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Giant Mole Exterminators Handbook - Melee Technique Using Dharoks
Aside from using Veracs, the only
melee method Ive found that works well against the giant mole
is using the Dharoks set from Barrows. As you probably know, the great
benefit of Dharoks is the ability to get huge hits, which can be very
useful when fighting a monster that runs away quickly after being attacked.
Unfortunately, the trade-off with Dharoks is that its accuracy is lower
than Veracs, so you also hit a lot of zerosand Dharoks doesnt
have a stab attack style. The big hits and lower accuracy make this
method less predictable than Veracs, so it can potentially be faster,
but can also be slower if you are unlucky.
Using Dharoks to best advantage requires
stat boosting prayers. To conserve prayer points for this, I use a slightly
different method than classic Dharoking, where you get your hit points
down very low and use protection prayers. The method Ive devised
works well and is also safer than typical Dharok techniques.
Perhaps the most compelling reason
to use Dharoks, actually, is that it can be a lot of fun to go for those
really big hits on the mole! J
Figure 391
shows the best I have been able to do so far.
Figure 391: Boom!
Whether Dharoks is more or less efficient than Veracs for the giant mole may be a matter of some debate, but theres no doubt that Dharoks is more fun! J
Heres a summary of
the key information about this technique:
Technique: Melee using Dharoks
Risk Level: Moderate to High. With care
you wont die, but any time you are using Dharoks there is a risk
of death. The risk level depends on how low you are willing to let your
health drop, the quality of your Internet connection, and how long you
are willing to melee without protection to keep stat-boosting prayers
active.
Risk Level Relative to Other Techniques:
High. This method is more dangerous than the other two.
Kills Per Trip: Usually 6.
Kills Per Hour: Approximately 12 to 16,
depending greatly on your luck in getting big hits.
Cost Per Kill: Approximately 3.5k.
Note that the estimates above are
based on using the recommended equipment and skills of about the following
levels: 95 Attack; 95 Strength; 95 Defence; 98 Hitpoints; and 80 Prayer.
Equipment
Your equipment will include the full
Dharoks set, but you will start out with the great axe in your inventory
while wielding a dd(p++) and rune defender for poisoning. The Dharoks
set has greater ranged attack penalties so I prefer the dd(p++) here
over the emerald bolt method, though you can certainly try that as well.
(See the Methods of Poisoning section on the
page discussing challenges and strategy
for details.)
Table 87: Equipment for the Giant Mole Dharoks Melee Technique
Equipment
Slot
Recommended
Item
Alternatives
Notes
Head
Dharoks helm
--
Part of the Dharoks set.
Cloak
Trimmed
skill cape
Untrimmed
skill cape; obsidian cape; god cloak
The skill capes
defence and prayer bonuses are useful here. If you do not have one then
use an untrimmed skill cape or obsidian cape for defence or a god cloak
for prayer bonus (I usually choose the god cloak.)
Neck
Amulet of fury
Amulet of glory,
god stole
+10 to all attacks, +15 to all
defence and +5 prayer. An amulet of glory is a cheap substitute, while
a god stole gives you +10 prayerthis can be useful given the low
Prayer bonuses of this equipment, but the fury is still better..
Quiver
--
100
Emerald bolts (e)
If using the
crossbow you need the bolts.
Weapon
Dragon dagger
(p++)
Rune crossbow
The great axe will be in your
inventory. If you want to use the ranging method for poisoning, bring
a crossbow instead of the dagger, and dont forget the bolts.
Body
Dharoks
platebody
--
Part of the
Dharoks set.
Shield
Rune defender
Unholy book,
shield
Strongly recommended to increase
accuracy when poisoning.
Legs
Dharoks
platelegs
--
Part of the
Dharoks set.
Hands
Barrows
gloves
Other RFD or
combat gloves; penance gloves
Use the best gloves you can get.
The penance gloves will lighten your weight but I dont feel it
is worth sacrificing the attack bonuses.
