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Table Of Contents  TruthScape.com
 9  TruthScape Monster Secrets
      9  TruthScape Monster Secrets - Aviansies, the Perfect Magic/Ranged Training Monster

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Aviansies Magic/Ranged Training Guide - The Care and Feeding of "Zamorak Pets"
Aviansies Magic/Ranged Training Guide - Single Monster Ranged Method (No Prayer)
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Aviansies Magic/Ranged Training Guide - Location, Access, Positioning and World Selection

We’ve covered all the basics of aviansie training, and at this point I hopefully have you convinced that you want to try it. It’s time to move on to some more practical matters now, starting with the information you’ll need to know about getting to the aviansies, choosing a world for combat, finding a place to fight, and dealing with other players.

I’ll approach the subject of location sequentially, first describing where the God Wars Dungeon (GWD) is located, then how to get to it, how to enter the dungeon, and finally where to go within it.

Location of the God Wars Dungeon

The God Wars Dungeon is buried below the frozen wastes of the far northern part of RuneScape. The entrance is marked by temple ruins, which are located north of Trollheim and southeast of the Ice Path. The ruins also lie just west of the Forgotten Cemetery at around level 30 of the Wilderness.

Getting to the God Wars Dungeon

The ruins that contain the entrance to the GWD may only be accessed from an area to the south, which is located just north of Trollheim. There are two ways to get here: using a short and easy route, or a longer and more difficult path. Figure 452 shows the area of RuneScape south of the dungeon, and illustrates the routes to its entrance.


Figure 452: Routes to the God Wars Dungeon

The fastest way to get to the dungeon is to use the Trollheim Teleport spell, which drops you at the top of Trollheim; then follow the green path. If you don’t have that spell you’ll have to take the convoluted route from Burthorpe (red path). Once you are just south of the dungeon, use either the agility entrance (blue) or strength entrance (yellow).

 


The short route requires access to the Trollheim Teleport spell, which is a reward for completing the quest Eadger’s Ruse. To use this route (shown in green in Figure 452), you can prepare yourself at any bank, then follow these steps:

  1. Cast Trollheim Teleport. This will leave you near the top of the Trollheim mountain.

  2. Go a little bit to the northwest and down the agility shortcut there.

  3. Now click on the “outer ring” of Trollheim at around the “11 o’clock” position, as shown in Figure 453 (note that here it appears that the click was at the “12 o’clock” position because my character already moved). Your character will automatically run down, south, then down again, and back north as it comes down off Trollheim.

  4. Put on Protection from Ranged to protect yourself from thrower trolls, and run northeast and then north until you see “snow” start falling on your screen.

    Figure 453: Coming Down from Trollheim

    After teleporting to Trollheim, click the rocks just northwest (seen on the right side of the display here) to go down. Then click at the bottom of the “spiral” as shown by the red flag in my minimap in this capture, and your character will automatically run down and around off the hill. When you get to that spot, put on Protection from Ranged.

     


If you don’t have the teleport spell, getting to the GWD is considerably more complicated:

  1. Use a games necklace to teleport to Burthorpe, then leave the games room. If you have access to the Warriors’ Guild, banking there before leaving is a good idea. Bring with climbing boots if you have them; otherwise, take along 12 coins.

  2. You will now take a path that should be familiar from the troll quests. Start heading northwest, taking the zig-zag path that leads to Tenzing’s house. If you need climbing boots, buy a pair from him.

  3. Put on your climbing boots and go over the stile in Tenzing’s garden. Follow the path north, which bends to the northeast. At the fork, climb over the rocks to the north, then take the right path at the next fork and continue east over two more rock piles.

  4. When you get to the troll “arena” make sure you are set to run. Open the gate and run northeast and then north out of the arena. Take the southernmost path to the west, running past the aggressive trolls, and go through the cave entrance.

  5. Run east, then north and then west through the tunnel, then exit.

  6. Follow the path north and you will be on the outer rim of Trollheim. Put on Protection from Ranged and run past the thrower trolls, continuing north until you see the “snow”.

This is the red route in Figure 452.

Note that you may see people mention a path to the GWD involving the Wilderness. This is only a one-way exit from the GWD area—it cannot be used to access the dungeon region from the outside.

Entering the Dungeon

The area around the temple ruins that contain the entrance to the GWD is a rather nasty place. The entire time you are there your run energy and special attack levels will be drained to zero, and all of your other stats will slowly go down by one every few seconds as well. The region where this happens is indicated by the falling snow. Obviously, you want to get through this area and down into the dungeon as fast as possible.

You have two choices for getting from the Trollheim area to the temple ruins (Figure 454):

  1. Agility Shortcut: In the wall on the right side of the path up from Trollheim is a “little crack” that you can pass through if you have level 60 Agility. This method is the better one, if you have the requirement, because it takes less time to go through than the strength shortcut, and you start off closer to the dungeon entrance.

