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This quick guide explains the nuts
and bolts of the TruthScape Weighted Index of RuneScape Prices (TWIRP)
for those who just want to understand the basics of how it works. It
provides a brief overview of the system, explains the indexes and their
limitations, shows how weekly reports are laid out, and summarizes each
of the TWIRP indexes.
Most RuneScape players are very interested
in the state of the game's economy and what is happening to the prices
of key items. Unfortunately, there has never been a way within the game
to keep track of prices systematically, nor to be able to really tell
what is going on with the economy as a whole. The goal of TWIRP is to
solve this problem by selecting a set of items that represent the state
of the RuneScape economy, track them over time, and use them to compute
indexes that provide useful information to players.
Based on research and my own experience,
I identified approximately 300 items that span the breadth of activities
in the game: combat, non-combat skills, minigames and fun
pursuits. I record the prices of each of these items every week, and
feed them into a set of formulas. These produce a set of about 60 indexes
and subindexes that provide an essential look at not only what prices
are doing in the game, but how these changes affect players. I then
publish these results in a weekly
report for your perusal.
What's unique about TWIRP is that
it doesn't just measure raw item cost changes. Instead, it attempts
to model the behavior of RuneScape players and to analyze how item price
changes affect the average player as a whole, as well as those who concentrate
on particular activities.
TWIRP Weightings
One way that TWIRP differs from simpler
methods of tracking item prices is that all TWIRP indexes are computed
as weighted averages of the price changes of their underlying
items. The weights are assigned to reflect the relative importance of
each item to its index, based on factors such as how often the item
is used, how essential players consider it to be, and how sensitive
they are to changes in its price. For example, an index measuring the
value of output from the Woodcutting skill would necessarily weight
yew logs much higher than teak logs.
TWIRP Index Types
Skills and activities in RuneScape
can be differentiated based on whether they mainly consume input materials,
mainly produce output goods, or do both. These three main TWIRP index
types reflect the different ways of representing item price trends in
these cases:
Income Indexes: These indexes measure
changes in the value of output for a skill or activity. Income indexes
are used for skills like Woodcutting and Mining, which don't use raw
materials.
Affordability Indexes: These indexes measure
changes in how affordable the inputs are to skills and activities; higher
values mean that the raw materials are getting more affordable (cheaper),
improving the value of the skill. Affordability indexes are used for
measuring input in skills like Prayer and Firemaking, which primarily
consume goods without producing items.
Yield Indexes: Finally, these indexes
represent the profitability of a skill or activity that has both inputs
and outputs, calculated from its income index and affordability index.
When the income index or affordability index increase, so does the yield
index; when they decrease, yield goes down.
In addition to these there are composite
indexes, which are higher-level indexes computed from lower-level
ones. They show a bigger picture of the economy as a whole. And finally,
there are a few specialty indexes that don't fit into any of these four
categories.
Interpreting TWIRP Index Values
All indexes are recorded as weighted
averages of the percentage change of item prices between their initial
base value and their current value. The indexes (with one special exception)
are expressed as a number that represents the relative change in that
index from an initial value of 100. For example, if the value of an
index is 90, that means the index has dropped by 10% since TWIRP began;
if it is 110, then the index has gone up by 10%. All indexes began at
100 on December 31, 2007.
Note that all indexes only show
relative price trends. The specific numbers do not have any meaning
on their own; they do not say anything absolute about the skill or activity,
whether it is worth doing or makes money or so forth. In the same vein,
you cannot compare indexes between skills and conclude that one is better
than the other. In most cases, each index should only be compared to
its own previous values, to show trends over time.
TWIRP Limitations
While I believe that TWIRP gives
the best overall view of the current state of the RuneScape economy,
it is definitely not perfect. Please keep in mind these caveats:
The value of the indexes depends on the accuracy
of prices obtained from the Grand Exchange. Right now many listed average
prices in the GE do not properly reflect the state of the market, and
this will continue until the GE is improved.
The indexes cannot track every item in the game,
only a representative sample, which means only certain changes will
be reflected.
The weightings used for indexes are based on
personal experience and research, but still required a fair bit of guesswork.
