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Mithril Dragon Guide - Location, Access and Positioning Still with me? Hopefully that means you have decided to go for it and become a mith dragon hunter. Good for you! J Now I will start to get down to the nitty-gritty, showing you where the lair is located, and telling you about the two best ways of getting there. I will also show you the lair, tell you which of the seven mith dragons is best to fight, and where you should stand to avoid kill stealing and other hassles. Note that getting to the mith dragon lair can be considered a three-step process: first, accessing the Barbarian Training area; second, entering the cavern; and third, getting to the mith dragon lair itself. I cover each in a separate subsection below. The mithril dragon lair is located in the Ancient Cavern, which is in the Barbarian training area near Otto Godblesseds house. The cavern itself is actually under the lake in this region, accessed by a small whirlpool. Ottos place can be found southwest of the Barbarian Outpost and the Barbarian Assault minigame building; it is due east of the Grand Tree of the gnomes and north of Baxtorian Falls. First, getting to the area. There are two good ways to do this:
The first method is simpler and easier; you can bank anywhere, just teleport and run south. It is also slightly faster. The second method, though a bit more complicated and taking a bit longer to traverse, gives a notable advantage: an extra inventory space for food. Which you choose is up to you; I normally use a games necklace for the simpler methods and the Grand Tree for Veracs. The cavern is accessed by jumping into the whirlpool that is at the end of the pier at the northern edge of Ottos lake. In order to jump in you must be standing somewhere on the pier. Click the whirlpool and your character will walk back to the start of the pier, then take a running leap into the pool (Figure 340). Everything will go dark and then the cavern will appear.
Theres a trick to getting into the cavern a bit more quickly that you may wish to use. Dont click on the minimap to run to the end of the pier and then click the whirlpool; this wastes time as the character walks back to the start of the pier to run. Rotate your view so you are looking south, then click near the start of the pier; once there, click the whirlpool and youll run in more seamlessly. Once you appear in the cavern, youll be in a little landing area that Jagex was nice enough to provide (see Figure 341). This gives you a place to prepare before you face the monsters that lie within. In this area I recommend drinking your antifire potion (if you didnt before leaving the bank) and other stat-boosting potions such as ranged or super attack.
Go down the stairs to the east of the landing and youll be in the main part of the cavern. The stairs up to the mith dragon lair are about two minimap clicks to the southeast (Figure 342). You will run past some brutal green dragons and waterfiends, both of which have multiple distance attacks, so be prepared; the brutal green dragons are level 227 and nothing to be trifled with.
Again here, its faster to angle the camera down and be looking south so you can click the stairs up quickly. If you have low melee defence put on protection from melee before going up the stairs as you will be attacked immediately when you enter the mith dragon lair (unless someone is already fighting the one near the entrance.) As mentioned in my discussion of their attacks, mith dragons have a habit of kill stealing players, by which I mean that one dragon can interrupt another during combat. This means you can get a dragon 90% dead and not be able to finish it offvery annoying. The best way to avoid this is to choose the right dragon to kill and then stand in the right place. The mithril dragon lair is oddly shaped; it features one large area and four smaller ones connected by narrow passageways. You can see a full map of the dungeon in Figure 343, along with annotations to which I will refer later. The large area has three dragons and the smaller alcoves one each. Most of these areas are actually too small for the dragons to move around much, which can be very useful, as you will see.
The large area with three dragons is definitely to be avoided; with them in close proximity steals are far more likely. Also, as soon as you kill one another will attack you right away, giving you no time to heal or pick up drops. The dragons in the other four areas are easier to deal with, though some are better than others. In Figure 343 I have numbered the dragons 1 through 7, ranked in order of which I prefer to kill. Heres a quick analysis of them:
Another option if the good spots are taken is to switch worlds. If you want to do this, first move into the neutral safe spot under Mith #1, so you wont be attacked as soon as you log back in.
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