  2. Strength Shortcut: If you lack the required Agility level, then with 60 Strength you can click on the large boulder that separates the temple ruins from Trollheim. You will then watch your character move the boulder aside and step past it.

    Figure 454: Entering the Temple Ruins

    You can either use 60 Agility to go through the “little crack” (just below and to my right here) or move the boulder if you have 60 Strength.

     


Once you are in the temple ruin area, make your way northeast towards the dungeon entrance as fast as possible. There are aggressive level 132 ice wolves in the area, so be sure to put on Protection from Melee when they start to attack.

Assuming you have been to the GWD before, the rope will already be in place to enter it. If this is your first time, then you should have brought a rope with you! J

World Selection

Monsters respawn more quickly on worlds that have a lot of players on them than on servers that are half empty; for this reason, many people training combat like to choose nearly full worlds. This does help with aviansies, but it’s not nearly as important as it is for, say, fighting the giant mole, where there is only one monster. There are plenty of aviansies in the GWD, so you’ll never need to stand around waiting.

On the other hand, faster respawns can still be helpful in a couple of ways. Quicker respawns mean you likely can spend less time running around looking for your next target. Also, it means a greater percentage of the time can be devoted to fighting the aviansies that your Zammy “pets” prefer to attack.

Issues with Other Players in the Dungeon

Most people still don’t know how good aviansies are, so you won’t often find a lot of people in the GWD fighting them. (Of course, this guide may change all that. J) Even when you do find others in the dungeon, there are so many aviansies that conflicts with other players are not a frequent occurrence. Generally speaking, everyone can find a spot to fight a few of the critters without bothering each other.

Of course, some of the locations and monsters are better than others, as we’ll see in the next subsection. If you really want to maximize the number of drops you get in a given amount of time, you want to be able to fight the aviansies near the “Zammy pets” without interference. If someone’s already in that area then you shouldn’t interfere with them—either go somewhere else or switch worlds.

There’s only one case where I definitely recommend switching worlds, and that’s where you are going after multiple monsters fighting with prayer. You will be tying up several aviansies at once, so you really want to be by yourself, not on a world where others are already trying to fight them.

Choosing a Combat Position and Target Monsters

The God Wars Dungeon is huge, so after entering it you’ll need to figure out where to go. For starters, aviansies are only located in the southwest quadrant of the GWD, so that’s where you want to be, but even this is a large area. You could just find some aviansies anywhere in their quadrant and start plinking away, but I’ve discovered that it’s best to choose certain spots.

The general area where I recommend training is in the roughly horseshoe-shaped zones shown in Figure 455. It is located southwest of the GWD entrance, and north of the grapple shortcut that leads into the Armadyl stronghold. This zone is roughly bounded by the two geysers (waterspouts) that you can find in this part of the dungeon.


Figure 455: God Wars Dungeon - Aviansie Combat Zone Map

For fighting one monster at a time, the western teal-colored zone is preferred; it also overlaps with the normal ranges of the gorak and pyrefiends in the area (as well as some other monsters as well.) The two magenta areas are spawns of the aviansies that the gorak most often goes after. For multiple aviansie combat using prayer, the blue region east of there is preferred, as it has several aviansies in close proximity. Be sure to stay south of the red line or you’ll be attacked by Bandos monsters (the only god you aren’t wearing an item for.)

 


If you are fighting just one aviansie at a time, the western part of this zone is best. This is where the gorak spawns, which is the primary Zammy pet you’ll want to exploit for increasing your kill count. Some other Zammy pets occasionally get involved in combat as well. Here, your primary targets should be the level 71 that often fights with the gorak and the level 83 and 89 that spawn near the center of the recommended target zone.

If you’re using the multiple monster prayer technique, the eastern part of the zone is preferable, because there are many more aviansies there. In that case, you will generally want to mostly hang around the geyser, perhaps occasionally venturing over to where the gorak “lives” to see if you can get some free kills from it. For this technique, you can be indiscriminate about which monsters you kill—attack all the aviansies nearby, making sure to get each poisoned before moving on to the next.

Just southwest of my recommended combat zone is the small alcove where the two pyrefiends spawn. This is a good place to regroup if you need a pause from combat, or to use the pyrefiends for healing with a Saradomin godsword. Note that aviansies can occasionally come close enough to this alcove to attack you, though they don’t do it often.


Previous Topic/Section
Aviansies Magic/Ranged Training Guide - The Care and Feeding of "Zamorak Pets"
Aviansies Magic/Ranged Training Guide - Single Monster Ranged Method (No Prayer)
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