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Table Of Contents  TruthScape.com
 9  TruthScape Skill Secrets
      9  TruthScape Skill Secrets - Herblore
           9  TruthScape Skill Secrets - Herblore - Potions and Other Skill Products

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Regular Potions (Including Poisons)
Unfinished Potions
Next Topic/Section

Specialty and Quest-Related Potions

In addition to the many regular potions that can be made with the appropriate Herblore skill level, there’s a handful of less common specialty potions. I like to keep these separate from regular potions for several reasons. First, they are not as commonly made or used, and are therefore generally less important than mainstream potions. Second, you must usually complete quests or meet other requirements to make them. And third, they often follow different rules than normal potions do, in terms of ingredients and when you get XP in making them.

I’ll explain each of these potions now, and conclude with a table that summarizes each one. They are ordered by the Herblore level needed to make them.

Note that most specialty potions and their components are untradeable, due to their use in quests.

Imp Repellent

Imp repellent is used in the Impetuous Impulses minigame, to reduce the chance of a guardian imp setting free an impling you’ve captured. It can be made by players, and unfortunately, doing so gives Herblore XP. Why “Unfortunately”? Because nobody actually does this, but since it is technically part of Herblore I have to cover it in this guide. J

Here’s how you make imp repellent:

  1. Fish eight anchovies and cook them (or buy them).

  2. Use each on a pestle and mortar to grind them into eight anchovy paste (stackable). Be sure you don’t eat them by mistake!

  3. Obtain a sieve, and take it and an empty vial out of the bank.

  4. Use the sieve on the paste, and your vial will become anchovy oil.

  5. Add to the anchovy oil a bunch of flowers, grown either using the Farming skill or using mithril seeds.

Do all that and you get… wait for it... 5 Herblore XP! Woot! J

That’s why nobody bothers. If you need some imp repellent, just trade three baby implings, two young implings and one gourmet impling to Elnock. Much easier.

Note that there don’t actually appear to be any requirements to do this, not even an Herblore level. (You probably do need to have completed Druidic Ritual, however.)

Relicym’s Balm

This potion is unlocked in the Zogre Flesh Eaters quest; it is used to cure disease (which zogres can give you—how convenient.) Relycim’s balm is more like a regular potion than most other quest potions, except it is made from two jungle herbs (rogue’s purse and snake weed) instead of a regular herb and secondary ingredient. It requires level 8 Herblore and gives 40 Herblore XP.

Note that unlike antipoisons, you generally need multiple doses of Relicym’s (up to three) to fully cure disease.

Serum 207 and Serum 208 Potions

Serum 207 is a potion you learn to make in Shades of Mort’ton; it is used to temporarily cure “afflicted” villagers in the town of Mort’ton. Using a Serum 207 potion in the sacred flame of the Mort’ton temple transforms it to Serum 208, which permanently cures villagers.

Serum 207 is made by adding tarromin to a vial of water to get an unfinished tarromin potion, and then adding ashes to that. Interestingly, it can be made in reverse order: add ashes to water and you get an “unfinished ash potion” to which you can add tarromin. Either way, level 15 Herblore is required, and you get 50 XP when you complete the potion.

This is a useful training potion, and also one that can be exploited for opportunistic XP in dungeons.

Guthix Rest Tea

This is a truly odd potion, beginning with the fact that it isn’t a potion at all: it’s a type of tea. It also uses four herbs and no secondary ingredients. But it requires an Herblore level (22) and it gives Herblore XP, so I guess it’s really a potion after all. Sort of. J

To make it, you must have completed enough of the quest One Small Favour to get to the point where it is needed. At any time thereafter, follow these simple (*cough*) steps to make some more:

  1. Get a regular bowl and an empty cup (you cannot use a tea cup from the shelves in your player-owned house!)

  2. Fill the bowl with water.

  3. Heat the bowl of water on a range.

  4. Pour the hot water into the cup.

  5. Add two clean guams to the cup of hot water (14 Herblore XP for each guam added).

  6. Add one clean marrentill to the herb tea mixture you’ve made so far (15 more XP).

  7. Add one clean harralander to complete the tea (16 more XP).

Guthix rest tea is a weak “jack of all trades” potion that partially cures poison and restores some run energy and hit points. It’s not easy to make and so is little used. It gives a total of 59 Herblore XP, with some being given at each step in the process.

Note that after each herb is added you will see a slightly different color of “herb tea”. Be sure to add them in the correct order: the game will allow you to add them in any order, but if you do it incorrectly you get “ruined tea” and have to start over.

Guthix Balance Potion

One of two potions made from other potions, you learn to make Guthix balance as part of In Aid of the Myreque. The potion can be used in the Temple Trekking and Burgh de Rott Ramble twin minigames to deal with vampyres: using it on them will kill them, cure them, or make them rather unhappy with you. J

To make a Guthix balance potion, start with a regular restore potion of any size (1, 2, 3 or 4 doses). Add to it garlic and silver dust, and you get a Guthix balance potion with the same number of doses that you began with. Level 22 Herblore is required and the potion gives 50 XP.

One interesting aspect of this potion is that it has no primary ingredient but two secondaries; you get half of the potion’s XP for adding each secondary, rather than all 50 XP at the end. This means you can just add garlic to the restore potion to get 25 XP, making it a training option for some players.

