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Ultimate Power Barrows Guide - Basic Single Run Per Trip Method
Im going to start by describing
how to do Ultimate Power Barrows with just one run per trip, because
this is the simplest method to understand. You can devote your whole
inventory to just beating the minigame once, you use cheaper food, and
you dont have to worry about planning out many runs or conserving
resources. The main drawback is that this method is slower and more
tedious than multiple run methods. (For a full comparison of single
run and multiple run methods, see the
section Deciding on a Number of Runs per Trip.)
Since it is relatively simple and
easy, I recommend this method as a starting point for those who are
new to Power Barrowing, or who may be somewhat in the lower range of
my
recommended skill levels. If you are more
experienced, youll find that the five
run method is faster and more efficient.
Note that to prevent this method
from being even slower than it already is, you must have an altar
in your house, a portal to Canifis, and access to the Home Teleport
spell or teleport tablets. Otherwise it will take forever.
Heres a summary of the key
information about this technique:
Technique: Basic Single Run Per Trip Ultimate
Power Barrows
Risk Level: Low to Moderate. You will
have full prayer to start and lots of food, while doing just one run,
so you should not have many problems.
Risk Level Relative to Other Techniques:
Low. This is the safest of the methods.
Runs Per Trip: 1.
Runs Per Hour: Averages to just over 5.5.
Cost Per Run: Approximately 24k.
Approximate Net Profit Per Hour: About
370k.
Note that the estimates above are
based on using the recommended equipment, and skills of about the following
levels: 90 Attack; 90 Strength; 90 Defence; 95 Hitpoints; 90 Mage; and
80 Prayer.
Equipment
You do not need Guthans here, and
in fact this is the only method where you can really get away with using
entirely non-Barrows armor. I suggest Veracs, though, for its prayer
bonus and decent defence.
Head: Veracs helm. You can use pretty
much anything else as an alternate, such as a Helm of Neitiznot.
Cloak: Spottier cape. You can afford to
give up some combat stats for this method, and the reduction in weight
helps with all the running.
Neck: Amulet of fury.
Quiver: Empty.
Weapon: Slayer staff.
Body: Veracs brassard. Again, you
can sub in something else, like Guthans platebody (better defence but
less prayer bonus), a dragon chain, granite platebody, or even a plain
old rune plate.
Shield: If you are going to be using a
whip, take a defender here. If using a godsword, leave the slot empty.
Legs: Veracs skirt, or other armor
item of your choice (dragon legs or whatever.)
Gloves: Barrows gloves, or
the best Recipe for Disaster gloves you can get.
Feet: Boots of lightness. Same comments
apply here as for the cloak slot.
Ring: Ring of life.
Figure 437: Equipment and Inventory Items for The Barrows Single Run Method
Here I am using a whip and defender as my weapon with no dragonfire shield. Since the method involves only one run per trip there is no need for a lot of potions, so there is plenty of food if needed, and no need for Guthans.
Inventory
The inventory for this method is
rather different than it is for the multiple run methods, because you
will only be going to the chest once. Despite that, I have geared the
inventory selections towards minimizing how much time you have to spend
banking after each trip, so you can get back to The Barrows as quickly
as possible.
Here are the items I recommend (again,
see Figure 437):
Spade
Teleports: A stack of home teleport tablets
(takes one inventory slot); or stacks of law and mist runes (two inventory
slots); or stacks of law, earth and air runes (three slots). Note that
you can get mist runes easily by killing fleshcrawlers in the Stronghold
of Security.
Primary Weapon: For meleeing Ahrim, Karil
and the tunnel monsters, you will generally want either an abyssal whip
or a godsword.
DDS: For Ahrim, unless using a Saradomin
godsword.
Dragonfire Shield: Optional but recommended.
Maging Runes: About 100 death runes and
400 mind runes are enough for this method. (Remember that youll
get more from the chest and you bank frequently with this method anyway.)
