WARNING: This site is intended for online use only; mass-downloading of pages degrades the server and is prohibited.
If you attempt to use tools to mass-download the site, you may be blocked permanently by automated software.

Google
Web TruthScape


Sponsored links make TruthScape possible. See here for more information about ads.




Table Of Contents  TruthScape.com
 9  TruthScape Monster Secrets
      9  TruthScape Monster Secrets - Ultimate Power Barrows for Experts

Previous Topic/Section
Ultimate Power Barrows Guide - Useful Tips and Tricks
Ultimate Power Barrows Guide - Five Run Per Trip Methods (Verac in Crypt)
Next Topic/Section

Ultimate Power Barrows Guide - Basic Single Run Per Trip Method

I’m going to start by describing how to do Ultimate Power Barrows with just one run per trip, because this is the simplest method to understand. You can devote your whole inventory to just beating the minigame once, you use cheaper food, and you don’t have to worry about planning out many runs or conserving resources. The main drawback is that this method is slower and more tedious than multiple run methods. (For a full comparison of single run and multiple run methods, see the section “Deciding on a Number of Runs per Trip”.)

Since it is relatively simple and easy, I recommend this method as a starting point for those who are new to Power Barrowing, or who may be somewhat in the lower range of my recommended skill levels. If you are more experienced, you’ll find that the five run method is faster and more efficient.

Note that to prevent this method from being even slower than it already is, you must have an altar in your house, a portal to Canifis, and access to the Home Teleport spell or teleport tablets. Otherwise it will take forever.

Here’s a summary of the key information about this technique:

  • Technique: Basic Single Run Per Trip Ultimate Power Barrows

  • Risk Level: Low to Moderate. You will have full prayer to start and lots of food, while doing just one run, so you should not have many problems.

  • Risk Level Relative to Other Techniques: Low. This is the safest of the methods.

  • Runs Per Trip: 1.

  • Runs Per Hour: Averages to just over 5.5.

  • Cost Per Run: Approximately 24k.

  • Approximate Net Profit Per Hour: About 370k.

Note that the estimates above are based on using the recommended equipment, and skills of about the following levels: 90 Attack; 90 Strength; 90 Defence; 95 Hitpoints; 90 Mage; and 80 Prayer.

Equipment

You do not need Guthans here, and in fact this is the only method where you can really get away with using entirely non-Barrows armor. I suggest Veracs, though, for its prayer bonus and decent defence.

Here is my recommended gear, which is illustrated in Figure 437 (see the combat equipment analysis for explanations of why I chose these items):

  • Head: Veracs helm. You can use pretty much anything else as an alternate, such as a Helm of Neitiznot.

  • Cloak: Spottier cape. You can afford to give up some combat stats for this method, and the reduction in weight helps with all the running.

  • Neck: Amulet of fury.

  • Quiver: Empty.

  • Weapon: Slayer staff.

  • Body: Verac’s brassard. Again, you can sub in something else, like Guthans platebody (better defence but less prayer bonus), a dragon chain, granite platebody, or even a plain old rune plate.

  • Shield: If you are going to be using a whip, take a defender here. If using a godsword, leave the slot empty.

  • Legs: Verac’s skirt, or other armor item of your choice (dragon legs or whatever.)

  • Gloves: “Barrows” gloves, or the best Recipe for Disaster gloves you can get.

  • Feet: Boots of lightness. Same comments apply here as for the cloak slot.

  • Ring: Ring of life.

    Figure 437: Equipment and Inventory Items for The Barrows Single Run Method

    Here I am using a whip and defender as my weapon with no dragonfire shield. Since the method involves only one run per trip there is no need for a lot of potions, so there is plenty of food if needed, and no need for Guthans.

     


Inventory

The inventory for this method is rather different than it is for the multiple run methods, because you will only be going to the chest once. Despite that, I have geared the inventory selections towards minimizing how much time you have to spend banking after each trip, so you can get back to The Barrows as quickly as possible.

Here are the items I recommend (again, see Figure 437):

  • Spade

  • Teleports: A stack of home teleport tablets (takes one inventory slot); or stacks of law and mist runes (two inventory slots); or stacks of law, earth and air runes (three slots). Note that you can get mist runes easily by killing fleshcrawlers in the Stronghold of Security.

  • Primary Weapon: For meleeing Ahrim, Karil and the tunnel monsters, you will generally want either an abyssal whip or a godsword.

