and one super strength. There are also four extra prayer potion doses as “backup” in case they are needed.

  • Energy Restore: 2x Super energy (4).

  • Food: I recommend one basket of strawberries (5) and five pineapple pizzas.

If you are bringing a whip, you will have a rune defender in your shield slot and so will have to put the dragonfire shield here in your inventory in place of something above. Since you already have very little food, replacing one of the super energies may be wiser, even though it will mean you have to do a bit more walking.

Trip Preparation

You will also need an extra Saradomin brew, regular restore, super attack and super strength potion for use before leaving the bank, and some extra cheap food to heal up between runs, like trout, salmon or tuna.

First of all, be sure you have turned off “Accept Aid”, to prevent potential lurers/scammers from trying to teleport you during combat.

Be sure your prayer is recharged, then get to the bank at either Canifis or Burgh de Rott, depending on your choice of how to get to the Barrows. Once there, do the following to get ready for the trip:

  1. Use cheap food (trout, salmon, etc.) to heal up completely.

  2. Put on or check all your equipment to make sure it is correct.

  3. Take out all of the inventory items except for the food.

  4. Take out your extra Saradomin brew, regular restore, super attack and super strength potion. Take a sip of each in that order to boost your stats for the first run, then return those potions/vials to the bank.

  5. Take out and drink super energy potions as needed to restore your run energy to close to maximum (doesn’t have to be 100%).

  6. Take out all the food you are going to use.

Now run to The Barrows, walking up from Burgh de Rott or using the In Search of the Myreque shortcut if you are in Canifis. Take super energy doses as needed, and drop any food that ghasts rotted.

The Crypts

This represents the start of a run. You will fight the brothers in this order, except the tunnel brother of course:

  • Dharok: Ensure that you have Magic Dart selected, and equip your dragonfire shield if you brought one. Put on Protection from Melee, enter Dharok’s crypt and start maging him. If you have a dragonfire shield, remember to right click on the shield and Operate it.

  • Karil: Equip your primary weapon, go to Karil’s crypt and enter. Turn on Protection from Ranged and attack him until dead.

  • Ahrim: Equip your DDS, click the special bar and enter the crypt. Put on Protection from Magic if you have any prayer left, and Piety if you have at least 15 prayer points. Click the special bar three more times as you fight to unload a total of four DDS specs on Ahrim. He should be mostly dead from the specs, but if not, finish him with your whip or godsword.

  • Guthan: Re-equip your Slayer staff, and dragonfire shield if you brought one, select the Slayer Dart spell and mage until dead. Eat if necessary, but only if you get far down on health (below 50%), as you can heal in the tunnels using your Guthans warspear.

  • Torag: Mage him in the same way as Guthan.
The Tunnels

If your health is below about 80%, equip your Guthans warspear; otherwise, wield your primary weapon. Go through the coffin into the tunnels, and find the door that leads out of your ladder room; jot down on a piece of paper which room you started in and which door leads out of it. (See “Finding Your Way Back to the Ladder” for tips.)

Your first task now is to find a door between two safe spots so you can try to flush out Verac; refer to the safe spot discussion for the best “flushing doors”. If your ladder room has a door to a corridor with a safe spot, try using that door; if not, try to find a suitable door as you look for your chest room door. Note that in some cases you may actually have to go past your chest room door to find a suitable spot to flush Verac out.

Once you find a good door, start opening it to flush Verac out. Be sure to only start doing this once your health is relatively high, especially if your tunnel brother is Ahrim or Karil. You can kill crypt rats or bloodworms that spawn, to raise kill count and heal if using your warspear. If you have very bad luck you may have to change to another door if too many monsters spawn.

If Verac was your tunnel brother, then you have the ideal situation: wait until he appears, kill him and then head for the chest. If he wasn’t, then either Verac will appear first, or the tunnel brother will; here’s what to do in the different cases:

  • Dharok: Whether Dharok or Verac is flushed out first, kill whoever it is in the safe spot and then get back to opening doors again—they both should be fought in safe spots.

  • Ahrim: If Verac spawns first, kill him in the safe spot and then stop flushing—try to save Ahrim for the chest by building your kill count up to 11 while avoiding opening doors. If you can, while searching for your chest room door, pause at the side rooms where the rats or bloodworms are, and kill them there. Find your chest room door, open it, and then prepare to fight Ahrim. If you are low on food and health, take a prayer potion dose and then use your DDS to spec him as many times as possible until he’s dead. You can skip the prayer potion and heal afterwards using Guthans if you wish.

    If Ahrim appears as you are trying to flush Verac then you have to act fast. Take a prayer potion dose, then use your DDS. If he is near death but not quite finished you can use the
    “Poison in the Tunnels” trick, but watch out for twins or Verac appearing. Once Ahrim is dead, keep flushing Verac out.

  • Karil: Treat the same way as Ahrim, but you can fairly easily kill him without prayer.

  • Guthan or Torag: If Verac shows up first then kill him in the safe spot and then proceed to the chest; kill Guthan or Torag there using Magic Dart (without a safe spot). If Guthan/Torag shows up first, kill him in the safe spot and then keep flushing to get Verac to show up.

