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Specialty and Quest-Related Potions In addition to the many regular potions that can be made with the appropriate Herblore skill level, theres a handful of less common specialty potions. I like to keep these separate from regular potions for several reasons. First, they are not as commonly made or used, and are therefore generally less important than mainstream potions. Second, you must usually complete quests or meet other requirements to make them. And third, they often follow different rules than normal potions do, in terms of ingredients and when you get XP in making them. Ill explain each of these potions now, and conclude with a table that summarizes each one. They are ordered by the Herblore level needed to make them. Note that most specialty potions and their components are untradeable, due to their use in quests. Imp repellent is used in the Impetuous Impulses minigame, to reduce the chance of a guardian imp setting free an impling youve captured. It can be made by players, and unfortunately, doing so gives Herblore XP. Why Unfortunately? Because nobody actually does this, but since it is technically part of Herblore I have to cover it in this guide. J Heres how you make imp repellent:
Do all that and you get wait for it... 5 Herblore XP! Woot! J Thats why nobody bothers. If you need some imp repellent, just trade three baby implings, two young implings and one gourmet impling to Elnock. Much easier. Note that there dont actually appear to be any requirements to do this, not even an Herblore level. (You probably do need to have completed Druidic Ritual, however.) This potion is unlocked in the Zogre Flesh Eaters quest; it is used to cure disease (which zogres can give youhow convenient.) Relycims balm is more like a regular potion than most other quest potions, except it is made from two jungle herbs (rogues purse and snake weed) instead of a regular herb and secondary ingredient. It requires level 8 Herblore and gives 40 Herblore XP. Note that unlike antipoisons, you generally need multiple doses of Relicyms (up to three) to fully cure disease. Serum 207 is a potion you learn to make in Shades of Mortton; it is used to temporarily cure afflicted villagers in the town of Mortton. Using a Serum 207 potion in the sacred flame of the Mortton temple transforms it to Serum 208, which permanently cures villagers. Serum 207 is made by adding tarromin to a vial of water to get an unfinished tarromin potion, and then adding ashes to that. Interestingly, it can be made in reverse order: add ashes to water and you get an unfinished ash potion to which you can add tarromin. Either way, level 15 Herblore is required, and you get 50 XP when you complete the potion. This is a useful training potion, and also one that can be exploited for opportunistic XP in dungeons. This is a truly odd potion, beginning with the fact that it isnt a potion at all: its a type of tea. It also uses four herbs and no secondary ingredients. But it requires an Herblore level (22) and it gives Herblore XP, so I guess its really a potion after all. Sort of. J To make it, you must have completed enough of the quest One Small Favour to get to the point where it is needed. At any time thereafter, follow these simple (*cough*) steps to make some more:
Guthix rest tea is a weak jack of all trades potion that partially cures poison and restores some run energy and hit points. Its not easy to make and so is little used. It gives a total of 59 Herblore XP, with some being given at each step in the process. Note that after each herb is added you will see a slightly different color of herb tea. Be sure to add them in the correct order: the game will allow you to add them in any order, but if you do it incorrectly you get ruined tea and have to start over. One of two potions made from other potions, you learn to make Guthix balance as part of In Aid of the Myreque. The potion can be used in the Temple Trekking and Burgh de Rott Ramble twin minigames to deal with vampyres: using it on them will kill them, cure them, or make them rather unhappy with you. J To make a Guthix balance potion, start with a regular restore potion of any size (1, 2, 3 or 4 doses). Add to it garlic and silver dust, and you get a Guthix balance potion with the same number of doses that you began with. Level 22 Herblore is required and the potion gives 50 XP. One interesting aspect of this potion is that it has no primary ingredient but two secondaries; you get half of the potions XP for adding each secondary, rather than all 50 XP at the end. This means you can just add garlic to the restore potion to get 25 XP, making it a training option for some players. This isnt really a potion, but is made like oneit is used to turn a regular fishing rod into an oily fishing rod to catch lava eels, which you may remember from the Heroes Quest. If you want to make one of these rods again youll need more oil, which you can make as follows:
Level 25 Herblore is required, and you get 80 Herblore XP. Like blamish oil, this is something that is made like a potion but really isnt oneit is actually a Slayer supply. Like regular fishing explosive, it is used to lure mogres out of the water to battle; these super versions, though, also do 15 damage to them, giving you a head start on the battle. Super fishing explosives require level 31 Herblore and the completion of Kenniths Concerns. In that quest you learn how to mine rubium, a reddish ore found in deposits in the tunnels below Witchaven. Add rubium to an unfinished guam potion to make one super fishing explosive; you get 55 Herblore XP. One interesting aspect of these items is that they are stackable; this has implications for how to make them most efficiently. Magic essence potions are actually rather normal potions, in that they are made from a vial of water, one primary ingredient and one secondary ingredient. But they can only be made after completing at least part of A Fairy Tale Part II, a quest in which you will also learn how to get the required non-herb primary ingredient (star flower) and secondary ingredient (gorak claw powder). This is a weaker version of the regular magic potion: it gives +3 to the Magic skill instead of +4, but can be made at level 57 Herblore instead of the 78 needed for regular magic pots. It is untradeable, magic potions are cheap, and goraks are no fun to fight, so these are rarely made except by people doing the quest. Each one gives 130 Herblore XP. This is arguably the most powerful potion in the entire gamewhich it should be, considering that it starts with the games most expensive potion and adds three extra ingredients! It requires In Aid of the Myreque and Zogre Flesh Eaters. To make Sanfew serum, you begin with a super restore of any size (1, 2, 3 or 4 doses). To it you add, in order, unicorn horn dust, clean snake weed and nail beast nails. The result is a powerhouse that combines the effects of a super restore, antipoison and Relicyms balm: it restores stats, boosts prayer, cures poison and cures disease. It can also be used against nail beast nails in the Temple Trekking minigame. You get a total of 160 XP for making this potion, in three steps: 47.5 XP when you add the unicorn horn dust; 52.5 XP for adding the snake weed, and 60 XP for adding the nails to finish the potion. Because of the cost of ingredients, it is not made very often. You can find a summary of special and quest potions in Table 22.
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