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Giant Mole Exterminators Handbook - Location, Access, World Selection and Dealing with Other Players Location is another way that the giant mole differs from most high level monsters: it is not in some far-flung location or in a deep dungeon; in fact, it is surprisingly easy to get to, as well see. Most of the challenge will be not from getting to the mole, but rather, getting the mole to yourself. Accordingly, most of this section will focus on issues of world selection and how best to deal with other players who wander into the lair while you are fighting. The best way of getting to the giant mole is to start at either the east or west bank in FaladorI believe Fally East is a bit closer, but probably not by much. From either bank, it is a few clicks to get to Falador Park, which occupies the north-central part of the town. There you will see a bunch of mole hills; any of these can be used to access the moles lair. You must have at least two pieces of equipment on you in order to enter the lair: a spade and a light source. You need the spade in order to dig the mole hill, and the light source is required to see the lair and prevent damage from biting insects (like in the Lumbridge swamps.) It used to be possible to enter the lair without a light source (after seeing a warning) but Jagex recently eliminated this because it was being used by scammers to take advantage of newer players, who probably never anticipated anything dangerous being right in the middle of Falador! You will still receive a warning if you dont have a tinderbox, suggesting that you bring one with you. You can turn off this warning by digging the mole hill, closing the warning box and repeating until the option to disable the warning appears. You dont need a tinderbox, assuming that you follow this next piece of advice Always bring a high-quality covered light source, such as a bullseye lantern or a sapphire lantern. This will ensure that the mole cannot put your light out when it splats the screen. If you do this, you dont need a tinderbox at all. Once you have your equipment and inventory ready, click on your spade while standing on a mole hill to dig into it (Figure 385). You will see a message saying You seem to have dropped down into a network of mole tunnels. You are now in an alcove at the far northern extreme of the lair; the moles respawn point is in the center, and the exit is in another alcove all the way at the southern end. There you will find a rope you can climb up; doing so leaves you by the well near the southern gate of Falador. In practice, though, you will always teleport out of the lair to save run energy and time.
You can kill the giant mole on any world, but there is a distinct advantage to choosing one that has a lot of people in it: the mole will respawn faster after each kill. The difference can be as much as 30 seconds or even more, so it is worth taking into consideration. Unfortunately, many other mole killers also know this, so it may be difficult to find a busy world where the mole is not already being fought by another player or group. It may be easier to find a world where the mole is free if you try ones that are less busy, even if it means slower respawns. One other possible approach, applicable only during very slow times on RuneScape, is to switch back and forth between two worlds, hopping after each kill. If you are lucky and kill the mole fast this can be effective, letting you get kills even faster than the quickest figures Ive put in my exterminators handbook. The problem is that often when you switch between worlds, youll find the mole has wandered far away from its respawn point. This trick also provides less time for your run energy to restore naturally. I used to do this but no longer recommend it. What do you get when you have a well-known, unaggressive monster with a lair in a big town, in a multi-combat zone, that can be killed by lower level players if they have patience and perseverance? You get a lot of players wandering through the lair, thats what. It is virtually impossible to kill the giant mole without ending up with other players showing up to talk to you, help you (whether you want help or not), or sometimes, be downright annoying or even worse. If you are looking for an activity where you will be sure to be left alone, this is definitely not it. For starters, make sure that you yourself behave with courtesy. If you find another person or group fighting the mole, then either switch worlds, or if you want to help them out, join in after asking first. If you do, and you get the kill, be considerate and share the spoils with the other players, especially if you are much higher level. Of course, dont offer to help another player if you want to just kill the mole yourself as fast as possible. In Figure 386 you can see a player that I happened upon when I entered the lair one time. He seemed to be having trouble so I offered to help but he wasnt interested...
One more difficult issue is if you start to fight the mole and find it is already injured: it could either be that someone started to attack it and left in the middle, or someone could be actively fighting it and just off somewhere else in the lair trying to hunt it down. I have had occasions where I ended up inadvertantly taking someone elses kill; when that happens I always offer up the drops back to the other person (see Figure 387 for an example).
Lets assume that you do find a quiet world and start killing the mole. Eventually, one or more players will wander down into the lair and find you, and then youll have to decide what to do. I categorize these people into the following groups, listed roughly in order of least to most annoying:
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