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TWIRP Player Profile Indexes NOTE: After four months of doing TWIRP, I have discovered that the player profiles dont really seem to differ much at all from the skill and combat composite indexes. As such, I have decided to stop providing them in my weekly reports. I am continuing to calculate the player profile indexes, however, in case they become relevant in the future.
The idea behind the TWIRP player profiles is to create indexes that represent how changes in item prices affect different styles of play within RuneScape. Obviously every player is unique and chooses a different blend of possible activities, but I felt that creating at least a few "stereotypical" profiles would show rather clearly how differently some players are affected by the same price changes. Each player profile is constructed by weighting the value of subordinate indexes, taking into account the inputs and outputs appropriate to that player type. This includes, where appropriate, skill costs and production values, combat equipment and supply costs, monster drops, specialty item costs, minigame output and more. There are currently four player profiles defined:
I may add more player profiles in the future. I should also note that PvP combat affordability is not just the "affordability half" of the PvM Profile Yield Index. In other words, I did not assume that the costs of PvM combat were the same as those of PvP combat; for one thing, the split in combat styles is very different for PvP (much more emphasis on ranging, and especially combat magic, than is found among players fighting monsters).
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