Prayer Restore: 1x Prayer Potion (4).
This is not typically used, but is there if you need it.
Energy Restore: 1x Super energy (4): This
is mandatory; you may actually want to bring more than one, but then
you lose a food slot.
Stat Boosting Potions: One Saradomin brew,
one regular restore, one super attack and one super strength potion.
With the other methods you use these before leaving the bank on the
trip, but here, bringing them with is more efficient. These can be 4-dose
or 3-dose pots; with 4-dose potions youll have to swap empty vials
for new potions less often.
Food: The rest of your inventory should
be food (typically 15 or so spaces): I recommend monkfish for its combination
of good healing and low cost. If your skill levels are low, you might
want to start out with sharks instead.
Youll also want some extra
cheap food to heal up between runs, like trout, salmon or tuna.
Trip Preparation
First of all, be sure you have
turned off Accept Aid, to prevent potential lurers/scammers
from trying to teleport you during combat.
Before your first trip, make sure
your prayer and hitpoints are full and your run energy is at least close
to full. Bank at Canifis, put on all of your equipment and take out
your inventory items.
Before the second and subsequent
trips, do the following:
Store your loot from the prior trip
in the bank (except for deaths and minds).
If you are not at full health, take
out cheap food and use it to restore your hitpoints.
Drink super energy potions as needed
to restore your run energy to close to maximum (doesnt have to
be 100%).
Top up your food and potions as needed
for the next run. Note, however, that you do not have to always have
all full 4-dose potions of everything. For example, if you used one
prayer pot dose on the prior trip, its fine to take a 3-dose with
for the next one.
The Crypts
From the bank in Canifis, use the
In Search of the Myreque shortcut to get to Mortton, running
through the swamp to avoid ghasts. When you get to Mortton, you
may wish to turn off running, and walk to the crypts to recover a bit
of run energy; otherwise run and use your super energy pot as needed.
Drop any rotten food if a ghast gets you.
Before starting in, take one sip
of each of your boosting potions in this order: Saradomin brew, regular
restore, super attack and super strength. If you brought a dragonfire
shield, equip it.
You will now fight the brothers as
follows (of course one will be in the tunnels, which well cover
shortly):
Dharok: Ensure that you have Magic Dart
selected, put on Protection from Melee and enter his crypt. Mage him
until dead. Exit the crypt and turn off prayer.
Verac: Now, put on Protection from Melee,
enter Veracs crypt and mage him. Eat as necessary if Verac lands
hits on you through your prayer. If you brought a dragonfire shield,
operate it to unleash a fireball on Verac, which will speed up killing
him.
You should have enough prayer to
get through both Dharok and Verac and still have plenty for Ahrim. If
you had bad luck with the first two brothers, though your prayer may
be running low. You can either use a prayer potion dose at this point
if you feel you need it, or just start Ahrim with prayer and then finish
him without it, eating food as necessary.
Ahrim: Equip your DDS, click the special
bar and enter the crypt. Put on Protection from Magic if you have any
prayer left, and Piety if you have at least 10 prayer pointsit
really helps. Click the special bar three more times as you fight to
unload a total of four DDS specs on Ahrim. He should be mostly dead
from the specs, but if not, finish him with your whip or godsword. (If
you have a Saradomin godsword you can use the spec
and pray trick here, though I recommend
using multiple run methods with that weapon.)
Karil: Use any leftover prayer to turn
on Protection from Ranged and fight Karil. If you have no prayer left,
just tank him and eat as neededyou have lots of food to spare.
At this point your prayer will likely
be gone, but thats okay.
Guthan: Re-equip your Slayer staff, and
dragonfire shield if you brought one, select the Slayer Dart spell and
mage him until he drops. Eat if you need to.
Torag: Mage him in the same way as Guthan,
eating if necessary.
