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There is one official quest requirement
for Herblore: Druidic Ritual. This is an introductory quest that
shows you the basics of the skill; it is quite easy and has no requirements
of its own, so it can be easily completed by nearly any player. Completing
Druidic Ritual gives you 250 Herblore XP, which will bump you
up to level 3 in the skill, the minimum needed to clean the lowest-level
herb (grimy guam) and make the lowest-level potion (attack).
Beyond that one quest, all others
are entirely optional; I recommend certain ones because they make the
skill easier or more interesting to train. Ive organized these
skill recommendations into groups based on what sort of Herblore-related
capabilities they enable.
Note that this page lists quests
whose rewards enhance the Herblore skill in terms of capabilities, which
doesnt necessarily mean they grant Herblore XP (and vice-versa).
I also have a separate discussion of quests that you can do to get Herblore
XP, and have indicated below where there is overlap between the two
groups.
New Herblore Options
The following quests open up new
options that expand the Herblore skill. Most can be done after you are
already well on your way with the skill:
A Fairy Tale, Part II: Allows you
to make magic essence potions. These are pretty useless given that magic
potions are better and sell for a pittance, and they arent good
for training because the second is a pain to get. You should at least
start the quest anyway, as this allows you to use the fairy ring network,
an important transport method for getting to some of the best Herblore-related
monsters and areas in the game.
Heroes Quest: This quest teaches
you how to make blamish oil, used to make oily fishing rods.
In Aid of the Myreque:In this
quest you learn how to make Guthix Balance potions. These are used in
the Temple Trekking and Burgh de Rott Ramble minigames, and can in some
cases also be used as a supplemental
training option. This is a mid-level quest.
Kenniths Concerns: Completing
this quest allows you to mine rubium, a new ore that is used as a secondary
ingredient to make super fishing explosive. This is not actually a potion
but rather an item used to fight mogres, part of the Slayer skill.
One Small Favour: During the course
of this most annoying gopher quest, you will learn how to
make Guthix rest tea. This isnt a terribly useful potion, but
there you go.
Shades of Mortton: Shows
you how to make Serum 207, a potion from tarromin and ashes. While not
terribly valuable to use, this is an excellent
supplemental training potion. The quest
is not particularly difficult, and one of the rewards is 2,000 Herblore
XP.
Zogre Flesh Eaters: This is the
quest where you learn how to make Relicyms balm, the potion that
cures disease; it also provides 2,000 Herblore XP. In addition, Jungle
Potion is a prerequisite for this quest; it introduces you to the
jungle herbs (two of which are used in Relicyms balm) and grants
a further 775 Herblore XP.
Assistance with Obtaining Herbs
These quests make getting herbs easier
and more efficient, or enable new ways of obtaining them. Most are really
of value only at the middle and higher levels of the skill:
Eadgers Ruse: After completing
this quest you can do the little avoid the guards in the storage
room game at the end to get a goutweed herb as many times as you
like. Thats not a very efficient way of getting herbs, but the
quest is worth doing anyway for its other rewards, which include the
useful Trollheim Teleport spell and 11,000 Herblore XP.
Haunted Mine: The Salve amulet
is a reward from this quest; it gives a +15% Attack and Strength bonus
when fighting undead. This works well on banshees
and aberrant
spectres, two of the best herb dropping
monsters in the game. (It can be enhanced by completing Tarns
Lair.)
My Arms Big Adventure: Gives
you access to a fifth Farming herb patch, and this one never gets diseased.
Should be done along with Eadgers Ruse since Trollheim Teleport
is really needed to get to the patch.
Rum Deal: Allows you fight fever spiders
(Slayer level 42 required). These drop herbs only infrequently, but
those drops are always kwuarms, making them a decent source if you need
that particular herb.
Throne of Miscellania and Royal
Trouble: The main reward of Throne of Miscellania is
the Kingdom
of Miscellania minigame, which can be
a very good source of herbs (or money to buy them). Royal Trouble
expands on the minigame, allowing you to get more resources.
Watchtower: During this quest you
will access a cave that contains the only spawn of cave
nightshade in the game. This is only useful
when you get to level 82 Herblore. (Cave nightshade isnt an herb
but acts like one in that it is a primary ingredient in super weapon
poison.) The quest also gives you access to the Watchtower Teleport
spell, an essential for quick access to Yanille and the Agility
Dungeon.
Easier Access to Secondary Ingredients
And finally, the following quests
are related to gathering certain Herblore secondary ingredients:
Death to the Dorgeshuun: This quest
grants access to the Dorgesh-Kaan South Dungeon, in which there is a
room with several cave slime in close proximity. This is a much more
efficient place to collect swamp tar than the Lumbridge Swamp Caves.
It is also a good place for cave bugs, a pretty good herb dropper.
Fremennik Trials: Among its other
benefits, this quest allows you to take a free boat trip to Waterbirth
Island to collect snape grass.
Lunar Diplomacy and Dream Mentor:
The first of these gives you access to the Lunar Magicks spellbook,
including some useful teleports and the Superglass Make spell that can
be useful if you make your own vials. The second adds a few extra spells
to that spellbook, including the Humidify spell that instantly
fills all vials in your inventory with water. Note that these are high-level
quests with fairly demanding requirements.
Nature Spirit: This quest is required
to obtain the blessed silver sickle needed to get mort myre fungi
for super energy potions.
Tower of Life: One reward from
this quest is the Creature
Creation minigame, which is a source of
a couple of different Herblore seconds.