Feet
Boots
of lightness
Rune
boots
As with Veracs,
this could go either way. I prefer to give up a little defence here
(and a tiny +2 strength bonus) for the -4 weight of the lightness boots.
Remember that Dharoks has excellent defence already.
Ring
Warrior ring
Ring of wealth;
ring of life
The warrior ring gives a +4 to
slash attack, which isnt much but every bit helps. Alternately,
wear a ring of wealth, or if you want some insurance against lag, use
a ring of life. Remember that a ring of life can interfere if you are
aggressive in lowering your HP while Dharoking.
Figure 392: Equipment and Inventory Items for the Giant Mole Dharoks Melee Technique
Equipment consists of full Dharoks, but the greataxe waits until the mole is poisoned using the dragon dagger (p++) and rune defender. Other items are intended to boost stats and prayer and reduce weight.
Inventory Items
You can find my recommended inventory
items for this method in Table 88
(as well as Figure 392).
Table 88: Inventory Items for the Giant Mole Dharoks Melee Technique
Category
Recommended
Item(s)
Alternatives
Notes
Access to
lair
Spade
--
You need a spade to enter the
lair.
Light
source
Bullseye
lantern
Sapphire
lantern
Be sure to
use a covered light source.
Exit lair,
emergency teleport
Home teleport
tablets
Other teleport
tablets, Ectophial, Elf crystal
I strongly recommend you bring
house tablets. They make it easier to recharge your prayer after a run,
and let you get back to Falador to bank and restock; they are also available
for emergency use. They stack so I usually take a few for convenience.
Alternate
weapon
Dharoks
greataxe
--
Youll
switch to the axe once the mole is poisoned.
Attack boost
Super attack
(3)
--
Boosting your attack level greatly
helps with blasting through the moles defence.
Strength
boost
Strength
(3)
Super
strength (3)
The super strength
will let you do more damage but is much more expensive. If you are trying
to get the biggest hits possible, then splurge, otherwise be cheap like
me. J
Prayer restore
1 Prayer pot
(4)
--
You really should bring a full
prayer potion for this method.
Energy
restore
8
Energy (4)
4
Super energy (4)
I use regular
energy pots because they are dirt cheap, and when fighting the mole
you usually have lots of time between kills to top up. In addition,
you can drink the potions while you are running. Super energies are
better but much more expensive.
Healing
13 Lobsters
(Many alternatives)
Food when using Dharoks? Yep..
see the note that follows this table.
You can substitute other food, even cheap food like cakes, since you
dont have to eat while fighting. However, watch the weight, as
some food is heavy. (If youre fabulously wealthy, use summer pies:
they heal 22 per pie and increase agility and run energy!)
You will also need some
cheap food to heal up between runs.
I dont usually use Sara brews
before trips with Dharoks, but thats an option. If you do, youll
need:
One dose of Saradomin brew
One dose of regular restore potion
A note about the food. Classic Dharoking
technique is to let the monster drop your hitpoints down to a low level
and then use protection prayers, so you dont need food. There
are two problems with this when fighting the giant mole, however. First,
you really need stat boosting prayers to kill it most efficiently, and
using those and protection from melee at the same time drains prayer
ridiculously quickly. Second, unlike typical combat where you put on
protection and fight until the monster dies, you will be constantly
starting and stopping combat, and wandering around the lair with 8 hitpoints
or whatever is dangerous.
In my testing, I found that it was
more effective to use food to heal up after each kill, and then fight
with prayer off as long as possible. Youll take damage mostly
while using your dagger to poison, then switch to the great axe when
injured so you get better hits. I discuss this in more detail in the
method subsection below. Even if you dont get the absolute biggest
hits this way, you will end up with faster kills than if you must use
all your prayer points on Protection from Melee.
Preparation
Do the following to get yourself
ready for the first trip or between trips:
Use cheap food (trout, salmon, cakes,
etc.) to heal up completely.