Blamish Oil

This isn’t really a potion, but is made like one—it is used to turn a regular fishing rod into an oily fishing rod to catch lava eels, which you may remember from the Heroes Quest. If you want to make one of these rods again you’ll need more oil, which you can make as follows:

  1. Get some snail meat, by killing a snail in Mort Myre Swamp or buying it.

  2. Buy a sample bottle from the general store in Canifis.

  3. With the sample bottle in your inventory, use the snail meat on a pestle and mortar; the sample bottle will be filled with blamish snail slime.

  4. Add the blamish snail slime to an unfinished harralander potion.

Level 25 Herblore is required, and you get 80 Herblore XP.

Super Fishing Explosive

Like blamish oil, this is something that is made like a potion but really isn’t one—it is actually a Slayer supply. Like regular fishing explosive, it is used to lure mogres out of the water to battle; these super versions, though, also do 15 damage to them, giving you a head start on the battle.

Super fishing explosives require level 31 Herblore and the completion of Kennith’s Concerns. In that quest you learn how to mine rubium, a reddish ore found in deposits in the tunnels below Witchaven. Add rubium to an unfinished guam potion to make one super fishing explosive; you get 55 Herblore XP.

One interesting aspect of these items is that they are stackable; this has implications for how to make them most efficiently.

Magic Essence Potion

Magic essence potions are actually rather “normal” potions, in that they are made from a vial of water, one primary ingredient and one secondary ingredient. But they can only be made after completing at least part of A Fairy Tale Part II, a quest in which you will also learn how to get the required non-herb primary ingredient (star flower) and secondary ingredient (gorak claw powder).

This is a weaker version of the regular magic potion: it gives +3 to the Magic skill instead of +4, but can be made at level 57 Herblore instead of the 78 needed for regular magic pots. It is untradeable, magic potions are cheap, and goraks are no fun to fight, so these are rarely made except by people doing the quest. Each one gives 130 Herblore XP.

Sanfew Serum

This is arguably the most powerful potion in the entire game—which it should be, considering that it starts with the game’s most expensive potion and adds three extra ingredients! It requires In Aid of the Myreque and Zogre Flesh Eaters.

To make Sanfew serum, you begin with a super restore of any size (1, 2, 3 or 4 doses). To it you add, in order, unicorn horn dust, clean snake weed and nail beast nails. The result is a powerhouse that combines the effects of a super restore, antipoison and Relicym’s balm: it restores stats, boosts prayer, cures poison and cures disease. It can also be used against nail beast nails in the Temple Trekking minigame.

You get a total of 160 XP for making this potion, in three steps: 47.5 XP when you add the unicorn horn dust; 52.5 XP for adding the snake weed, and 60 XP for adding the nails to finish the potion. Because of the cost of ingredients, it is not made very often.

Specialty and Quest Potions Table

You can find a summary of special and quest potions in Table 22.


Table 22: Specialty and Quest-Related Potions

Herblore Level

Quest Requirement

Potion Name

Base Item

Primary Ingredient

Unfinished Product

Additional Ingredients

Final Product

Summary of Effects

Experience Points

n/a

None

Imp Repellent


Empty Vial

Anchovy Paste

Anchovy Oil

Flowers

Imp repellent

Keeps imps away in Impetuous Impulses

5

8

Zogre Flesh Eaters

Relicym's balm


Vial of water

Clean rogue's purse

Rogue's purse potion (unf)

Clean snake weed

Relicym's balm (3)

Cures disease (multiple doses often required)

40

15

Shades of Mort'ton

Serum 207


Vial of water

Clean tarromin

Tarromin potion (unf)

Ashes

Serum 207 (3)

Temporarily cures Mort'ton afflicted

50

18

One Small Favour

Guthix rest tea


Cup of hot water

2 x Clean guam

Herb tea

Clean marrentill, clean harralander

Guthix rest tea (3)

Partially cures poison and boosts run energy and Hitpoints

59(14+14+15+16)

22

In Aid of the Myreque

Guthix balance potion


Restore potion (1, 2, 3 or 4 doses)
-- --
Garlic, silver dust

Guthix balance (1, 2, 3 or 4 doses)

Used on vampyres in the Temple Trekking minigame

50(25+25)

25

Heroes Quest

Blamish oil


Vial of water

Clean harralander

Harralander potion (unf)

Blamish snail slime

Blamish oil

Used to make oily fishing rods

80

31

Kennith's Concerns

Super fishing explosive


Vial of water

Clean guam

Guam potion (unf)

Rubium

Super fishing explosive

Lures mogres and does 15 damage to them

55

57

A Fairy Tale, Part II

Magic essence potion


Vial of water

Star flower

Magic essence (unf)

Gorak claw powder

Magic essence (3)

Boosts Magic by 3 points

130

65

In Aid of the Myreque, Zogre Flesh Eaters

Sanfew serum


Super restore (1, 2, 3 or 4 doses)
-- --
Unicorn horn dust, clean snake weed, nail beast nails

Sanfew serum (1, 2, 3 or 4 doses)

Restores all stats by 8 to 32 points, except Hitpoints and Summoning; cures poison and disease

160(47.5+52.5+60)


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Regular Potions (Including Poisons)
Unfinished Potions
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