  • DDS: For Ahrim, unless using a Saradomin godsword.

  • Dragonfire Shield: Optional but recommended.

  • Maging Runes: About 100 death runes and 400 mind runes are enough for this method. (Remember that you’ll get more from the chest and you bank frequently with this method anyway.)

  • Prayer Restore: 1x Prayer Potion (4). This is not typically used, but is there if you need it.

  • Energy Restore: 1x Super energy (4): This is mandatory; you may actually want to bring more than one, but then you lose a food slot.

  • Stat Boosting Potions: One Saradomin brew, one regular restore, one super attack and one super strength potion. With the other methods you use these before leaving the bank on the trip, but here, bringing them with is more efficient. These can be 4-dose or 3-dose pots; with 4-dose potions you’ll have to swap empty vials for new potions less often.

  • Food: The rest of your inventory should be food (typically 15 or so spaces): I recommend monkfish for its combination of good healing and low cost. If your skill levels are low, you might want to start out with sharks instead.

You’ll also want some extra cheap food to heal up between runs, like trout, salmon or tuna.

Trip Preparation

First of all, be sure you have turned off “Accept Aid”, to prevent potential lurers/scammers from trying to teleport you during combat.

Before your first trip, make sure your prayer and hitpoints are full and your run energy is at least close to full. Bank at Canifis, put on all of your equipment and take out your inventory items.

Before the second and subsequent trips, do the following:

  1. Store your loot from the prior trip in the bank (except for deaths and minds).

  2. If you are not at full health, take out cheap food and use it to restore your hitpoints.

  3. Drink super energy potions as needed to restore your run energy to close to maximum (doesn’t have to be 100%).

  4. Top up your food and potions as needed for the next run. Note, however, that you do not have to always have all full 4-dose potions of everything. For example, if you used one prayer pot dose on the prior trip, it’s fine to take a 3-dose with for the next one.
The Crypts

From the bank in Canifis, use the In Search of the Myreque shortcut to get to Mort’ton, running through the swamp to avoid ghasts. When you get to Mort’ton, you may wish to turn off running, and walk to the crypts to recover a bit of run energy; otherwise run and use your super energy pot as needed. Drop any rotten food if a ghast gets you.

Before starting in, take one sip of each of your boosting potions in this order: Saradomin brew, regular restore, super attack and super strength. If you brought a dragonfire shield, equip it.

You will now fight the brothers as follows (of course one will be in the tunnels, which we’ll cover shortly):

  • Dharok: Ensure that you have Magic Dart selected, put on Protection from Melee and enter his crypt. Mage him until dead. Exit the crypt and turn off prayer.

  • Verac: Now, put on Protection from Melee, enter Verac’s crypt and mage him. Eat as necessary if Verac lands hits on you through your prayer. If you brought a dragonfire shield, operate it to unleash a fireball on Verac, which will speed up killing him.

You should have enough prayer to get through both Dharok and Verac and still have plenty for Ahrim. If you had bad luck with the first two brothers, though your prayer may be running low. You can either use a prayer potion dose at this point if you feel you need it, or just start Ahrim with prayer and then finish him without it, eating food as necessary.

  • Ahrim: Equip your DDS, click the special bar and enter the crypt. Put on Protection from Magic if you have any prayer left, and Piety if you have at least 10 prayer points—it really helps. Click the special bar three more times as you fight to unload a total of four DDS specs on Ahrim. He should be mostly dead from the specs, but if not, finish him with your whip or godsword. (If you have a Saradomin godsword you can use the “spec and pray” trick here, though I recommend using multiple run methods with that weapon.)

  • Karil: Use any leftover prayer to turn on Protection from Ranged and fight Karil. If you have no prayer left, just tank him and eat as needed—you have lots of food to spare.

At this point your prayer will likely be gone, but that’s okay.

  • Guthan: Re-equip your Slayer staff, and dragonfire shield if you brought one, select the Slayer Dart spell and mage him until he drops. Eat if you need to.

  • Torag: Mage him in the same way as Guthan, eating if necessary.
The Tunnels

Check your health, eat if you need to, then re-equip your abyssal whip or godsword and enter the crypt of your tunnel brother. Go through the coffin into the tunnels, and find the door that leads out of your ladder room; jot down on a piece of paper which room you started in and which door leads out of it. (See “Finding Your Way Back to the Ladder” for tips.)

