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Table Of Contents  TruthScape.com
 9  TruthScape Skill Secrets
      9  TruthScape Skill Secrets - Summoning
           9  TruthScape Skill Secrets - Summoning - Understanding, Using and Benefiting From Familiars
                9  TruthScape Skill Secrets - Summoning - Detailed Familiar Descriptions

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TruthScape Skill Secrets - Summoning - Detailed Familiar Descriptions
Summoning Familiar Details - Dreadfowl
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Summoning Familiar Details - Spirit Wolf

The spirit wolf is the lowest-level familiar in the game, and the one that was chosen by Jagex as the “ambassador” of Summoning, if you will. It is prominently featured in the introductory Wolf Whistle quest, and the wolf’s head is the basis for the Summoning skill icon.

Familiar Summary

Like most familiars, the spirit wolf is quite striking visually; it appears as a fairly large white wolf, with a bushy tail and light blue markings. It is of course the easiest familiar to talk to (and understand), though the dialog with it is rather limited and dull (see Figure 260).


Figure 260: Interacting with the Spirit Wolf

It’s very pretty, but it doesn’t have much else going for it. J

 


The spirit wolf’s level is reflected in terms of what it can do—not much. J The wolf has no unique and useful abilities, little ability to do damage in combat, and a special move that’s of little value. It also gives very little XP when made or used. It can do a few points of damage on very low-level monsters and so may be of value to very low-level players, assuming they can find any appropriate multicombat areas to use them. Overall, this familiar seems to be in the game mostly just as an introduction to, and representative of, the skill of Summoning.

Key Familiar Information

The essential information for the spirit wolf can be found in Table 54; for an explanation of the table’s entries, see the topic Explanation of the Familiar Summary Tables.


Table 54: Familiar Information Summary - Spirit Wolf

General

Name

Spirit Wolf

Examine Description

“Man’s significantly less domesticated friend.”

Summoning Level

1

Summoning Points to Summon/Renew

1

Base Timer Duration

3:00

Minimum Summoning Level to Understand Chat

11

Number of Chat Dialogs

4

Size (in Squares)

2x2

Pouch Information

Charm Required

Gold

Spirit Shards Required

7

Secondary Ingredient(s)

Wolf bones

Pouch Making XP

4.8

Summon XP

0.1

High Alch Value

359

Scroll / Special Move Information

Scroll Name

Howl

Scroll Effect

Causes monster to temporarily flee

Special Move Points Required

3

Scroll XP (per 10)

0.1

Special Move (Scroll) Activation XP

0.1

Non-Combat Abilities

Beast of Burden

--

Automatic Skill Boost

--

Manual Skill Boost

--

Skill Assistance

--

Foraging

--

Production

--

Other Abilities

--

Combat Abilities

Combat Level

15

Hitpoints

12

Approximate Maximum Hit

2

Attack Speed

Slow (5 seconds)

Normal Attack Style

Melee

Special Move Attack Style

n/a

Right-Click Combat Ability

--

Right-Click Ability Summoning Point Cost

n/a

Value Ratings

Skill Assistance Rating

0

Combat Support Rating

0

Combat Rating

0

Overall Rating

0


Non-Combat Abilities and Uses

The spirit wolf is mainly oriented around combat. I believe that in theory, the ability to push an NPC out of an area could be of value in certain very specific non-combat circumstances. I have yet to determine any such uses, however.

Combat Abilities and Uses

While most low-level familiars are of little value in combat unless the player is also very low-level, the spirit wolf is pretty much useless even against very low level opponents. In my tests, it had a hard time with even low-level opponents; it could barely even scratch a level 28 kalphite worker. It does seem to do better against opponents that seem to have lower defence; I managed to get one to score a couple of hits on a bloodworm. Of course, with only 12 HP, it’s toast as soon as it’s attacked by pretty much anything.

The special move is also rather pointless in combat; if an enemy is fighting you, using Howl will push them away for just a few seconds, and they will then immediately re-engage. Note that the wolf seems to periodically cast the Howl special even without using scrolls (or using up scrolls in a headdress)—whether you want it to or not. This actually makes matters worse in most cases, however, since it both interrupts your combat with monster and causes the wolf to stop fighting and wander around aimlessly (see Figure 261).


Figure 261: Spirit Wolf Spec - Looks Cool, Doesn’t Help Much

This screenshot was taken at entrance to the giant rock crabs area in the Chaos Tunnels. The spirit wolf I had with me automatically used its “howl” ability to push the crab I was fighting away. This just made it take longer to kill, and the wolf itself then wandered aimlessly for a while before trying again (in futility) to damage the monster.

 


Some folks have theorized that this familiar might be useful for pushing away revenants in the Wilderness, but I’m skeptical. Their worst attacks are ranged and magic anyway, and even if they are meleeing you, this will only stop them for a few seconds.

The only use I could even remotely see for this familiar is as cannon fodder—it might let you avoid a monster hit or two if the beast you are fighting decides to take a couple of turns to kill it. But even there, other monsters with more HP would be better.

Overall Assessment

Upon completing the Wolf Whistle quest, you get enough XP to push you up to level 4, where you can make dreadfowl. Accordingly, there’s no need to ever make spirit wolf pouches, or summon them. Take the hint and don’t bother (unless you like how they look or something.)

Additional Hints and Tips

See if you can convince Pikkupstix to tell us mere mortals how to make this thing do what it did during his quest! J


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