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Managing the Familiar Timer As soon as you call a creature from a pouch, a timer is started, beginning at a value that depends on the familiar and on your Summoning level. The timer starts at somewhere between 3 and 10 minutes and counts down in 30 second intervals. You must choose to renew your familiar before the timer expires (paying the same number of Summoning points that you did when you first summoned it) or your familiar disappears. A warning appears when one minute is left, as well as when 30 seconds remain. Trust me when I say that as soon as you start actively using familiars, youll quickly learn to hate that timer. J Ill describe what the issues are now, and provide you with some ideas for how to manage the timer effectively. It seems perfectly reasonable that familiars should only last for a certain amount of time. This is a game balance mechanism, because having them stick around forever would make them too powerful. Unfortunately, the way Jagex chose to implement the familiar timer has made it an incredible nuisance. The main problem is that you end up having to babysit the familiar, constantly checking the timer to make sure you dont have the familiar disappear on you. Some have wondered why Jagex doesnt just make the familiar auto-renew if you have enough Summoning points left. I cant answer that, but Jagex has in the past emphasized wanting people to pay attention to the game while playing, and perhaps they felt that this was one way to do it. Fair enough; I dont object to the concept of the timer, just with how difficult they made using it. Those who arent accustomed to using familiars may wonder why players get annoyed about this timer, since it seems like you only have to check it once every 3 to 10 minutes. And that would be true if at any time, you could check the timer, renew it and have the extra time be tacked on. But here, you dont get an extra number of minutes, you just get the timer reset to its start value. This means that if you renew too early you waste many of your Summoning points. For example, suppose you just got to level 56 and can now summon a steel minotaur. When you do, you get a 3 minute timer. When that warning goes off with 1 minute left, if you renew right then, the timer doesnt go to 4 minutes, it goes to 3 minutes. This means that, effectively, you are only getting 2 minutes per renewal, and that loss of a minute adds up given how short the timers are to begin with. So, you have an incentive to wait until the last second before renewing, yet if you do this, you increase the chance of being distracted and having the timer run out. This has happened to me dozens of times and is extremely frustrating. The interfaces dont help much either. For starters, the timer is only visible on the Summoning interface, so you have to constantly go back to it and check the time. That doesnt seem like a big deal, but when you are also eating, drinking potions, watching prayer points and hitpoint levels, juggling drops and so forth, that extra distraction can be an issue. The warnings are also less than useful, because they are just inserted into your chat box where they mix with the regular in-game spam (You fletch a longbow, Your dragonfire shield is already charged, etc.) Its very easy to miss them. My hope is that Jagex will revise this system to remove the babysitting factor and make managing a familiar less irritating. Until then, though, youll have to remain vigilant. After many hours of using familiars, Ive come up with a few tips to help avoid the aggravation of having a familiar be unsummoned in the middle of an activity. I hope you find some of them useful:
Finally, another option is to use a real clock or stopwatch to keep track of your familiar. This seems like a bit of a hassle in and of itself, but some folks may find it more effective than all the screen-swapping. If you do this, be warned not to leave things for the very last second, or you may regret it...
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