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Herb Farming Overview and Fundamentals Stick herb seed in ground. Wait. Pick herbs. Simple, isnt it? J Well, theres a bit more to growing herbs than that, but it really is a straightforward process. By learning how to farm your own herbs, youll be developing a very low-cost, efficient source of herbs for making potions, while simultaneously crosstraining another skill thats extremely useful in its own right. Lets start out with a high-level look at herb farming, what is involved with it, its pros and cons, and what you need or should have to do it well. Those who already grow herbs will find that they already know much of whats in this topic, but if you arent already a farmer, I suggest you read it carefully. Farming begins with a plot of ground called a patch; there are many different types of patches in the game, but naturally were interested in herb patches. There are four regular herb patches in the game, which are part of the four major farming centers near Catherby, Ardougne, Port Phasmatys and Draynor Village. A fifth, special herb patch can be unlocked by completing a quest. Each patch begins overgrown with weeds; you clear these with a rake, then fertilize the ground with compost or supercompost, and plant a seed in it. You obtain herb seeds from combat, thieving master farmers, or buying them from other players. Herb seeds take 75 minutes, nominally, to grow from seed to harvestable herbs, though this sometimes actually takes longer. Theres also the possibility of the herbs becoming diseased, in which case you must use a plant cure on the patch within about 20 minutes, or the herbs will die. If they successfully grow to fruition, you can harvest anywhere from 3 to as many as 15 herbs from a patch (and sometimes even more!), though 5 to 9 is most common. You then replant to continue the cycle. The power of Farming is that crops grow unattended; the time required to grow them is real time, not game time, so they grow while you do something else in-game, or even if you log out. It is not necessary to stand around at the patches waiting for crops to grow; instead, good farmers do what is called a farming run every couple of hours. They take out their farming equipment and seeds, then teleport and run to each of their patches in succession, harvesting completed herbs and planting new seeds. When done, they can then return to other activities. The fact that Farming is a passive skill means you can combine growing herbs with fighting for them. After completing an herb run, go spend a little over an hour fighting a primary herb dropper, then return to rotate your crops again. In this way, you really get the best of both worlds. The obvious main advantage of herb farming is that you get herbs from it. J This of course is just one of several ways of getting herbs, but farming them has some significant advantages over methods such as combat:
Aside from the herbs themselves, the other primary advantage of growing herbs is that you are training the Farming skill. This certainly isnt the fastest way to get Farming XP, but its a steady method (Figure 183), and one that doesnt cost nearly as much as faster methods like powerleveling with trees. Getting your Farming skill higher has a host of benefits, including the ability to grow higher-level herbs and other crops, including some that are useful for Herblore as well: coconuts, cactus spines, white berries, poison ivy berries and so forth.
There really arent any drawbacks to growing herbs. The only thing it will cost you is some time to run to the patches and some money or time to either buy or obtain seeds. But again, youre going to profit from this and get XP as well. You must have a Farming level of at least 9 to grow guam leaf, the lowest-level herb. If your level is below 9, youll need to raise it; here are a few suggestions:
There are no requirements to grow herbs other than that low farming level, but there are many other skill levels and accomplishments that I recommend to make doing your farming runs easier. Lets start with recommendations in other skills:
Next, some quest recommendations:
Finally, a few miscellaneous recommendations. You should have some gold to buy the tools, supplies and seeds you need to get started; around 10k should suffice. Some charged amulets of glory are a good idea, for teleporting to the herb patch near Draynor (the more you have, the less often you have to recharge). And last but not least, rings of duelling allow quick bank access if needed.
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