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TWIRP Combat and Monster Drop Value Indexes Report and Analysis (2008/01/28) On this page I examine price trends related to RuneScape combat, through a set of affordability and drop value indexes. Combat affordability measures the ability of combatants to get the gear and supplies they need, and is broken down mainly by combat style. Drop value indexes gauge the economic gain from fighting monsters, showing changes in the value of drops of different monster levels and categories of items. For further information on these indexes, please see TWIRP Combat Affordability and Drop Value Indexes; if you are not familiar with TWIRP at all, please refer to the TWIRP Quick Guide before proceeding. Food Affordability (TWIRP-C-FOODa):
97.4 -4.7% q
Not much to say here that I havent already said elsewhere in the report: combat costs are on the rise, and thats likely to persist for several more weeks (albeit at a likely slowing pace.) Note that melee has been affected much more than ranging or maging, simply due to the fact that most players are meleers. Monster Drop Value (Low-Level) [TWIRP-C-DROP(l)]:
97.1 -4.9% q
Here we see a very clear trend of drop values decreasing in value the most for lower levels, and getting better as monster level goes up. I believe this is simply a function of the sheer numbers of players killing lower- and mid-level monsters for charms. In contrast, boss monsters were unaffected. Gem Drop Value (TWIRP-C-DROP-GEM):
85.9 -15.3% qqq
Well, after three weeks of shooting into the stratosphere, herb prices finally began to correct this week, led down mainly by three herbs that had gone up way too much before: guam leaf, marrentill and lantadyme. Gems took a huge hit due to large numbers of players getting them as drops. And seeds have finally stabilized, except high-level seeds; expect to see them rebound next week.
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