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Meleeing using Veracs or Dharoks
is really the most efficient way of killing the giant mole. Some folks,
though, might not have one of these Barrows sets, or might have relatively
low melee combat skills, but a high Ranged level. In this case, ranging
is a viable alternative, provided that you have reasonable ranging gear
and use the right strategy.
The main benefit of ranging the giant
mole is that you can trap it against a wall and kill it without taking
damage or using protection prayers, so it is safer. The primary drawbacks
are the cost of the bolts/arrows, and the fact that this method is slower
than meleeing. As with the melee techniques, stat boosting prayers are
a must: using Eagle Eye greatly increases your chances of getting a
hit and also somewhat raises the damage you deal as a result.
Heres a summary of the key
information about this technique:
Technique: Ranging
Risk Level: Low. You will mostly be attacking
from safe spots, and as long as you dont do anything stupid, you
wont die.
Risk Level Relative to Other Techniques:
Low. This is the safest method.
Kills Per Trip: 5 or 6.
Kills Per Hour: Approximately 11 to 13.
Cost Per Kill: Approximately 3.5k.
Note that the estimates above are
based on using the recommended equipment and skills of about the following
levels: 90 Ranged and 80 Prayer (no other levels really matter for this
technique.)
Equipment
Your goal with equipment here is
simple: maximize your Ranged attack bonus. A secondary goal is to boost
prayer, but that is less important here than with the meleeing techniques.
See Table 89
for my recommended gear, which is also shown in Figure 394.
Table 89: Equipment for the Giant Mole Ranging Technique
Equipment
Slot
Recommended
Item
Alternatives
Notes
Head
Robin hood hat
Archer helm;
blessed dragonhide coif; third age ranged coif
The robin hood hat is pricy but
gives a +8 ranged attack. The blessed dragonhide coifs are +7 attack,
making them second choice. The archer helm is a much cheaper alternative
with +6 attack. The third age coif is the very best at +9 attack but
is an extremely rare and expensive item.
Cloak
Avas
accumulator
--
The accumulator
gives a ranged attack bonus and picks up most of your bolts for you.
I strongly recommend it for the mole, since you have to run around a
lot and fight the mole in many places. Without the accumulator, you
will waste a lot of time picking up bolts.
Neck
Amulet of fury
Amulet of glory,
god stole
+10 to ranged attack, +15 to
mage defence and +5 prayer. Anything else is a distant second.
Quiver
100
Emerald bolts (e)
--
These bolts
are the best for the task, as they poison the mole, do good damage and
are relatively inexpensive.
Weapon
Rune crossbow
--
Nothing else worth considering.
Body
Black
dhide top
Karils
top
Black dhide
is fine for this task; you can use Karils but its magic defence bonus
doesnt buy you anything here, and it needs to be repaired.
Shield
Unholy book
Book of balance
These are the only shield slot
items that give a bonus to ranged attack, so I recommend using one.
Legs
Black
dhide legs
Karils
skirt
Same comments
as for the body slot; black dhide is recommended.
Hands
Barrows
gloves
Black dhide
vambraces
These are the best hand items
period. If you cant use them, then use black dhide vambs.
Feet
Ranger
boots
--
Ranger boots
provide +8 ranged attack; nothing else really comes close.
Ring
Archers ring
Seers ring,
ring of wealth
The archers ring gives a +4 ranged
attack bonus. The only meaningful alternative is the ring of wealth
if you want a slightly higher chance of a rare drop. (Theres no
point in a ring of life when ranging the mole.)
Figure 394: Equipment and Inventory Items for the Giant Mole Ranging Technique
When ranging, equipment is all about getting your Ranged attack bonus as high as possible; here its a whopping +191. Note that almost half my inventory is empty, since not much food is needed.
Inventory Items
Table 90
contains my recommended inventory items for this method, which are also
illustrated in Figure 394.
Note that you will have many empty inventory spaces.
Table 90: Inventory Items for the Giant Mole Ranging Technique
Category
Recommended
Item(s)
Alternatives
Notes
Access to lair
Spade
--
You need a spade to enter the
lair.
Light
source
Bullseye
lantern
Sapphire
lantern
Be sure to
use a covered light source.
