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 9  TruthScape Monster Secrets
      9  TruthScape Monster Secrets - Mithril Dragon Guide

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TruthScape Monster Secrets - Mithril Dragon Guide
Mithril Dragon Guide - Description, Statistics, Attacks and Defence
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Mithril Dragon Guide - Introduction, Prerequisites and Recommendations

As you’ll learn in this guide, mithril dragons are extremely dangerous, difficult to kill, impossible to prevent from damaging you no matter what equipment or techniques you use, and moderately to very risky. They are also expensive to kill, usually requiring a full inventory of prayer potions and food just to get a few kills. Their main special drop—the dragon full helm—is very rare and likely will take weeks to get.

So why bother? Well, that d full is certainly an attraction, but there are other reasons to fight the miths too. They are the only way to get chewed bones, which are necessary for the Barbarian Training pyre boat minigame. One would also presume that they would give the best chance of getting a draconic visage, since they are the highest level dragon in the game. Furthermore, they occasionally drop other valuable items, like d meds, and even their regular drops are quite good: in addition to 3 mithril bars and 1 set of dragon bones for each kill, they drop lots of goodies like 27 bloods at a time, rune battleaxes like they are going out of style, rune spears, runite bolts, prayer pot mix potions and more.

If done properly, you can get enough in drops to pay for the cost of killing the dragons, even if you don’t get one of the super-rare items. And doing it right is what this guide is all about! But first, let’s find out what the prerequisites are to fighting mithril dragons.

Prerequisites to Access the Mithril Dragon Lair

Mithril dragons were introduced to the game as part of the Barbarian Training feature, and are thus connected to it. To begin Barbarian Training you speak to Otto Godblessed in his house near Baxtorian Falls, southwest of the Barbarian Outpost. Once you have proceeded far enough in the training, Otto will give you access to the Ancient Cavern below the lake nearby, which is where the mith dragon lair can be found.

As it turns out, you don’t actually have to complete very much of the training to be allowed into the cavern. After speaking with Otto begin working on the Barbarian Firemaking training. After the first task—in which you learn to start a fire with a bow—Otto will ask you to retrieve some chewed bones from the Ancient Cavern and build a pyre ship with them. Since the only way to get chewed bones is by killing mithril dragons, that’s as far as you have to go in order to access their lair.

Note that starting the Firemaking training requires a Firemaking level of at least 35.

Prerequisite and Recommended Skill Levels

Mithril dragons are difficult, high-level foes, and as with most such challenging monsters you need high levels in most combat skills. What constitutes “high” is of course a matter of opinion; you can find mine in Table 65.


Table 65: Recommended Combat Skill Levels for Fighting Mithril Dragons

Skill

Minimum Level

Recommended Level

Notes

Attack

85

90

Only relevant if meleeing.

Defence

90

95

Necessary for all methods; the higher, the better.

Strength

80

85

Only for melee.

Hitpoints

85

90

Again, the higher, the better.

Ranged

85

90

Ranging is a very good method of killing mith dragons, but with their high defence it becomes very time-consuming and expensive to range them without a high Ranged level.

Prayer

75

85

Higher Prayer levels let you get more points from prayer restore potions and stay in combat longer. You can try miths with lower than level 75 Prayer, but it will be more difficult, more expensive, and slightly more risky as well.

Magic

70

80

I do not recommend maging mith dragons, but a high Magic score improves defence against their magic attack, which is often the one that you will leave unprotected (using prayer for either their melee or ranging attack.)


Non-combat skill levels aren’t really that important for killing mith dragons, but the ones in Table 66 can be advantageous.


Table 66: Recommended Non-Combat Skill Levels for Fighting Mithril Dragons

Skill

Recommended Level

Notes

Agility

50

Higher values prevent you from running out of run speed on your way to the lair.

Crafting + Firemaking

55, 60 or 85

Lets you get more rewards when you build pyre boats using chewed bones.

Herblore

72

You will be using lots of potions; being able to make your own (up to at least the Ranged potion) will be useful.

Fishing + Cooking

62/62 or 76/80

Again, you’ll be using lots of food, so you might as well do it yourself and get the benefit of the experience. The values shown are for fishing/cooking monkfish and sharks respectively.


For reference, I have shown in Figure 332 my stats at the time I wrote this guide.


Figure 332: Qeltar’s Statistics During Mith Dragon Hunting

I have had reasonable success killing mith dragons with my skill levels. The areas where I most need improvement for greater efficiency are Prayer and Ranged.

 


General Equipment Prerequisites and Recommendations

Like most high-level activities on RuneScape, success requires that you use the best equipment possible. This is probably even more true for mith dragons than other high-level monsters—using the “second-best” equipment instead of the best equipment can mean the difference between getting 4 or 5 kills per trip and getting only 2 or 3. If reading any of this section makes you balk at the cost of the equipment or supplies involved, then mith killing is probably not for you!

The specific equipment required for killing miths depends entirely on the method chosen; obviously, using a crossbow means you need good ranging armor, using melee a good melee weapon and so forth. Here are a few general notes, though, on what you should expect to need:

  • Ranging: When fighting mith dragons, every point of Ranged attack bonus helps. If at all possible, you should have a Robin Hood hat and ranged boots. An archer ring is also useful. Ava’s accumulator is a must for its Ranged bonus, and to save yourself from losing bolts. Karil’s body and skirt armor are mandatory for Ranged attack bonus and Magic defence.

  • Melee: There are two different approaches to take with melee: either building up magic defence and protecting from melee, or vice-versa. The former requires Karil’s top and skirt; for the latter I recommend Torags/Dharoks or Veracs (for its Prayer bonuses). You also need a weapon such as a whip or dragon longsword, which I’ll get into in more detail when I discuss specific techniques. A skill cape is recommended.

  • Support Equipment: An amulet of fury and “Barrows” gloves (from the Recipe for Disaster quest) should be considered mandatory equipment for the high bonuses they impart. A god cloak (treasure trail item) is useful for increasing prayer bonus on some techniques. Finally, the dragonfire shield is not mandatory but very useful, especially for some of the methods.

In terms of consumables, expect to use up lots of potions and food fighting these dragons. For the former, you will definitely need antifire potions and prayer or super restore potions, pretty much regardless of method. For meleeing, super attack and super strength potions are recommended, and for ranging, ranging potions are a must.

I personally use a variety of food, depending on what I have in my bank and can get easily; the standbys should be lobsters (12 hp), monkfish (16 hp) and sharks (20 hp). Monkfish are the most cost-effective of the better food; they provide 80% of the healing of sharks at only 35% of the cost.

In the category of simultaneous healing and stat boosts, there are two options that are sometimes of use. First, Saradomin brews and restore potions can also be useful for healing in some cases, and I recommend them also for pre-trip preparation. Second, the new “mix” potions made possible by Barbarian Training can also be quite useful for mith dragons, as they provide small amounts of healing as you drink them. For example, two prayer pot mix (2) potions provides 4 doses of prayer pot and 24 points of healing, which is better than a 4-dose prayer pot and a shark.


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