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Regular potions are the mainstream
potions with which most people are familiar; examples include strength
potions, antipoisons, prayer potions, super energy potions and Saradomin
brews. I call these regular only to differentiate them from
specialty
and quest-related potions. They comprise
the majority of all products that exist in the Herblore skill, as well
as the vast majority of the volume of all potions made, so youll
become quite familiar with them as you train the skill.
General Information on Regular Potions
Regular potions follow a fairly standard
pattern when it comes to production. Each begins with a base of either
water or coconut milk, to which an herb (or non-herb primary ingredient)
is added to yield an unfinished potion. A single secondary ingredient
is then added to the unfinished potion to yield a final product. These
potions generally have three doses when made, the exceptions being extra
strength and super strength antipoison potions (which have four doses),
and the three strengths of weapon poison (which have just one).
Regular potions give an amount of
Herblore experience that ranges from 25 XP for the level 3 attack potion,
all the way up to 190 XP for the level 82 super weapon poison. Note
that for these potions, all of the XP is given when you add the
secondary ingredient; this has important implications for the role of unfinished
potions in the skill.
Potion Categories
Potions are made and used for the
effects they provide, which can be very beneficial to players in a number
of circumstances. They can be divided into five categories based on
their general function, as shown in Table 20.
Table 20: Regular Potion Categories
Potion
Category
Description
Potions
Stat Boosters
Boost skill levels by an amount
that depends on the players normal level in the skill; they can
both increase the stat when it has been artificially lowered, and also
raise it over its normal maximum. Most are associated with combat skills.
Attack, Strength,
Defence, Agility, Combat, Super attack, Fishing, Hunter, Super strength,
Super defence, Ranging, Magic
Stat
Restorers
Restore lost
levels or used up points in one or more skills; cannot raise skill above
normal maximum.
Restore,
Energy, Prayer, Summoning, Super energy, Super restore
Cures and
Immunities
Cure ailments and/or provide
immunity to various attacks or effects.
Antipoison,
Super antipoison, Extra strong antipoison, Antifire, Super strong antipoison
Tradeoff
Boosters
Boost some
skills but lower others; they are often used with stat restorers to
counter the negative effects.
Zamorak
brew, Saradomin brew
Poisons
Used with certain melee weapons
or ranged ammunition to poison them; these do extra damage when the
poison is activated upon a successful attack.
Weapon poison,
Extra strong weapon poison, Super strong weapon poison
Understanding Stat Boosters
Some stat boosts are flat,
meaning that you get the same bonus regardless of your normal level,
while others are proportional to your level. For example, a Magic potion
always gives a 4 point bonus, while a ranging potion gives 4 to 13 points.
The bonus for most variable potions seems to be calculated by taking
a percentage of the skills maximum, rounding down and then adding
a flat bonus number. For the ranging potion, it is 10% of the players
Ranged level, rounded down, plus 4.
Stat boosting potions do not stackthis
means that they are not cumulative. Thus, you get no benefit from drinking
two doses of a super attack potion one after the other. Similarly, if
you drink a regular attack and a super attack potion, you get only the
effect of the better potion (the super attack). Most of these also do
not stack with other items that provide bonuses; for example, an admiral
pie gives +5 Fishing and a fishing potion gives +3, but taking both
yields +5, not +8.
Finally, all stat boosts that result
from potions are temporary; the raised levels will slowly return to
normal at the standard rate of one point per minute. This is the same
as the normal restore rate for skills that have been reduced. For example,
if your normal attack level is 70 and it is raised to 80 via an attack
potion, it will become 79 after a minute, then 78, and so forth, until
returning to 70 after a total of about 10 minutes.
Potion Effects
Heres a brief description of
each potion, so you understand more about what youre making in
Herblore and how the items are used. Ive tried to keep the simple
potions simple, but added extra notes where appropriate:
Attack Potion (Level 3): Provides a boost
of 3 to 12 points to the Attack skill, depending on your Attack level.