Exit lair, emergency
teleport
Home teleport
tablets
Other teleport
tablets, Ectophial, Elf crystal, other teleport
House tablets are less necessary
for ranging than meleeing, but they are still the most convenient way
of exiting the lair, getting to somewhere that you can recharge prayer
and then teleporting back to Falador for the next run. They stack so
I usually take a few for convenience.
Ranging
boost
Ranging
(3)
Ranging
(4)
Helps increase
your chance of hitting and damage done. You only really need 3 doses,
but you can bring 4 if you want to top up more frequently.
Prayer restore
1 Prayer pot
(1)
1 Prayer pot
(2, 3 or 4)
You will usually only need a
single prayer pot dose, and bringing just what you need gives you more
space to take back drops. You can bring more doses if you wish but youll
probably take some back with you.
Energy
restore
8
Energy (4)
4
Super energy (4)
I use regular
energy pots because they are dirt cheap, and when fighting the mole
you usually have lots of time between kills to top up. In addition,
you can drink the potions while you are running. Super energies are
better but much more expensive.
Healing
3 Sweetcorn
(Many alternatives)
You should not need much food
when ranging, since youll normally stay out of the moles
attack range. I bring a bit with just in case, which also
lets me sometimes attack it outside a safe spot if it is near death
and I want to try to kill it off quickly. I use sweetcorn because it
heals 10 and weighs nothing.
You will also need some
cheap food to heal up between runs. There is no need to use Sara brews
with this method.
There are a couple of possibilities
for optional equipment as well. First, if you want to speed up kills
a bit more, you can bring better bolts such as enchanted diamond bolts.
Of course, diamond bolts are very expensive, and I dont like swapping
bolts all the time, so I dont bother. Note that I dont recommend
enchanted ruby bolts for the mole, because by the time you get the mole
poisoned, its hitpoints level will have dropped too low to be worth
using them; at 150 hitpoints their spec is worth 30 and I can hit almost
that with emerald bolts (see Figure 395).
Another alternative is the dark bow;
for details, see The Dark Bow and Other Weapons with Multiple
Attacks on the
page discussing general strategy. If you
want to bring it, be sure to remember some rune arrows (or dragon arrows
if you are rich!) The drawback of the dark bow, aside from its cost,
is that it takes up two inventory spots you could use for drops.
Preparation
Do the following to get yourself
ready for the first trip or between trips:
Use cheap food (trout, salmon, cakes,
etc.) to heal up completely.
Put on or check all your equipment
to make sure it is correct.
Take out more teleport tablets from
the bank if necessary. (You should only need to do this after several
trips.)
Take out everything in your inventory
list.
Method
To explain all the details more easily,
Ive broken the kill down into four phases: starting and poisoning;
the first half of the kill; the second half of the kill; and completing
the kill.
Commencing the Kill and Poisoning the Mole
If youve just arrived at the
lair, or if youve killed the mole twice since your last took your
combat potions, take one sip of your ranging potion.
The first stage of the kill will
be to poison the mole. Turn on Eagle Eye (unless you are out of prayer),
and start attacking. When I am in the central chamber starting a kill,
I usually use a safe spot near the wall at the southern edge of that
area, on the left of the stalagmites; it is shown in Figure 395.
Incidentally, if you stand here and lower your camera angle you can
spot the mole as it respawns and attack it quickly before it wanders
away. (Move your camera around and you can actually watch for the mole
by looking through the wall behind you.)
Figure 395: Main Safe Spot for Ranging
At the southern edge of the main chamber where the mole spawns is a great safe spot for ranging.
Note the massive hit here with emerald bolts and Eagle Eye active, and the poison cloud...
You will very quickly see
the poison cloud that indicates that the mole is poisoned,
often on the first hit. It can even activate on a zero.
The First Half of the Kill
If you are just using emerald bolts,
then just continue attacking the mole. If you are using better bolts
like enchanted diamond, you can switch to them now.
If you are low on prayer and want
to conserve it for use when the mole is digging or for a later kill,
then turn off Eagle Eye during this early part of combat. As soon as
the mole gets near 50% health I recommend turning Eagle Eye back on.
It is rare to kill the mole without
it digging using a crossbow, though I did it once. Usually it will dig
away sometime after it falls below 50% health.
The Second Half of the Kill
As soon as the mole digs away, turn
off your prayers. Pick up any bolts that are on the ground and return
them to your quiver.
