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 9  TruthScape Monster Secrets
      9  TruthScape Monster Secrets - Giant Mole Exterminator’s Handbook

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Giant Mole Exterminator’s Handbook - Location, Access, World Selection and Dealing with Other Players
Giant Mole Exterminator’s Handbook - Melee Technique Using Dharoks
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Giant Mole Exterminator’s Handbook - Melee Technique Using Veracs

After trying many methods, I determined that meleeing using the Veracs Barrows set is the most efficient and cost-effective way of killing the giant mole. This is likely due to that set’s combination of accuracy (more hits and less digging by the mole), its special that hits through armor and defence, and the useful prayer bonuses it provides. Several hours of testing allowed me to further refine the method, eventually settling on a technique that uses stat-boosting prayers to speed up kills and enchanted emerald bolts for poisoning.

Here’s a summary of the key information about this technique:

  • Technique: Melee using Veracs

  • Risk Level: Low to Moderate. You are in melee range but with decent defence, and you shouldn’t die as long as you are careful. The risk level depends on how long you are willing to melee without protection to conserve prayer.

  • Risk Level Relative to Other Techniques: Moderate. This method is safer than meleeing with Dharoks, but less safe than ranging.

  • Kills Per Trip: Usually 6.

  • Kills Per Hour: Approximately 13 to 15.

  • Cost Per Kill: Approximately 3k, sometimes even less if you are able to kill it faster and save a prayer pot dose.

Note that the estimates above are based on using the recommended equipment and skills of about the following levels: 95 Attack; 95 Strength; 95 Defence; 98 Hitpoints; and 80 Prayer.

Equipment

Your equipment will include the full Veracs set, but you will start out with the flail in your inventory while wielding a rune crossbow for poisoning—I prefer this for Veracs since its set has fewer ranging attack penalties than Dharoks (see the “Methods of Poisoning” section on the page discussing challenges and strategy for details.) See Table 85 for my recommended equipment, which is also illustrated in Figure 388.


Table 85: Equipment for the Giant Mole Veracs Melee Technique

Equipment Slot

Recommended Item

Alternatives

Notes

Head

Veracs helm

--

Part of the Veracs set; good defence and prayer bonus.

Cloak

Trimmed skill cape

Untrimmed skill cape; obsidian cape; god cloak

The skill cape’s defence and prayer bonuses are most helpful here. If you do not have one then use an untrimmed skill cape or obsidian cape for defence or a god cloak for prayer bonus (I usually choose the god cloak.)

Neck

Amulet of fury

Amulet of glory, god stole

+10 to all attacks, +15 to all defence and +5 prayer. An amulet of glory is a cheap substitute, while a god stole gives you +10 prayer, though that is less important when wearing Veracs.

Quiver

100 Emerald bolts (e)

--

For poisoning the mole. The exact number isn’t important, as you will only use a few. Omit if using a dd(p++) instead of a crossbow.

Weapon

Rune crossbow

Dragon dagger (p++)

Veracs flail will be in your inventory. If you don’t want to use the ranging method for poisoning, bring a dd(p++) instead.

Body

Veracs brassard

--

Part of the Veracs set; good defence and prayer bonus.

Shield

--

Unholy book

If you want an additional +8 ranged attack, you can bring an unholy book for the shield slot. I normally skip it because I find that I do fine without it, and then I don’t have to worry about freeing extra inventory space when I switch to the flail.

Legs

Veracs skirt

--

Part of the Veracs set; good defence and prayer bonus.

Hands

“Barrows” gloves

Other RFD or combat gloves; penance gloves

Use the best gloves you can get. The penance gloves will lighten your weight but I don’t feel it is worth sacrificing the attack bonuses.

Feet

Boots of lightness

Rune boots

You could go either way on this one; I choose to give up a little defence here (and a tiny +2 strength bonus) for the -4 weight of the lightness boots.

Ring

Ring of wealth

Ring of life

There’s no combat ring that really helps with Veracs, so I usually wear a ring of wealth. If you want some insurance against lag, use a ring of life.



Figure 388: Equipment and Inventory Items for the Giant Mole Veracs Melee Technique

Equipment consists of full Veracs, except the flail is in my inventory and I am wielding a rune crossbow and emerald (e) bolts. Other items are intended to boost stats and prayer, reduce weight (the boots) and hopefully get better drops (ring of wealth).

 


Inventory Items

Table 86 lists my recommended inventory items for this method (also shown in Figure 388).


Table 86: Inventory Items for the Giant Mole Veracs Melee Technique

Category

Recommended Item(s)

Alternatives

Notes

Access to lair

Spade

--

You need a spade to enter the lair.

