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Aviansies Magic/Ranged Training Guide - Location, Access, Positioning and World Selection Weve covered all the basics of aviansie training, and at this point I hopefully have you convinced that you want to try it. Its time to move on to some more practical matters now, starting with the information youll need to know about getting to the aviansies, choosing a world for combat, finding a place to fight, and dealing with other players. Ill approach the subject of location sequentially, first describing where the God Wars Dungeon (GWD) is located, then how to get to it, how to enter the dungeon, and finally where to go within it. The God Wars Dungeon is buried below the frozen wastes of the far northern part of RuneScape. The entrance is marked by temple ruins, which are located north of Trollheim and southeast of the Ice Path. The ruins also lie just west of the Forgotten Cemetery at around level 30 of the Wilderness. The ruins that contain the entrance to the GWD may only be accessed from an area to the south, which is located just north of Trollheim. There are two ways to get here: using a short and easy route, or a longer and more difficult path. Figure 452 shows the area of RuneScape south of the dungeon, and illustrates the routes to its entrance.
The short route requires access to the Trollheim Teleport spell, which is a reward for completing the quest Eadgers Ruse. To use this route (shown in green in Figure 452), you can prepare yourself at any bank, then follow these steps:
If you dont have the teleport spell, getting to the GWD is considerably more complicated:
This is the red route in Figure 452. Note that you may see people mention a path to the GWD involving the Wilderness. This is only a one-way exit from the GWD areait cannot be used to access the dungeon region from the outside. The area around the temple ruins that contain the entrance to the GWD is a rather nasty place. The entire time you are there your run energy and special attack levels will be drained to zero, and all of your other stats will slowly go down by one every few seconds as well. The region where this happens is indicated by the falling snow. Obviously, you want to get through this area and down into the dungeon as fast as possible. You have two choices for getting from the Trollheim area to the temple ruins (Figure 454):
Once you are in the temple ruin area, make your way northeast towards the dungeon entrance as fast as possible. There are aggressive level 132 ice wolves in the area, so be sure to put on Protection from Melee when they start to attack. Assuming you have been to the GWD before, the rope will already be in place to enter it. If this is your first time, then you should have brought a rope with you! J Monsters respawn more quickly on worlds that have a lot of players on them than on servers that are half empty; for this reason, many people training combat like to choose nearly full worlds. This does help with aviansies, but its not nearly as important as it is for, say, fighting the giant mole, where there is only one monster. There are plenty of aviansies in the GWD, so youll never need to stand around waiting. On the other hand, faster respawns can still be helpful in a couple of ways. Quicker respawns mean you likely can spend less time running around looking for your next target. Also, it means a greater percentage of the time can be devoted to fighting the aviansies that your Zammy pets prefer to attack. Most people still dont know how good aviansies are, so you wont often find a lot of people in the GWD fighting them. (Of course, this guide may change all that. J) Even when you do find others in the dungeon, there are so many aviansies that conflicts with other players are not a frequent occurrence. Generally speaking, everyone can find a spot to fight a few of the critters without bothering each other. Of course, some of the locations and monsters are better than others, as well see in the next subsection. If you really want to maximize the number of drops you get in a given amount of time, you want to be able to fight the aviansies near the Zammy pets without interference. If someones already in that area then you shouldnt interfere with themeither go somewhere else or switch worlds. Theres only one case where I definitely recommend switching worlds, and thats where you are going after multiple monsters fighting with prayer. You will be tying up several aviansies at once, so you really want to be by yourself, not on a world where others are already trying to fight them. The God Wars Dungeon is huge, so after entering it youll need to figure out where to go. For starters, aviansies are only located in the southwest quadrant of the GWD, so thats where you want to be, but even this is a large area. You could just find some aviansies anywhere in their quadrant and start plinking away, but Ive discovered that its best to choose certain spots. The general area where I recommend training is in the roughly horseshoe-shaped zones shown in Figure 455. It is located southwest of the GWD entrance, and north of the grapple shortcut that leads into the Armadyl stronghold. This zone is roughly bounded by the two geysers (waterspouts) that you can find in this part of the dungeon.
If you are fighting just one aviansie at a time, the western part of this zone is best. This is where the gorak spawns, which is the primary Zammy pet youll want to exploit for increasing your kill count. Some other Zammy pets occasionally get involved in combat as well. Here, your primary targets should be the level 71 that often fights with the gorak and the level 83 and 89 that spawn near the center of the recommended target zone. If youre using the multiple monster prayer technique, the eastern part of the zone is preferable, because there are many more aviansies there. In that case, you will generally want to mostly hang around the geyser, perhaps occasionally venturing over to where the gorak lives to see if you can get some free kills from it. For this technique, you can be indiscriminate about which monsters you killattack all the aviansies nearby, making sure to get each poisoned before moving on to the next. Just southwest of my recommended combat zone is the small alcove where the two pyrefiends spawn. This is a good place to regroup if you need a pause from combat, or to use the pyrefiends for healing with a Saradomin godsword. Note that aviansies can occasionally come close enough to this alcove to attack you, though they dont do it often.
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