Put on or check all your equipment
to make sure it is correct.
Take out more teleport tablets from
the bank if necessary. (You should only need to do this after several
trips.)
If you want a defence and hit points
boost, take out all of your inventory items except for the food. Also
take out a Saradomin brew and regular restore, and take a sip of each
in that order. Then put the pots back in and take out your food.
If you are not using Sara brews, just
take out everything in your inventory list at once.
Method
To explain all the details more easily,
Ive broken the kill down into four phases: starting and poisoning;
the first half of the kill; the second half of the kill; and completing
the kill.
Commencing the Kill and Poisoning the Mole
If youve just arrived at the
lair, or if youve killed the mole twice since your last took your
combat potions, take one sip of the super attack and (super) strength
potions.
The first stage of the kill will
be to poison the mole. Ensure your dd(p++) is wielded, and then proceed
in the most efficient way possible, depending on your health level,
food and prayer status:
If you have reasonably high health and a decent
prayer level, turn on Incredible Reflexes (+15% attack) before attacking.
If your health is around 50-75% and you have
good prayer, use Piety (+20% attack, +23% strength, +25% defence) if
you can. This drains prayer faster but with a better chance of doing
damage, and increases defence so you put off needing your protection
prayer.
If your health is low but prayer is high, use
Protection from Melee and Incredible Reflexes together.
If your health and prayer are both low (but high
enough to complete a kill) then just use Protection from Melee to start.
Use as many specs as possible, and
keep hitting with the dagger until you see the green splat
indicating poison. Switch on Protection from Melee as necessary, and
turn off the stat boosting prayers if you are draining prayer points
too fast.
Note that it may take some time to
be sure the mole is poisoned, and you may get impatient and be tempted
to switch to your axe. Try to resist this urge, because the poison is
really very helpful with Dharoks.
The First Half of the Kill
Once the mole is poisoned, switch
to your Dharoks Greataxe and start hoping for a big hit! (If your inventory
is full you may need to temporarily drop an item on the ground first.)
If you still have enogh hitpoints and prayer, then keep using either
Incredible Reflexes or Piety. If you want to conserve prayer, or turn
them off until you get to the second half of the kill. Of course, if
you are low on hitpoints, you need to put on Protection from Melee before
attacking.
As soon as the mole gets near 50%
health I recommend using Incredible Reflexes even if you need to do
so with Protection from Melee for a short time, unless very low on prayer.
Dont use Piety with Protection from Melee with Dharoks as your
prayer level will drop like a stone.
It is not unusual to kill the mole
in its original spot with Dharoks, if you get a couple of lucky big
hits. Usually, though, it will dig away sometime after it falls below
50% health.
The Second Half of the Kill
As soon as the mole digs away, turn
off your prayers. If you used emerald bolts to poison, pick up any emerald
bolts that are on the ground and return them to your quiver.
WARNING: Usually the
mole becomes unaggressive after it digs, but on rare occasions it will
attack unprovoked when you come near it even after it digs away. For
this reason, I strongly advise against letting your hitpoints get too
low when using Dharoks on the mole. Try to keep your points above 25
when walking around the lair, unless you really like taking chances.
Hunt down the mole using the method
described in the section Searching for the Mole Efficiently
in the
topic on challenges and strategy. Once
you track it down, assuming it is poisoned, check its health bar; it
is near death, then proceed to Completing the Kill. Otherwise,
I recommend that you do the following:
If your health is over 50%, put on
Piety; otherwise, put on Incredible Reflexes and Protection from Melee.
Attack the mole and fight until it
dies or digs again. Be sure to watch your health if you have Protection
from Melee off, and also watch your prayer level.
Turn off your prayer(s), heal if necessary,
and look for the mole again.
Using Piety is more important here
than in the first half of the kill, as you want to do everything possible
to ensure a hit before the mole digs; if you get lucky you can kill
it even when it has a lot of points left (see Figure 393).