Light source

Bullseye lantern

Sapphire lantern

Be sure to use a covered light source.

Exit lair, emergency teleport

Home teleport tablets

Other teleport tablets, Ectophial, Elf crystal

I strongly recommend you bring house tablets. They make it easier to recharge your prayer after a run and get back to Falador to bank and restock; they are also available for emergency use. They stack so I usually take a few for convenience.

Alternate weapon

Veracs flail

--

You’ll switch to the flail once the mole is poisoned.

Attack boost

Super attack (3)

--

Boosting your attack level greatly helps with blasting through the mole’s defence.

Strength boost

Strength (3)

Super strength (3)

You’ll do a little more damage with a super strength, but I’m cheap so I just use regular strength potions—there’s only a minor impact on kill speed, and super strengths are pricey while regular strengths are practically free.

Prayer restore

1 Prayer mix (2)

1 Prayer pot (2); 1 prayer pot (3); nothing

You shouldn’t need more than 2 doses; taking a p pot (3) or (4) is fine but by taking only 2 doses you free up an inventory slot for drops. You can also choose to leave out the prayer potion if you want to save money by going for fewer kills per trip or by using prayer less.

Energy restore

8 Energy (4)

4 Super energy (4)

I use regular energy pots because they are dirt cheap, and when fighting the mole you usually have lots of time between kills to top up. In addition, you can drink the potions while you are running. Super energies are better but much more expensive.

Healing

13 Lobsters

(Many alternatives)

Technically, food is not required since you can protect from melee. My method uses food to allow me to instead spend as many prayer points as possible on stat boosting prayers that speed up kills.

You can substitute other food, even cheap food like cakes, since you don’t have to eat while fighting. However, watch the weight, as some food is heavy. (If you’re fabulously wealthy, use summer pies: they heal 22 per pie and increase agility and run energy!)


I also recommend using the following items at the bank for preparation:

  • One dose of Saradomin brew

  • One dose of regular restore potion

You will also need some cheap food to heal up between runs.

Preparation

Do the following to get yourself ready for the first trip or between trips:

  1. Use cheap food (trout, salmon, cakes, etc.) to heal up completely.

  2. Put on or check all your equipment to make sure it is correct.

  3. Take out more bolts and teleport tablets from the bank if necessary. (You should only need to do this after several trips.

  4. If you want a defence and hit points boost, take out all of your inventory items except for the food. Also take out a Saradomin brew and regular restore, and take a sip of each in that order. Then put the pots back in and take out your food.

  5. If you are not using Sara brews, just take out everything in your inventory list at once.

  6. Make sure your attack style is set to “Slash” (lower left corner). This will ensure that when you switch to your flail, it will be set to “Spike” for stab damage, which really makes a difference.
Method

To explain all the details more easily, I’ve broken the kill down into four phases: starting and poisoning; the first half of the kill; the second half of the kill; and completing the kill.

Commencing the Kill and Poisoning the Mole

If you’ve just arrived at the lair, or if you’ve killed the mole twice since your last took your combat potions, take one sip of the super attack and (super) strength potions.

The first stage of the kill will be to poison the mole. With your crossbow armed, turn on the Eagle Eye prayer and attack the mole from a distance. Once it starts towards you, get into a safe spot; there’s one in the southern part of the central chamber that I use when ranging. (See this same section in the discussion of my ranging method for more details.) Watch closely for the “poison cloud” that indicates that the mole has been poisoned; as soon as you see it, switch to your flail and be ready to change prayers as described below.

The First Half of the Kill

You have the mole’s “undivided attention” until it gets down 50% of its hits. Once it is poisoned, you have several choices of how to proceed, depending on how aggressive you want to be, and how many hitpoints you have left.

If you have lots of hitpoints, then use either Incredible Reflexes (+15% attack) or Piety if you have it (+20% attack, +23% strength, +25% defence). Piety will help you avoid taking hits while increasing accuracy and damage; Incredible Reflexes only increases attack but drains prayer more slowly. With Veracs you have high prayer bonuses so use Piety as much as you can, making sure to save enough prayer points for the second half of the kill. (In Figure 389 you can see me using Piety with Veracs to attack the mole.)


Figure 389: Attacking Using Veracs

An example of me fighting the mole using Veracs; I caught the flail mid-swing here.

 


If you are low on hitpoints, you need to put on Protection from Melee before attacking with your flail. You can then choose to put on either Incredible Reflexes or Piety, depending on how you are doing with your prayer points and potion doses. Bear in mind that even with Veracs, having Piety and melee protection on at once will drain prayer fast, and the 25% defence bonus is useless anyway; I recommend just Incredible Reflexes while protection praying.