What you do at this point depends on which of the six is your tunnel brother:

  • Dharok: Try to get to a door between two safe spots and flush him out. Once he appears, trap him behind the safe spot and mage him until dead. If he won’t come out and too many monsters have spawned, go to a different flushing door. You can also kill some of the bloodworms and crypt rats that spawn to get your kill count up to 11.

    Do not fight Dharok anywhere but a safe spot. If he spawns in a room without a safe spot, run away and fight him later.


  • Verac: Same as Dharok. If you lose patience trying to get him to show, you can save him for the chest or fight him in the tunnels outside a safe spot, but this is much more dangerous—you’ll need to either eat a fair bit of food or take a prayer potion dose (and maybe eat on top of that.)

  • Ahrim: Try to build your kill count up to 11 but avoid opening doors. If you can, while searching for your chest room door, pause at the side rooms where the rats or bloodworms are, and kill them there. Find your chest room door, open it, and then prepare to fight Ahrim at the chest. You can either fight him without prayer, potentially using a lot of food, or take a dose. Either way, use your DDS to spec him as many times as possible until he’s dead.

    The process is the same if he pops up when you open a door, you just have to act fast. In this case I recommend quickly taking a prayer potion dose, then using your DDS. If he is near death but not quite finished you can use the
    “poison in the tunnels” trick, but watch out for twins.

  • Karil: Same basic instructions as Ahrim, but for most people he is easier to tank without using a prayer potion dose.

  • Guthan or Torag: These two are by far the easiest to deal with. Basically, don’t bother doing anything special: go through the tunnels trying to find your chest room door. Pause to kill crypt rats and bloodworms to get your kill count up to 11. If Guthan or Torag shows up when you open a door, switch quickly to your Slayer staff and use Magic Dart to kill him. (If there’s a safe spot where he happened to spawn, then use it of course, but you don’t really need one.) If he doesn’t come out, then kill him at the chest using Magic Dart.

To quickly figure out where your chest door entrance is, read the section “Quickly Locating Your Chest Door”.

The Chest, Getting Your Rewards and Ending the Run

If your tunnel brother spawned upon opening a door, then you are home free once he’s dead. Just make sure your kill count is at least 12, find your chest room door, solve the puzzle and go to the chest and open it. If your brother didn’t pop out from a door, then you’ll fight him at the chest before getting your rewards.

Search the chest to get your loot; the screen will start shaking and rocks will periodically fall, damaging you (Figure 438). Be sure to check carefully for any items that may have fallen on the ground if your inventory was full! If you are short on space, remember that you can put bolt racks in your quiver, you can eat a piece of food or two, or leave behind a low value drop like, say, 300 coins.


Figure 438: “The Sky is Falling!”

Well, it’s just a few rocks, actually, but it’s still best to get out of there as soon as you are sure you’ve picked up everything.

 


Once you have everything, teleport home using your runes or teleport tabs. Recharge prayer at your altar, then go through your Canifis portal. Run over to the bank in Canifis and you are ready to get prepped for the next run/trip.

Two-Run Variation

This method is only designed for a single run per trip, but that there’s no law prohibiting you from doing two runs if conditions are suitable. For example, suppose that after you finish your initial run you have ten or more pieces of food, your full prayer potion, at least one dose of each boosting potion and plenty of run energy. If you notice that your chest room door is very close to your ladder, why not zip up the ladder and do another run rather than spending time teleporting, banking and running back to The Barrows?

If you want to try this, just take two prayer potion doses and repeat the whole process as before. Take a third prayer potion dose if necessary as you kill the brothers in their crypts. Of course, using the prayer potion doses does defeat some of the savings of the single run technique, but in return it saves you time, and probably cuts down on super energy doses as well.


Previous Topic/Section
Ultimate Power Barrows Guide - Useful Tips and Tricks
Ultimate Power Barrows Guide - Five Run Per Trip Methods (Verac in Crypt)
Next Topic/Section



Home - Table Of Contents - Contact Us

TruthScape.com (http://www.TruthScape.com) - Information about RuneScape You Need!
Last Update: May 21, 2008

© Copyright 2007-2008 Charles M. Kozierok. All Rights Reserved.
All information is provided for free use at your own risk. Not responsible for any loss resulting from the use of this site.
WARNING: All content on TruthScape is protected by relevant copyright laws in the United States and other countries, and may not be reproduced in any form without expressed written permission. Violators will be prosecuted to the maximum extent permissible by law.