This appears to work by taking 10% of your Attack level and rounding
down, then adding 3.
Antipoison Potion (Level 5): This potion
removes any poison that is affecting you, and grants very short temporary
immunity: about one minute. It is most useful in situations where you
are poisoned infrequently.
Strength Potion (Level 12): Provides a
boost of 3 to 12 points to the Strength skill, depending on your Strength
level. This appears to be computed as 10% of your Strength level, rounded
down, plus 3.
Stat Restore Potion (Level 22): Restores
most combat stats (Attack, Defence, Magic, Ranged and Strength) by 10
to 39 points. You can take multiple doses if one does not restore all
stats fully to their normal levels. This will not raise stats above
their maximums.
Energy Potion (Level 26): Restores 10%
of your run energy. Note that this means that 10% is added to the number,
not that you get 10% of your current level; if you are at 60% run energy,
for example, it goes to 70%, not 66%.
Defence Potion (Level 30): Boosts Defence
by 3 to 12 points, depending on your Defence level; as with the attack
and strength potions, it appears to be 10% of your Defence level, rounded
down, plus 3.
Agility Potion (Level 34): Provides a
flat +3 bonus to Agility.
Combat Potion (Level 36): Combines the
effects of a regular attack and regular strength potion, boosting both
Attack and Defence by 3 to 12 points.
Prayer Potion (Level 38): Restores from
7 to 31 Prayer points, up to the skills normal maximum level.
The number of points restored appears to be calculated by taking 25%
of your normal level and rounding down, then adding 7. So, at level
65 that would be 16.25, rounded down to 16 plus 7 which is 23 prayer
points restored. Note that you get an extra 1 or 2 points if you have
a holy wrench (reward from Rum Deal quest) in your inventory.
Summoning Potion (Level 40): Restores
7 to 31 Summoning points, using the same formulas as the prayer potion,
but based on your Summoning level instead. There is no bonus here from
the holy wrench.
Super Attack Potion (Level 45): Boosts
Attack level by 5 to 19 points, which appears to be computed as 15%
of your Attack level rounded down, plus 5.
Super Antipoison Potion (Level 48): Cures
poison affecting you and provides immunity from poison for six minutes.
Fishing Potion (Level 50): Provides a
flat +3 boost to the Fishing skill.
Super Energy Potion (Level 52): Restores
20% of your run energy; the same comments apply as for the regular energy
potion.
Hunter Potion (Level 53): Provides a +3
boost to Hunter.
Super Strength Potion (Level 55): Boosts
your Strength level by 5 to 19 points, which is computed as 15% of your
Strength level, rounded down, plus 5.
Weapon poison (Level 60): Coats one dagger
or spear, or up to 5 arrows, darts, knives, javelins or bolts, with
a mild poison that begins at 2 damage and slowly wears off.
Super Restore Potion (Level 63): Restores
8 to 32 points in all stats except Hitpoints and Summoning; this includes
Prayer. Calculated as 25% of the normal level of each skill, rounded
down, plus 8. Cannot raise any stat above its normal maximum.
Super Defence Potion (Level 66): Increases
Defence level by 5 to 19 points, based on 15% of your Defence level,
rounded down, plus 5.
Extra Strong Antipoison Potion (Level 68):
Cures poison and provides immunity for (I believe) 12 minutes.
Antifire Potion (level 69): Provides resistance
to dragon fire for six minutes. When combined with wearing an anti-dragon
or dragonfire shield, this potion grants complete immunity to dragon
fire breath weapons for six minutes. Beware that it does not replace
the shield, and does not work nearly as well without it!
Ranging Potion (Level 72): Provides a
variable boost of 4 to 13 points to the Ranging skill, calculated as
10% of your level, rounded down, plus 4.