If you didn’t bring a prayer potion or are trying to avoid using them, don’t use any stat boosting prayers during the first half of the kill.

If you are very lucky, the mole won’t dig at all before you kill it; I’ve done this a few times. Usually, though, it will dig away sometime after it falls below 50% health.

The Second Half of the Kill

As soon as the mole digs away, turn off your prayers. If you are very low on health heal up a bit. Pick up any emerald bolts that are on the ground and return them to your quiver.

Now try to find the mole, using the method described in the section “Searching for the Mole Efficiently” in the topic on challenges and strategy. Once you track it down, assuming it is poisoned, check its health bar. If the bar is all red it is near death; proceed to the next subsection (“Completing the Kill”). Otherwise, I recommend that you do the following:

  1. If your health is over 50%, put on Piety; otherwise, put on Incredible Reflexes and Protection from Melee.

  2. Attack the mole and fight until it dies or digs again. Be sure to watch your health.

  3. Turn off your prayer(s), heal if necessary, and look for the mole again.

Using Piety is more important here than in the first half of the kill, as you want to do everything possible to ensure a hit before the mole digs. The +25% defence bonus will usually prevent the mole from hitting you much, if at all. If you have plenty of food and want to save prayer points, though, just use Incredible Reflexes instead.

Try to watch your run energy, and sip energy pot doses while running around the lair to keep it above 50%.

Completing the Kill

Once the mole is near death, your goal should be to ensure that it dies near you so you can quickly get the drops without losing them or wasting run energy trying to get the drop pile. Again, if the mole is “red-barred” (or very close) and poisoned, then do not attack it! Just wait a few seconds and it will die from the poison (see Figure 390. If it is not poisoned or the poison has mostly worn off, then I recommend switching back to your crossbow and using Eagle Eye to hopefully kill it fast, or at least get it poisoned again.


Figure 390: Let the Poison Do the Work

If the mole is near death and red-barred, just be patient.

 


Eventually you will kill the mole; it lifts its front left claw in the air (shown in Figure 397) and then falls down and fades from sight, leaving its drops behind. Do the following to prepare for the next kill:

  • Drop any empty vials or other items you don’t need, to make room for drops.

  • Take a sip of prayer potion if necessary. Remember that if you brought a mix potion, each dose heals 6 points, so try not to waste them.

  • Eat until you are healed or close to healed.

  • Pick up the mole’s drops. If you cannot carry them all, just leave the bones behind, or consider topping up with more food or energy pots.

  • Equip your crossbow (or dagger).

  • Switch from run to walk and go back to the center of the lair, where the mole’s respawn is. Then switch back to run.

You are now ready for the next kill.

Ending the Trip

You should be able to get six kills per trip with this method, taking roughly 22 to 25 minutes. If you find that you are running low on prayer points/pots, energy pots or food, then leave early; it’s not hard to get back to the lair, after all.

To leave, either use your teleport tablets, or you can also use the level 0 home teleport spell (every 30 minutes). This saves you a tablet. On regular spells you will land in Lumbridge, so you can recharge in the chapel nearby and then use the bank in Lumbridge to store drops, teleport to Falador and prepare for the next trip in one of the banks there.

Additional Notes and Tips

Here are a few additional notes and tips for success using this method:

  • If it takes you a really long time to kill the mole, the poison may start to wear off. Re-poison the mole using your crossbow, hiding from it by trapping it along one of the many walls in the lair. If it digs, just keep trying.

    If you brought a dd(p++) instead of the crossbow, I don’t recommend trying to re-poison the mole if it is more than half dead.


  • If you are near the end of a kill and out of food and prayer, just switch back to the crossbow and finish the mole from a safe spot. It will be slow, but you’ll get it eventually.

  • You can either trade your claws and skins for nests each time you come back to Falador for a fresh trip, or save them up and trade them all in 28 at a time, which is somewhat more efficient.

  • If you are using an unholy book in your shield slot with your crossbow (or poisoned dagger) then you need at least one inventory slot before you start a kill so you can switch to your flail.

  • Mole claws and skins are tradeable, though it is rare to see any for sale. Nests with seeds or rings in them are not tradeable.

  • The interface allows you right click the mole and select to attack it, then put on prayers as you run up to it. This can save you a few prayer points, but it is risky to try if you are low on hitpoints!

  • If you don’t have room to pick up all your drops but you have extra food or energy pots left over, drop them and take the mole drops. Teleport out and bank quickly, and there’s a good chance the food and pots will still be on the ground when you get back to the lair.

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Giant Mole Exterminator’s Handbook - Location, Access, World Selection and Dealing with Other Players
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