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The RuneScape Assist System - Introduction, General Description and Limitations Lets start with the most general information on the new Assist System (AS). Ill begin with an introduction to the system and discuss what I feel Jagexs motivations were for it. Then well look at how the system works and what its limitations are. Ill also explore the impact of this change on scammingboth positive and negative. One of the more positive aspects of the RuneScape community is that experienced players are often willing to help out those who have lower levels in certain skills. For example, someone with a high Herblore level might agree to identify er clean herbs for someone; a high-level smith might forge bars into a high level armor item, or someone with 99 Fletching might fletch a magic shortbow. Player assistance has always been somewhat of a double-edged sword, however. The usual way in which the examples above were accomplished was via a trust trade. If I wanted someone to make me a rune battleaxe, for example, Id give three rune bars to a high-level smith. He or she would then make the battleaxe and return it to me. In most cases this would work fine, but there is always an inherent chance of being scammed when doing a trust trade, because the higher-level player could just choose not to return the finished item. Sure, no high level smith would risk his or her account to steal a few rune bars, but what about a player asked to make a piece of jewelry from an onyx gem, or to smith a dragonfire shield? It was not always easy to differentiate legitimate helpful players from scammers. Safe trust trading is possible in most cases, usually by trading raw materials for a finished product rather than doing a trust trade. This is not always possible, though, because the high-level player might not have the finished item on hand. Suppose, for example, that I have an onyx gem and want a high level crafter to make a Berserker Necklace for me, but he doesnt own one. Then what? The new Assist System appears to be designed specifically to address the problems of trust trades and player help. Using this system, a lower-level player can receive help in getting items by effectively borrowing a higher-level players skills, instead of trading items to that player and hoping they get back the finished goods. The person assisting still gets all of the XP for the use of the skill, while the person getting assistance receives the items and never has to trade away his or her raw materials. Jagex has gone beyond just replacing trust trades, though, because the new system enables some types of assistance that were never possible before. For example, you can now help someone plant seeds that are above their Farming level, or let them make furniture above their Runecrafting level. My guess is that reducing scams associated with trust trades is one reason that Jagex implemented the system, but not the only reason. I think this update is also consistent with the companys recent emphasis on teamplay and cooperation. To the extent that it lets players interact and help each other more safely, I think its a win in that regard. There are still some bugs and problems to be worked out, though, as well see later on. Heres a rough outline of how the AS works; Ill provide more details in the next topic on requesting and offering assistance. In addition to the usual Walk here, Follow and Trade with options, every player also now has a new one: Req Assist (see Figure 36). Selecting this will send a request for assistance to the player chosen, who can either accept or decline the request. There is also a button on the controls interface that allows players to decide if they want to allow assistance requests from anyone, only from friends, or not at all (just like the chat and trade buttons.)
If the person from whom assistance was requested (the assister) accepts, a small animation appears that seems to show a ghost of the assister passing over to the one being assisted (the assistee). You can see what this looks like in Figure 37. The assistee then gains temporary access to the assisters skills. The assister must choose to turn on whichever of the 13 skills that he or she wants to offer for use; others will remain unavailable. The skills supported by the AS are Construction, Cooking, Crafting, Farming, Fletching, Herblore, Magic, Runecrafting and Smithing. The skills Fishing, Hunter, Mining and Woodcutting were also part of the system for the first week but were then removed (since resource skills dont need to be on this system anyway, and it was leading to abuse.)
Once the assister enables the appropriate skill sharing, the assistee will find that he or she has access to the assisters skills, enabling smithing of armor or weapons, crafting jewelry, making potions and so forth; an example is shown in Figure 38. A small handshake icon appears in the bottom right of the screen to indicate that the AS is active. The assistee must remain within close physical proximity of the assister, and there are other limitations on what can be done with the skills, which we will explore shortly.
During the time that the assistee is borrowing skills, the assister sees a full-screen display that shows which skills he or she is assisting with, and how many experience points have been received. The assister cannot move or engage in any skill activities during this period, so it is not a way to double up on XP or power-train. The assister can still engage in public, private or clan chat, however. The assister can end the process at any time by closing the full-screen display. Assistees must move out of range of the assister or log off in order to end the exchange. The idea of borrowing skills immediately brings to mind all sorts of potential abuse scenariosthis is one reason why so many people are complaining about this update out of ignorance. Jagex appears to have thought it through quite well, however, putting limits in the system to preemptively circumvent many potential exploits that would have made it a nightmare. For example, Jagex has made it mostly difficult to abuse this system for power-leveling or to obtain items that a lower-level player shouldnt be able to get. Here are some of the general limits and restrictions associated with the Assist System:
For more details on limits imposed on using the AS, also see the topic that explores applications of the AS for particular skills. The Assist System definitely will help cut down on the incidence of conventional trust trade scams, so in that respect it is a success. Unfortunately, it has introduced to the game a related scam that may turn out, in time, to be even worse than the one it eliminated. While the AS was intended just to be a way to provide help, certain players are trying to use it to make money, by demanding payment in order to assist with skills. Theres nothing wrong with exchanging payment for a service, per se, but theres a problem in how to conduct the transaction here. Theres no way in the AS to work a payment into the transaction, so this means either paying the assister before or after the assistance is performed. If the assister is paid first, he or she could just leave without providing the service; if the assister agrees to be paid afterwards, the assistee could just leave without paying. In essence, involving payment in the Assist System devolves it right back to a trust trade, with all of the potential problems that come with those exchanges. The solution is simple: dont agree to pay anyone to use the Assist System. If the assister wants payment, then either find another person who will help for free, or just do a traditional safe player service exchange without using the AS. For example, if someone wants you to pay them 25k to smith 25 rune bars into crossbow bolts, then ask them to make the bolts first, then trade them 25 bars plus 25k for the bolts.
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