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Table Of Contents  TruthScape.com
 9  TruthScape Weighted Index of RuneScape Prices (TWIRP)
      9  TWIRP Weekly Reports and Economic Analyses
           9  TWIRP Report and Economic Analysis - Week of January 28, 2008

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TWIRP Skill Indexes Report and Analysis (2008/01/28)
TWIRP Minigame Indexes Report and Analysis (2008/01/28)
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TWIRP Combat and Monster Drop Value Indexes Report and Analysis (2008/01/28)

On this page I examine price trends related to RuneScape combat, through a set of affordability and drop value indexes. Combat affordability measures the ability of combatants to get the gear and supplies they need, and is broken down mainly by combat style. Drop value indexes gauge the economic gain from fighting monsters, showing changes in the value of drops of different monster levels and categories of items.

For further information on these indexes, please see TWIRP Combat Affordability and Drop Value Indexes; if you are not familiar with TWIRP at all, please refer to the TWIRP Quick Guide before proceeding.

Combat Affordability Indexes

Food Affordability (TWIRP-C-FOODa): 97.4 -4.7% q
Potion Affordability (TWIRP-C-POTa): 98.8 -7.6% qq
Miscellaneous Item Affordability (TWIRP-C-MISCa): 105.5 -1.3% q

Melee Affordability (TWIRP-C-MELa): 99.1 -5.5% qq
Ranged Affordability (TWIRP-C-RNGa): 101.0 -0.4% q
Magic Affordability (TWIRP-C-MAGa): 100.4 -0.7% q

 


Not much to say here that I haven’t already said elsewhere in the report: combat costs are on the rise, and that’s likely to persist for several more weeks (albeit at a likely slowing pace.) Note that melee has been affected much more than ranging or maging, simply due to the fact that most players are meleers.

Monster Drop Value Indexes

Monster Drop Value (Low-Level) [TWIRP-C-DROP(l)]: 97.1 -4.9% q
Monster Drop Value (Mid-Level) [TWIRP-C-DROP(m)]: 95.3 -2.0% q
Monster Drop Value (High-Level) [TWIRP-C-DROP(h)]: 95.7 -0.7% q
Monster Drop Value (Bosses) [TWIRP-C-DROP(b)]: 95.2 unch

Monster Drop Value (TWIRP-C-DROP): 95.7 -1.8% q

 


Here we see a very clear trend of drop values decreasing in value the most for lower levels, and getting better as monster level goes up. I believe this is simply a function of the sheer numbers of players killing lower- and mid-level monsters for charms. In contrast, boss monsters were unaffected.

Monster Drop Value Type Subindexes

Gem Drop Value (TWIRP-C-DROP-GEM): 85.9 -15.3% qqq
Herb Drop Value (TWIRP-C-DROP-HERB): 139.5 -29.2% qqqq
High-Level Herb Drop Value (TWIRP-C-DROP-HHERB): 100.0 +2.6% p
Herb Seed Drop Value (TWIRP-C-DROP-HSEED): 47.6 -0.2% q
High-Level Herb Seed Drop Value (TWIRP-C-DROP-HHSEED): 59.8 -11.4% qqq
Allotment Seed Drop Value (TWIRP-C-DROP-ASEED): 81.5 -3.2% q

 


Well, after three weeks of shooting into the stratosphere, herb prices finally began to correct this week, led down mainly by three herbs that had gone up way too much before: guam leaf, marrentill and lantadyme. Gems took a huge hit due to large numbers of players getting them as drops. And seeds have finally stabilized, except high-level seeds; expect to see them rebound next week.


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TWIRP Skill Indexes Report and Analysis (2008/01/28)
TWIRP Minigame Indexes Report and Analysis (2008/01/28)
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