The +25% defence bonus will usually prevent the mole from hitting you
much, if at all. If you have plenty of food and health and want to save
prayer points, though, just use Incredible Reflexes instead.
Figure 393: Dharoks + Piety = Big Hits
You dont need to be near death to get big hits with Dharoks when using Piety.
Try to watch your run energy,
and sip energy pot doses while running around the lair to keep it above
50%.
Completing the Kill
Once the mole is near death, you
want to make sure it dies near you, to get the drops without losing
them or wasting run energy trying to get the drop pile. If it is red-barred
and poisoned then do not attack itjust wait a few seconds and
it will die from the poison. If it is not poisoned or the poison has
mostly worn off, then I recommend switching back to your dd(p++), turning
on Piety and using your specials to increase the chances of getting
a hit: the dagger has low strength but decent accuracy, and since the
beast is nearly dead, going for a big hit with your greataxe
is pointless.
Once the mole is dead (Figure 397),
do the following to prepare for the next kill:
Equip your dd(p++) and rune defender; this will
free up a slot for more drops.
Drop any empty vials or other items you dont
need, to make room for drops.
Take a sip of prayer potion if necessary.
Eat food to get your health level up a bit higher,
though not necessarily until all the way healed. It is usually best
to try to spread out your food over your planned six kills, unless you
are very low on health. If you are low on prayer though, heal as much
as possible.
Pick up the moles drops. If you cannot
carry them all, just leave the bones behind, or consider topping up
with more food or energy pots.
Switch from run to walk and go back to the center
of the lair, where the moles respawn is. Then switch back to run.
You are now ready for the next kill.
Ending the Trip
You should be able to get six kills
per trip with this method, taking anywhere from 20 to 27 minutes, depending
mostly on luck and your skill with turning prayers off and on. If you
find that you are running low on prayer points/pots, energy pots or
food, then leave early and just come back, since it is easy to do so.
To leave, either use your teleport
tablets, or you can also use the level 0 home teleport spell (every
30 minutes). This saves you a tablet. Assuming you are on regular spells,
you will land in Lumbridge. Recharge in the chapel nearby, and then
use the bank in Lumbridge to store drops, teleport to Falador, and prepare
for the next trip in one of the banks there.
Additional Notes and Tips
Here are a few additional notes and
tips for success using this method:
If it takes you a really long time to kill the
mole, the poison may start to wear off. If you brought a dd(p++), then
if it is near death, you can try to use specs to either get it poisoned
or kill it with a lucky shot. If it has a lot of points left just try
for a big hit with your greataxe. If you have a crossbow, you may be
able to poison it again.
If you are near the end of a kill and run out
of food and prayer, let the poison kill the mole even if you have to
wait a minute or two. If it isnt poisoned but is near death, heres
a gimmick you can use. Attack the mole trying to kill it; if it digs,
go find it, but if it comes after you, run away. Hide in a safe spot
and after 10 seconds log out. When you log back in the mole will usually
no longer be aggressive. Keep doing this until its deadbut
be careful. As an alternative, you can leave and come back fast, but
you risk another player stealing your kill.
If you get arrows as a drop, remember that you
can save an inventory slot by putting them in your quiver (assuming
you didnt bring emerald bolts.)
You can either trade your claws and skins for
nests each time you come back to Falador for a fresh trip, or save them
up and trade them all in 28 at a time, which is somewhat more efficient.
Mole claws and skins are tradeable, though it
is rare to see any for sale. Nests with seeds or rings in them are not
tradeable.
The interface allows you right click the mole
and select to attack it, then put on prayers as you run up to it. This
can save you a few prayer points, but do not try it if you are Dharoking
very low on hit points!
If you dont have room to pick up all your
drops but you have extra food or energy pots left over, drop them and
take the mole drops. Teleport out and bank quickly, and theres
a good chance the food and pots will still be on the ground when you
get back to the lair.