The Tunnels
Check your health, eat if you need
to, then re-equip your abyssal whip or godsword and enter the crypt
of your tunnel brother. Go through the coffin into the tunnels, and
find the door that leads out of your ladder room; jot down on a piece
of paper which room you started in and which door leads out of it. (See
Finding Your Way Back to the Ladder for tips.)
What you do at this point depends
on which of the six is your tunnel brother:
Dharok: Try to get to a door between two
safe spots and flush
him out. Once he appears, trap him behind
the safe spot and mage him until dead. If he wont come out and
too many monsters have spawned, go to a different flushing door. You
can also kill some of the bloodworms and crypt rats that spawn to get
your kill count up to 11.
Do not fight Dharok anywhere but a safe spot. If he spawns in a room
without a safe spot, run away and fight him later.
Verac: Same as Dharok. If you lose patience
trying to get him to show, you can save him for the chest or fight him
in the tunnels outside a safe spot, but this is much more dangerousyoull
need to either eat a fair bit of food or take a prayer potion dose (and
maybe eat on top of that.)
Ahrim: Try to build your kill count up
to 11 but avoid opening doors. If you can, while searching for your
chest room door, pause at the side rooms where the rats or bloodworms
are, and kill them there. Find your chest room door, open it, and then
prepare to fight Ahrim at the chest. You can either fight him without
prayer, potentially using a lot of food, or take a dose. Either way,
use your DDS to spec him as many times as possible until hes dead.
The process is the same if he pops up when you open a door, you just
have to act fast. In this case I recommend quickly taking a prayer potion
dose, then using your DDS. If he is near death but not quite finished
you can use the poison
in the tunnels trick, but watch
out for twins.
Karil: Same basic instructions as Ahrim,
but for most people he is easier to tank without using a prayer potion
dose.
Guthan or Torag: These two are by far
the easiest to deal with. Basically, dont bother doing anything
special: go through the tunnels trying to find your chest room door.
Pause to kill crypt rats and bloodworms to get your kill count up to
11. If Guthan or Torag shows up when you open a door, switch quickly
to your Slayer staff and use Magic Dart to kill him. (If theres
a safe spot where he happened to spawn, then use it of course, but you
dont really need one.) If he doesnt come out, then kill
him at the chest using Magic Dart.
The Chest, Getting Your Rewards and Ending the Run
If your tunnel brother spawned upon
opening a door, then you are home free once hes dead. Just make
sure your kill count is at least 12, find your chest room door, solve
the puzzle and go to the chest and open it. If your brother didnt
pop out from a door, then youll fight him at the chest before
getting your rewards.
Search the chest to get your loot;
the screen will start shaking and rocks will periodically fall, damaging
you (Figure 438).
Be sure to check carefully for any items that may have fallen on the
ground if your inventory was full! If you are short on space, remember
that you can put bolt racks in your quiver, you can eat a piece of food
or two, or leave behind a low value drop like, say, 300 coins.
Figure 438: The Sky is Falling!
Well, its just a few rocks, actually, but its still best to get out of there as soon as you are sure youve picked up everything.
Once you have everything,
teleport home using your runes or teleport tabs. Recharge prayer at
your altar, then go through your Canifis portal. Run over to the bank
in Canifis and you are ready to get prepped for the next run/trip.
Two-Run Variation
This method is only designed for
a single run per trip, but that theres no law prohibiting you
from doing two runs if conditions are suitable. For example, suppose
that after you finish your initial run you have ten or more pieces of
food, your full prayer potion, at least one dose of each boosting potion
and plenty of run energy. If you notice that your chest room door is
very close to your ladder, why not zip up the ladder and do another
run rather than spending time teleporting, banking and running back
to The Barrows?
If you want to try this, just take
two prayer potion doses and repeat the whole process as before. Take
a third prayer potion dose if necessary as you kill the brothers in
their crypts. Of course, using the prayer potion doses does defeat some
of the savings of the single run technique, but in return it saves you
time, and probably cuts down on super energy doses as well.