All indexes are backwards looking:
they describe what has happened in the past. Remember that a trend in
prices can stop and even reverse itself at any time, even if it has
gone on for many weeks.
TWIRP is new and so there may be calculation
problems or logic errors in my calculations that could take some time
to work through.
TWIRP Weekly Reports and Analysis
Each week I will record the prices
for all of the items used by TWIRP and then write a report to be published
on TruthScape. Here is a rough outline of the typical report's structure.
The main report page for the week
contains introductory information, a quick index summary and a brief
commentary. The index summary shows the values of important high-level
indexes, including the main index (TWIRP) that shows the overall impact
of price changes on a typical RuneScape player. The synopsis contains
a brief analysis of overall issues in the economy for that week.
The main report page also has links
to several subordinate pages that contain more detailed indexes, charts
and further analysis. These pages are as follows:
TWIRP Composites Report and Analysis:
Lists high-level (composite) index values, showing a high-level look
at the state of the economy.
TWIRP Weekly Winners and Losers: Lists
the top 10 winner and loser items, based on
percentage of value increase or decrease, as well as the top 5 winner
and loser indexes.
TWIRP Skills Report and Analysis: Provides
detailed index information for individual skills and aggregate indexes
by skill level.
TWIRP Combat and Monster Drops Report and
Analysis: Shows trends in the affordability of combat and the value
of monster drops.
TWIRP Minigames Report and Analysis: Reports
on trends in item values and profitability for item-oriented minigames.
TWIRP Special Indexes Report and Analysis:
Gives details and information on special indexes not covered by the
other categories.
TWIRP Index Summary Table
Table 99
contains a list of all of the TWIRP indexes reported, organized by category,
and each with a brief description of what the index measures or describes.
Table 99: TWIRP Index Summary Table
Index
Name
Index
Abbreviation
Description
Global Composite
Yield
TWIRP
Main TWIRP index of the economic
impact of price changes in RuneScape.
Global
Composite Affordability
TWIRPa
Affordability
of all items purchased by players. First of two components of the main
TWIRP index.
Global Composite
Income
TWIRPi
Value of all items created or
earned by players. Second of two components of the main TWIRP index.
Skill
Composite Yield
TWIRP-S
Overall yield
(based on income and affordability) of non-combat skills.
Combat Composite
Yield
TWIRP-C
Overall yield (based on income
and affordability) of combat activities.
Skill
Composite Yield (l)
TWIRP-S(l)
Subindex of
TWIRP-S showing price change impacts for players with lower skill levels
(1 to 40).
Skill Composite
Yield (m)
TWIRP-S(m)
Subindex of TWIRP-S showing price
change impacts for players with medium skill levels (41 to 70).
Skill
Composite Yield (h)
TWIRP-S(h)
Subindex of
TWIRP-S showing price change impacts for players with higher skill levels
(71 to 99).
Construction
Affordability
TWIRP-S-CONa
Affordability of training Construction
(higher levels mean it is cheaper.)
Cooking
Yield
TWIRP-S-COOKy
Yield (output
net of input costs) for the Cooking skill.
Crafting
Yield
TWIRP-S-CRFTy
Yield for the Crafting skill.
Farming
Yield
TWIRP-S-FARMy
Yield for Farming.
Firemaking
Affordability
TWIRP-S-FMa
Affordability of the Firemaking
skill.
Fishing
Income
TWIRP-S-FISHi
Changes in
the value of Fishing income.
Fletching
Yield
TWIRP-S-FLTy
Yield for Fletching.
Herblore
Yield
TWIRP-S-HERBy
Yield, or profitability,
for Herblore.
Hunter Income
TWIRP-S-HUNTi
Income trends for the Hunter
skill.
Magic
Affordability
TWIRP-S-MAGICa
Affordability
of training Magic (specifically non-combat magic).
Mining Income
TWIRP-S-MNGi
Mining output value.
Prayer
Affordability
TWIRP-C-PRAYa
Affordability
of Prayer training. Note that this is a combat-specific skill and so
is part of TWIRP-C and not TWIRP-S.
Runecrafting
Yield
TWIRP-S-RCy
Profitability of the Runecrafting
skill.
Slayer
Yield
TWIRP-C-SLAYy
Slayer yield.
