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Even Worse Lessons - Player-Versus-Player Combat and The Wilderness If the abuse and nastiness that players experience in the regular part of the game is bad, it's nothing compared to what goes on where players are allowed to combat each other. The worst is the area called the Wildernessshortened as Wildy or just the Wildthe area of RuneScape set aside unrestricted player versus player combat (PvP), also called player killing (PKing). The Wilderness is located in the northern part of the map, and has about 55 levels in it, and the level of Wilderness indicates how far apart two players' levels must be in order to attack each other. For example, if you are in level 5 Wilderness and your combat level is 50, then players from combat levels 45 through 55 can attack you. As you go north from the regular non-Wilderness part of RuneScape and cross the protective ditch, you first hit level 1 Wilderness, then level 2 and so on, so the further north you go the stronger the players who can attack you, making play increasingly more dangerous. PvP gameplay is not uncommon in MMORPGs, and there are some PKers who are fully aware of its risks and legitimately engage in the activity willingly for the challenge. Unfortunately, the generally nasty nature of the RuneScape community is magnified once it comes down to pitting one player against another, especially because when you kill someone you get most of their itemsin the Wilderness, deception and evil are par for the course. Just some of the examples of common behavior here:
The level system in the Wilderness is meant to ensure fair fights, preventing a level 50 player from getting instantly killed by a level 100 player as soon as he steps into the Wild. Unfortunately, there is a very large disadvantage to new players in the Wild, because RuneScape's combat system favors the creation of highly-tuned killing machine characters called pures. A new player who is level 50 could end up fighting an experienced PKer whose character is also level 50 but far more powerful. The new player would have no chance. Not only will a new player who enters the Wilderness likely die and lose most of his items, he will also usually be verbally abused as he dies. Insulting other players is par for the course in the Wilderness, and PKers will call you names no matter what you do, and whether you win or lose a fight. They will even send you abusive private messages afterwards. Most PKers are proud of their behavior, not ashamed. Taunting, tricking, luring, ganging up on others? They think it's fun. They laugh when other people get upset. They make videos and put them on YouTube to show off. Sadly, abuse has even become routine in the player combat areas that are supposed to be fun. For example, there is a RuneScape minigame called Castle Wars, which is essentially a capture-the-flag game between teams of players. You can't really die in the game, as you just respawn in your team's start room and lose no items. It's supposed to just be for fun and at one time it was. Now, every time you fight someone it's a barrage of names and taunts, which ruins the fun aspect (unless you are one of the nasty sorts who gets a thrill from being abusive.) Does the owner of RuneScape, Jagex, do anything to stop this behavior? On the contrary! PKing is considered a valid part of the game, with all the lying and negativity that comes with it. While Jagex does warn players about the dangers of the Wilderness, this is largely a token effort, especially when it comes to kids who are new to the game. Consider:
And it gets even worse. While Jagex warns players who don't want to engage in player killing to stay out of the Wild, the company deliberately adds game content that forces or encourages regular players to go into the Wilderness in order to complete it. Some skills require the player to go where they can get PKed; there are certain monsters only in the Wild; and there are even quests where it is necessary to go there. With these actions, Jagex pits the PKers against those who don't like the activity, greatly increasing the level of conflict between player types in the game.
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