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How to Use Familiars for Combat Support Even if you arent convinced of the value of familiars in direct combat, you simply cannot deny their versatility in providing what I call combat supporthelping you in ways other than doing damage. Well, I suppose you can deny this, but Id prefer you didnt, at least until you read this topic! J In the sections below Ill lay out for you a number of ways that you can exploit familiars to make combat easier, even if you do all the fighting. I think youll gain a newfound appreciation for them after youre done reading this, and I hope to add more sections as I determine other combat support applications. Beasts of burden are familiars that, in addition to their other abilities, can carry many types of items for you. They range in capacity from 1 extra item for the level 13 thorny snail, all the way up to the 10 items of the level 96 pack yak. Most players will likely use the middle-of-the-road beasts: the bull ant (level 40, 3 items); spirit terrorbird (level 52; 4 items) and war tortoise (level 67; 6 items). The value of these familiars in combat support is simply that they allow you to effectively expand your inventory. This enables you to do the following:
Of course, depending on how you play, you can use the same familiar for more than one of these activitiesit all depends on the monster and what youre trying to do. Here are two examples. When I fight the King Black Dragon, I need all the healing I can get if I want to stay for a while, so I bring a war tortoise carrying six Sara brewsthats 384 HP of extra healing (see Figure 244)! I usually stay long enough that I dont have enough points to keep him around for the whole session, but thats okay. I renew him for a while and when done, let the timer expire. As mentioned earlier, if in active combat, you cant open the interface to withdraw items from a familiar. If you dont plan to keep the familiar around, sometimes the easiest thing to do is just to let it expire and pick the items up from the ground.In contrast, when I fight waterfiends, I take a completely different approach. I cant use a familiar to carry extra supplies into the Ancient Cavernthey wont follow players into the whirlpool. What I do instead is to bring a bull ant pouch and summon it after I enter the dungeon, and offload Sara brews into it temporarily (Figure 255). This frees up three inventory slots that I can use to hold drops until I use up some of my supplies. Once Ive got some drops I want to keep, I swap these for the Sara brews. The bull ant lasts long enough that I can take it back with me to the bank.
One final issue to be aware of is that these familiars can all engage in combat if you are in a multicombat areaand with a beast of burden, thats probably not what you want, since it might get killed and drop all of your items. Ironically, this means that beasts are sometimes more useful in single combat areas than in multicombat. See the next topic for ideas on how to keep familiars alive. There are several familiars that provide skill boosts, either automatically when they are summoned, or after you use their special move or other abilities; these are discussed in the topic Using Familiar Skill Boost Abilities. Of those, a small number are combat-related: the granite crab and war tortoise can improve your Defence, while the wolpertinger provides a Magic bonus. My hope is that future familiars will expand on this range of familiar combat boosts. The wolpertinger is high level so I havent had a chance to use it yet, but Ive tried both the granite crab and war tortoise effects. The crabs bonus of about +5% might be useful for a low-level player, but thats about it. The war tortoise is more interesting; at level 96 Defence it bumps me up to 108, which is a nice boost. However, I can get to 113 using a super defence potion or 115 with a Saradomin brew. Last year, when those potions were expensive, the tortoises special would have been much more beneficial than it is now, though I can still see it being handy in cases where youd have that familiar out anyway for its beast of burden ability. I should probably also mention here the honey badger. Its Insane Ferocity special move isnt so much a straight skill enhancer as a mini berserker effect, reducing Defence, Magic and Ranged while boosting Attack and Strength slightly. None of the skills are changed by much, though, so again I dont see this mattering much to any but rather low-level players. In combat, more healing means more staying power, and that in turn means more drops and better XP rates. We already saw that beasts of burden will let you take extra food into battle; several other familiars can also help you stay healthy, by generating food, enabling you to eat food you otherwise couldnt, or even healing you. Here are the some of the more notable ones, with their Summoning level indicated in parentheses:
In a multicombat situation, a tank is a character that absorbs damage from a common opponent, so teammates can fight without using up their prayer, food or other resources. Normally the person acting as the tank will have good defence, armor and food to be able to take the punishment without dying. In some situations, multiple players may share this role, alternating between being the tank and taking a break. Even if familiars cannot do much damage on an opponent, they can still often play the role of the tank, absorbing damage from monsters that otherwise would be done to players. The difficulty here is that you cannot force a monster to fight your familiar instead of youin my experience, NPCs will often randomly decide when to attack my familiar instead of me, and will also randomly switch back. I hate seeing a familiar get killed, but at least when my familiar is taking the hits, Im not! This point should also be kept in mind when assessing the value of familiars in PvP situations. I completely agree with the prevailing sentiment that right now, familiars are too easy to kill by other players, and its a waste of a pouch for them to die so quickly. But as before, when another player is attacking your familiar, he or she is not attacking you! Obviously, higher-level familiars will do better at tanking than lower-level ones, since they have more HP and will last longer before dying. Youll need to experiment to figure out which ones do best on the monsters you are fighting, but in general, the ones that look big or toughthe minotaurs, war tortoise, granite crab and so forthgenerally have better defence than ones that seem, well, soft.
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