Note that this is a combat-specific skill and so is part of TWIRP-C
and not TWIRP-S.
Smithing
Yield
TWIRP-S-SMITy
Yield trend for the Smithing
skill.
Thieving
Income
TWIRP-S-THVi
Thieving income
trends.
Woodcutting
Income
TWIRP-S-WCi
Output value from Woodcutting.
Food
Affordability
TWIRP-C-FOODa
Affordability
of food used for combat. Common to all combat styles.
Potion Affordability
TWIRP-C-POTa
Affordability of potions for
combat. Common to all combat styles.
Miscellaneous
Item Affordability
TWIRP-C-MISCa
Affordability
of miscellaneous combat items. Common to all combat styles.
Melee Affordability
TWIRP-C-MELa
Overall affordability of melee
combat (including equipment and supplies.)
Ranged
Affordability
TWIRP-C-RNGa
Overall affordability
of ranged combat (including equipment and supplies.)
Magic Affordability
TWIRP-C-MAGa
Overall affordability of mage
combat (including equipment and supplies.)
Monster
Drop Value (Low-Level)
TWIRP-C-DROP(l)
Drop value
trends for lower-level monsters (up to level 60).
Monster Drop
Value (Mid-Level)
TWIRP-C-DROP(m)
Drop value trends for mid-level
monsters (levels 61 to 120).
Monster
Drop Value (High-Level)
TWIRP-C-DROP(h)
Drop value
trends for higher-level monsters (over 120).
Monster Drop
Value (Bosses)
TWIRP-C-DROP(b)
Drop value trends for boss monsters
(Kalphite Queen, Dagannoth Kings, etc.)
Monster
Drop Value
TWIRP-C-DROP
Composite monster
drop value created from the four level-specific drop value indexes just
above.
Gem Drop
Value
TWIRP-C-DROP-GEM
Drop value subindex for standard
uncut gems and half keys.
Herb
Drop Value
TWIRP-C-DROP-HERB
Drop value
subindex for all regularly dropped herbs.
High-Level
Herb Drop Value
TWIRP-C-DROP-HHERB
Drop value subindex for high
level herbs (ranarr and over).
Herb
Seed Drop Value
TWIRP-C-DROP-HSEED
Drop value
subindex for all herb seeds.
High-Level
Herb Seed Drop Value
TWIRP-C-DROP-HHSEED
Drop value subindex for high
level herb seeds (ranarr and up).
Allotment
Seed Drop Value
TWIRP-C-DROP-ASEED
Drop value
subindex for allotment seeds.
Barrows Yield
TWIRP-M-BARy
Relative profitability trend
of the Barrows combat minigame.
Impetuous
Impulses Income
TWIRP-M-IMPi
Reward value
for Impetuous Impulses.
Fishing Trawler
Income
TWIRP-M-TRAWi
Reward value for the fishing
trawler.
Kingdom
of Miscellania Income
TWIRP-M-MISCi
Output value
from the Kingdom of Miscellania.
Mage Training
Arena Yield
TWIRP-M-MTAy
Profitability of using the Mage
Training Arena.
Treasure
Trails Income
TWIRP-M-TTi
Reward value
from treasure trails.
Discontinued
Items Affordability
TWIRP-X-DISCa
Affordability of discontinued
items (rares).
Luxury
Items Affordability
TWIRP-X-LUXa
Affordability
of luxury items, including rares, expensive armor and weapons and treasure
trail rewards.
Powerleveling
Affordability
TWIRP-X-POWa
Affordability of using expensive
items to powerlevel combat or non-combat skills.
Key
Items Affordability
TWIRP-X-KEY
This is a simple
index of the prices of the 50 items I feel are most important to the
RuneScape economy. See TWIRP Special (Extra)
Indexes for details.
High Alchemy
Affordability
TWIRP-X-ALCHa
A special index that measures
the affordability of training Magic by high alching, based on price
changes relative to high alch values. See TWIRP Special (Extra)
Indexes for details.
Crude
Volatility Index
TWIRP-X-VOL
Provides a
general indication of overall market volatility, meaning how much prices
are changing in the aggregate. This is the only index not computed just
from prices using an initial base value. See TWIRP Special (Extra)
Indexes for details.