| |||||||||||||||||
| |||||||||||||||||
Sponsored links make TruthScape possible. See here for more information about ads. |
TWIRP Skill Indexes The TWIRP skill indexes, ta-da, measure the impact of RuneScape price changes on the various skills within the game. I track 17 of the current 23 skills; omitted are the skills that really are trained as part of combat (Attack, Defence, Strength, Hitpoints and Ranged), as well as Agility, since it has no essential items for either input or output. I do track Prayer separately, since it is trained in a manner only indirectly related to combat, and the Slayer skill, since it is subtly different than regular combat. These skill indexes are shown below, but note that they are not included in the higher-level Skill Composite Index (TWIRP-S), which only measures non-combat skills; they are part of the Combat Composite Index (TWIRP-C) instead. I realize that's a bit confusing, sorry! There are two different ways that I break down the higher-level composite indexes: by level and by skill type. I created the individual skill indexes by assessing item use and production not for every skill as a whole, but rather three different ranges of proficiency in each skill: low-level, medium-level and high-level. For the sake of this project, I defined low-level as being approximately levels 1 to 40, mid-level as 41 to 70, and high level as 71 to 99. Again, though, note that word "approximately"! The levels used for these indexes do not represent just the items involved at skill activities with those levels, but rather, how regular players tend to train the skill at the levels in question. Phew, that's confusingexample time. Consider the Mining skill; at level 70, you gain the ability to mine adamantite ore, and at 85 to mine runite ore. That doesn't mean, though, that the high-level Mining income index would focus only on adamantite and runite. Because training that skill is so time-consuming using high-level ores, most high-level miners do the bulk of their mining on lower grade ores, so that's what my indexes reflect. After I had the low, medium and high level indexes for each skill, I combined them into a set of level-based skill composites. These allow you to see at a glance how much impact price changes have on those with varying amounts of experience. The three level-based composites are:
These level-based skills are combined to yield the overall Skill Composite Yield (TWIRP-S), weighted based on approximate numbers of players at different levels and my assessment of how much they contribute to and rely on the economy. Of course, the more traditional way of breaking down skills is by skill type. These individual indexes allow you to see how each skill is affected by marketplace shifts. As mentioned in the TWIRP general description, some of these indexes measure income (for output-only skills), others show affordability (for input-only skills), while most are yield indexes (for ones that have both significant inputs and outputs). Here are the names and index abbreviations for each of the skills:
Again, please note that while Prayer and Slayer are listed here for simplicity in organizing the data, they are not part of TWIRP-S. (You'll note that their abbreviations start with "TWIRP-C", for "combat".) I should also point out that skill indexes do not generally take into account "one-time" item purchases. In particular, there is really only one skill that has an expensive, noteworthy tool used just to train it, and that's the dragon woodcutting axe. This item is used in TWIRP but as part of higher-level indexes. Finally, remember that all indexes have a "buffer factor" that is used to compensate for the fact that some skills are not really as dependent as others are on item costs for input or output. This is all worked into these skill indexes as well.
Home - Table Of Contents - Contact Us TruthScape.com (http://www.TruthScape.com) - Information about RuneScape You Need! Last Update: May 28, 2008 © Copyright 2007-2008 Charles M. Kozierok. All Rights Reserved. All information is provided for free use at your own risk. Not responsible for any loss resulting from the use of this site. WARNING: All content on TruthScape is protected by relevant copyright laws in the United States and other countries, and may not be reproduced in any form without expressed written permission. Violators will be prosecuted to the maximum extent permissible by law. | ||||||||||||||||