WARNING: Usually the
mole become unaggressive after it digs, but on rare occasions it will
attack unprovoked when you come near it even after it digs away. When
using ranging gear your melee defence is low, so be careful near the
mole. (This is part of why I bring a bit of food.)
Find the mole using the method described
in the section Searching for the Mole Efficiently in the
topic on challenges and strategy. Once
you track it down, assuming it is poisoned, check its health bar; if
it is nearly dead, proceed to Completing the Kill.
If the mole is not near death, turn
on Eagle Eye and attack the mole from a distance. If it digs, look for
it again; if it comes after you, then find a safe spot and keep attacking
until it digs or dies. Turn off your prayer and repeat.
Try to watch your run energy and
sip energy pot doses while running around the lair to keep it above
50%.
Completing the Kill
If you brought with your dark bow,
now is the time to use it. Equip the bow and your arrows, turn on Eagle
Eye and enable the special attack. Then attack the mole, as shown in
Figure 396;
with luck, it wont dig after the first hit, and youll do
at least 10 damage (rune arrows) or 16 damage (dragon arrows), hopefully
killing it.
Figure 396: Dark Bow Special
With some difficulty, I was able to capture this shot of the dark bow special in action (its more impressive with dragon arrows, but oh well!)
If you do not have a dark
bow and the mole is red-barred, then ust wait a few seconds
and it will die from the poison (as in Figure 390).
If the poison has worn off then try to poison it again using your emerald
bolts.
Eventually you will kill the mole;
it lifts its front left claw in the air and then falls down and fades
out (as shown in Figure 397),
leaving its drops behind. Once you kill the mole or find its drop pile,
do the following to prepare for the next kill:
If you switched bolts or changed to a dark bow,
re-equip your rune crossbow, unholy book and emerald bolts.
Drop any empty vials or other items you dont
need, to make room for drops.
Take a sip of prayer potion if necessary.
If you are down more than 25% of your hitpoints
and have food, heal.
Pick up the moles drops. If you cannot
carry them all, just leave the bones behind, or consider topping up
with more food or energy pots.
Switch from run to walk and go back to the center
of the lair, where the moles respawn is. Then switch back to run.
You are now ready for the next kill.
Figure 397: Death Throes of the Giant Mole
Here I again wait for the poison to do its thing. When it dies, the mole lefts its left front paw in the air, then drops it and fades from view as shown in Figure 390.
Ending the Trip
This method should take you from
24 to 30 minutes to get six kills, though if you are unlucky you might
get only five. If you find yourself out of prayer points you can continue
fighting without Eagle Eye, but it will be slower. If you are out of
energy pots I recommend restocking.
Leave the lair using your teleport
tablets or other form of teleportation, or using the level 0 home teleport
spell (every 30 minutes). Assuming you are on regular spells, you will
land in Lumbridge, where you can recharge prayer in the chapel nearby,
use the bank in Lumbridge to store drops, teleport to Falador, and prepare
for the next trip in one of the banks there.
Additional Notes and Tips
Here are a few additional notes and
tips for success using this method:
If you switch from emerald bolts to some other
bolts near the start of a kill, the poison may wear off too fast to
really do much to the mole near the end of the kill. Re-poison by switching
back to the emerald bolts.
You can either trade your claws and skins for
nests each time you come back to Falador for a fresh trip, or save them
up and trade them all in 28 at a time, which is somewhat more efficient.
Mole claws and skins are tradeable, though it
is rare to see any for sale. Nests with seeds or rings in them are not
tradeable.
Sometimes you may have trouble finding a safe
spot. If so, and if you have lots of prayer points, just slap on Protection
from Melee while fighting; you will only have it on for a few seconds
before the mole digs again or dies anyway. If you feel daring, and if
you are near maximum health and close to the end of a trip, you can
just take damage from the mole for a few seconds and then use your food
to heal up, or carry on a little below full health. This is of course
somewhat riskier than using a safe spot! You can see the results of
me doing this in Figure 398.
If you dont have room to pick up all your
drops but you have extra food or energy pots left over, drop them and
take the mole drops. Teleport out and bank quickly, and theres
a good chance the food and pots will still be on the ground when you
get back to the lair.
Figure 398: Taking Chances When Ranging
Its dangerous to fight the mole head on when ranging, but sometimes taking a bit of damage and then healing is easier than trying to find a safe spot.