Extra Strong Weapon Poison (Level 73):
Treats one dagger or spear, or up to 5 arrows, darts, knives, javelins
or bolts, with a moderate strength poison that begins at 3 damage (for
ammunition) or 4 damage (for melee weapons) and slowly wears off.
Magic Potion (Level 76): Gives a flat
+4 bonus to Magic.
Zamorak Brew (Level 78): An offensive
tradeoff potion that boosts Attack by 2 to 21 points and Strength by
2 to 13 points, while reducing Defence by 2 to 11 points and Hitpoints
by 2 to 11 points. Note that all of these are based on the skills
normal level except Hitpoints, which is based on current HP;
thus, if your normal Hitpoints level is 90 but you are down to 5 HP,
a Zamorak brew will not kill you. There also seems to be a bit
of randomness at play herechaos, dare I say? Jin
that you dont always take the same amount of damage even when
you have a constant number of Hitpoints.
Zamorak brews also restore Prayer points, in an amount equal to 10%
of your Prayer level, rounded down. This is not widely known, and is
not even mentioned in the RuneScape knowledge base.
Super Strong Antipoison Potion (Level 79):
Cures poison and provides immunity for (I believe) 24 minutes.
Saradomin Brew (Level 81): This is a defensive
tradeoff potion, and the complement of the Zamorak brew. It boosts Defence
by 2 to 21 points and Hitpoints by 2 to 16 points, while dropping Attack,
Strength, Magic and Ranged by 2 to 9 points each. It does not
restore Prayer points.
Super Strong Weapon Poison (Level 82):
Poisons one dagger or spear, or up to 5 arrows, darts, knives, javelins
or bolts, with a high strength poison that begins at 4 damage (for ammunition)
or 6 damage (for melee weapons) and slowly wears off over time.
Regular Potions Table
Table 21
shows all of the regular potions in Herblore sorted by level, including
all of the components of each and the XP obtained when you make them.
Table 21: Regular Potions
Herblore
Level
Potion
Name
Base Item
Primary
Ingredient
Unfinished
Product
Secondary
Ingredient
Final
Product
Summary
of Effects
Experience
Points
3
Attack potion
Vial of water
Clean guam
Guam potion (unf)
Eye of newt
Attack potion (3)
Boosts Attack
skill by 3 to 12 points
25
5
Antipoison
potion
Vial of water
Clean marrentill
Marrentill potion (unf)
Unicorn horn dust
Antipoison (3)
Cures
poison and grants immunity to poison for one minute.
37.5
12
Strength
potion
Vial of water
Clean tarromin
Tarromin potion (unf)
Limpwurt root
Strength potion (3)
Boosts Strength
skill by 3 to 12 points
50
22
Stat
restore potion
Vial of water
Clean harralander
Harralander potion (unf)
Red spiders eggs
Restore potion (3)
Restores
Attack, Defence, Magic, Ranged and Strength by 10 to 39 points (will
not exceed maximum)
62.5
26
Energy potion
Vial of water
Clean harralander
Harralander potion (unf)
Chocolate dust
Energy potion (3)
Restores 10%
run energy
67.5
30
Defence
potion
Vial of water
Clean ranarr
Ranarr potion (unf)
White berries
Defence potion (3)
Boosts
Defence skill by 3 to 12 points
75
34
Agility potion
Vial of water
Clean toadflax
Toadflax potion (unf)
Toads legs
Agility potion (3)
Gives +3 Agility
boost
80
36
Combat
potion
Vial of water
Clean harralander
Harralander potion (unf)
Goat horn dust
Combat potion (3)
Boosts
Attack and Strength skills by 3 to 12 points
84
38