To quickly figure out where your chest door entrance is, read “Quickly Locating Your Chest Door”.

Note that in some cases it may seem like it’s taking forever to get Verac to appear. If so, it’s not the end of the world if you just skip him on the occasional run.

The Chest, Getting Your Rewards and Ending the Run

If your tunnel brother is dead, then just make sure your kill count is at least 12, find your chest room door, solve the puzzle and go to the chest and open it. If your brother didn’t pop out while trying to flush Verac, then you’ll fight him at the chest before getting your rewards.

Search the chest to get your loot. Be sure to check carefully for any items that may have fallen on the ground if your inventory was full. If you are short on space, then put bolt racks in your quiver, eat a piece of food, or drink super energy potion doses and drop the empty vial. Since you have very little food, try to avoid wasting it, though; it’s better to instead leave behind the coins from the chest.

If this is the last run of the trip, go to a spot safe from monsters and use the home teleport spell (level 0) to go to your home base. (If you are interrupted by falling rocks, just start over.) If this is not the final run of the trip, then quickly run back out of the tunnels and get ready for the next run.

Preparing for the Next Run

After emerging from the tunnels after completing a run, do the following to get ready for the next one:

  • Walk back to Dharok’s barrow.

  • Equip your Slayer staff, wear your dragonfire shield if you brought one, and select the Magic Dart spell for autocasting.

  • Use one or two Saradomin brew doses, if necessary, to get your hitpoints up to your normal maximum. Remember that if you are down only, say, 6 or 7 points, you can use a strawberry (if you brought some) instead of wasting a brew dose.

  • Take an extra Saradomin brew dose to raise your hitpoints above maximum and raise defence. Then drink the following potions in order: super restore, prayer, super attack and super defence.

Don’t use more than three Saradomin brew doses before any given run.

Now you are ready to do another run (starting at “The Crypts”) above.

Advanced Saradomin Godsword Variation

Just as was the case with the five run per trip method, you can improve upon the nine run method if you have a Saradomin godsword and dragonfire shield. You’ll still do the same basic routine, but the sword essentially means that in most cases you use only one super restore dose instead of a super restore and a prayer potion dose. Also, since you require fewer potions, you have room for more food which increases flexibility.

There are no changes to worn equipment for this method; just be sure to take the Saradomin godsword as your primary weapon.

Make the following changes to your inventory items:

  • Leave behind the DDS.

  • Bring 3x super restore (4) potions instead of 2x super restore (4) and 3x prayer (4) potions.

  • In the extra three slots you just freed up, bring the following extras: 1x super energy (4) plus 2x pineapple pizza; OR 2x super energy mix (2) plus 1x pineapple pizza.

The result will look something like Figure 443.


Figure 443: Equipment and Inventory Items for the Saradomin Godsword Variation of The Barrows Nine Run Method

The equipment here is the same as that of Figure 442, but the inventory has been changed slightly. The Sara godsword is the primary weapon, of course, and the DDS and three prayer potions have been exchanged for one super restore potion, an extra super energy and two more food items.

 


Start the trip as usual, but follow a different order of fighting at the crypts and using different strategy:

  • Dharok: Use Protection from Melee and mage as before, remembering to use your dragonfire shield. You shouldn’t run out of prayer but it can happen, so watch out.

  • Karil: After fighting Dharok, you should have somewhere between 3 and 15 prayer points left. (Rarely you will have less.) Go to Karil’s tomb, put on Protection from Ranged (but not Piety) and kill him with your godsword. If prayer runs out you should still be able to kill him before he does much damage; eat if he really gets you far down.

  • Ahrim: You will be out of prayer to start. If you are over 100% hitpoints, just start meleeing; as soon as you get more than about 10 hitpoints down, use the “spec and pray” technique. The best way to do this is to click the special bar, then switch to the prayer page. Wait for the special to go off, and then quickly turn on Protection from Magic.

    Use the second spec if the first missed; if both miss you will have to either take a super restore dose or tank Ahrim using food. Don’t use the second special unless the first misses or the prayer you got from the first wears off and Ahrim has knocked your health down again.


  • Guthan and Torag: Mage as usual.

Not much changes in terms of doing the tunnels, except that you should use “spec and pray” on Ahrim to kill him if he’s your tunnel brother. You can also use it on Karil. Note that if either is your tunnel brother and you use both specs on him down there, the spec bar may not have recharged enough by the time you get back to the “next Ahrim” on the subsequent run. If possible, be sure to save at least one spec for the next run (if applicable).

You can also use your Sara godsword spec to heal in the tunnels, but again, be sure to save special attack power for when you will truly need it. Remember that unlike the Saradomin godsword five run variation, here you have full Guthans for healing too.


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Ultimate Power Barrows Guide - Five Run Per Trip Methods (Verac in Crypt)
TruthScape Monster Secrets - Aviansies, the Perfect Magic/Ranged Training Monster
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