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TWIRP Combat and Monster Drop Value Indexes Report and Analysis (2008/03/17) On this page I examine price trends related to RuneScape combat, through a set of affordability and drop value indexes. Combat affordability measures the ability of combatants to get the gear and supplies they need, and is broken down mainly by combat style. Drop value indexes gauge the economic gain from fighting monsters, showing changes in the value of drops of different monster levels and categories of items. For further information on these indexes, please see TWIRP Combat Affordability and Drop Value Indexes; if you are not familiar with TWIRP at all, please refer to the TWIRP Quick Guide before proceeding. Food Affordability (TWIRP-C-FOODa):
77.0 -8.0% qq
For the second week in a row, the charts tell the tale well enough that I have not much to say.
Monster Drop Value (Low-Level) [TWIRP-C-DROP(l)]:
95.9 +0.2% p
Anyone who wants to understand what CoinShare is doing to the economy need look no further than this chart: drop values were all on the rise except for bosses. And just wait until Jagex allows trade of the Armadyl and Saradomin godswords at their real market values... Gem Drop Value (TWIRP-C-DROP-GEM):
88.3 -6.8% qq
An interesting correction trend has developed over the last few weeks, with demand for high-level herb seeds leading to that index retracing a nice chunk of its losses during January and February. Herbs did well, and gems went down, but only by amounts that seem to just occur every week for no particular reason.
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