Prayer potion
Vial of water
Clean ranarr
Ranarr potion (unf)
Snape grass
Prayer potion (3)
Restores from
7 to 31 Prayer points, depending on Prayer level
87.5
40
Summoning
potion
Vial of water
Clean spirit weed
Spirit weed potion (unf)
Cockatrice egg
Summoning potion (3)
Restores
from 7 to 31 Summoning points, depending on Summoning level
92
45
Super attack
potion
Vial of water
Clean irit
Irit potion (unf)
Eye of newt
Super attack (3)
Boosts Attack
skill by 5 to 19 points
100
48
Super
antipoison potion
Vial of water
Clean irit
Irit potion (unf)
Unicorn horn dust
Super antipoison (3)
Cures
poison and gives immunity to poison for six minutes
107.5
50
Fishing potion
Vial of water
Clean avantoe
Avantoe potion (unf)
Snape grass
Fishing potion (3)
Gives +3 Fishing
bonus
112.5
52
Super
energy potion
Vial of water
Clean avantoe
Avantoe potion (unf)
Mort myre fungus
Super energy (3)
Restores
20% run energy
117.5
53
Hunter potion
Vial of water
Clean avantoe
Avantoe potion (unf)
Kebbit teeth dust
Hunter potion (3)
Gives +3 Hunter
bonus
120
55
Super
strength potion
Vial of water
Clean kwuarm
Kwuarm potion (unf)
Limpwurt root
Super strength (3)
Boosts
Strength skill by 5 to 19 points
125
60
Weapon poison
Vial of water
Clean kwuarm
Kwuarm potion (unf)
Dragon scale dust
Weapon poison
Poisons certain
melee weapons and ranged ammunition; maximum damage 2
137.5
63
Super
restore potion
Vial of water
Clean snapdragon
Snapdragon potion (unf)
Red spiders eggs
Super restore (3)
Restores
all stats by 8 to 32 points, except Hitpoints and Summoning
142.5
66
Super defence
potion
Vial of water
Clean cadantine
Cadantine potion (unf)
White berries
Super defence (3)
Boosts Defence
skill by 5 to 19 points
150
68
Extra
strong antipoison potion
Coconut milk
Clean toadflax
Antipoison+ (unf)
Yew roots
Antipoison+ (4)
Cures
poison and gives immunity to poison for (12?) minutes
155
69
Antifire
potion
Vial of water
Clean lantadyme
Lantadyme potion (unf)
Dragon scale dust
Antifire potion (3)
Gives immunity
to dragon fire when used with anti-dragon or dragonfire shield
157.5
72
Ranging
potion
Vial of water
Clean dwarf weed
Dwarf Weed potion (unf)
Wine of Zamorak
Ranging potion (3)
Boosts
Ranged by 4 to 13 points
162.5
73
Extra strong
weapon poison
Coconut milk
Cactus spine
Weapon poison+ (unf)
Red spiders eggs
Weapon poison+
Poisons certain
melee weapons and ranged ammunition; maximum damage 4
165
76
Magic
potion
Vial of water
Clean lantadyme
Lantadyme potion (unf)
Potato cactus
Magic potion (3)
Gives
a +4 boost to Magic level
172.5
78
Zamorak brew
Vial of water
Clean torstol
Torstol potion (unf)
Jangerberries
Zamorak brew (3)
+2 to +21 Attack
+2 to +13 Strength
-2 to -11 Defence
-2 to -11 Hitpoints (less if already damaged)
+10% Prayer
175
79
Super
strong antipoison potion
Coconut milk
Clean irit
Antipoison++ (unf)
Magic roots
Antipoison++ (4)
Cures
poison and gives immunity to poison for (24?) minutes
177.5
81
Saradomin
brew
Vial of water
Clean toadflax
Toadflax potion (unf)
Crushed nest
Saradomin brew (3)
+2 to +16 Defence
+2 to +16 Hitpoints
-2 to -9 Attack
-2 to -9 Strength
-2 to -9 Magic
-2 to -9 Ranged
180
82
Super
strong weapon poison
Coconut milk
Cave nightshade
Weapon poison++ (unf)
Poison ivy berries
Weapon poison++
Poisons
certain melee weapons and ranged ammunition; maximum damage 6