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An Overview and Summary of RuneScape Skills and the Benefits of Each
In this topic I provide a summary
of each of the 24 RuneScape skills. My hope is that this will serve
both as an introduction to RuneScape skills for those new to the game,
as well as reference material for more experienced players.
For each skill I provide the following
summary information:
Skill Name: You can figure this one out.
J
Availability: Whether the skill is members
only or for both members and non-members. If the latter, I provide a
rough indication of how much of the skill is members only (where applicable).
Summary: A brief summary of what the skill
is about.
Key Benefits: What the most important
benefits are of training this skill.
Normal Training Speed: An indication of
how time-consuming it is to train this skill using typical training
methods.
Normal Training Expense: How much it will
cost to train the skill at high levels.
Powerleveling Speed: How quickly you can
raise the skill if making an effort to powerlevel it.
Powerleveling Expense: The cost youll
incur when you attempt to powerlevel.
Training Variety: How much breadth the
skill offers in terms of ways of training.
Moneymaking Potential: How much potential
this skill has to earn money when you get to a reasonably high level.
Note that training speed and expense
assessments are rough approximations only. Moneymaking potential is
evaluated based on what I consider smart use of the skill, and for combat
skills, is assumed to be high because of the ability to kill high-level
monsters with good drops.
Please see other sections of this
guide for more information on issues such as making
money with skills and powerleveling.
Agility
Agility is one of the oldest members-only skills,
added to the game on December 12, 2002. It is a support skill that is
raised primarily due to it enabling players to access unique areas of
the game, or to use shortcuts to save time. High levels also enable
the completion of higher-level quests and cause run energy to be recovered
more quickly. Agility is somewhat notorious as being a skill that is
very time-consuming and monotonous to raise, though it has a cult following
of players who greatly enjoy it.
Heres the summary information
for the skill:
Skill Name: Agility
Availability: Members only
Summary: Support skill that improves access
to game areas
Key Benefits: Access to special areas;
shortcuts to save time; faster run energy restoration
Normal Training Speed: Very slow
Normal Training Expense: Low
Powerleveling Speed: Slow
Powerleveling Expense: Low
Training Variety: Very low
Moneymaking Potential: Low
Attack
One of the three fundamental melee combat skills,
Attack controls a players accuracy in landing hits in close quarters
combat. Note that high Attack values mean more combat hits, but not
more damage (which is controlled by the Strength skill). The skill is
also the primary factor in determining whether or not a player can wield
certain weapons. Summary information for the skill:
Skill Name: Attack
Availability: Members and non-members,
differing only in which weapons are available
Summary: Determines melee attack accuracy
and weapon wieldability
Key Benefits: Higher levels mean more
hits and fewer zeroes in combat, and access to more weapon types
Normal Training Speed: Moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Fast
Powerleveling Expense: Moderate to high
Training Variety: Very high
Moneymaking Potential: High
Construction
For years, RuneScape players had anticipated the
arrival of the ability to create their own player owned houses (POHs),
and rejoiced when the feature finally arrived on May 31, 2006, with
the release of the Construction skill. A rare skill that was nearly
complete at the time of release, Construction allows you to make anything
from a simple utilitarian shack when you begin, to the most grandiose
of mansions as your skill gets to high levels. Dozens of types of furniture
let you customize your house to your tastes, while special features
like teleport rooms and prayer altars have had positive impacts on other
skills. This skill is notorious for being very expensive to train, and
Jagex has admitted that it was designed as a way for players to show
off their wealth in a constructive way (ha ha). J
Heres the skills summary
information:
Skill Name: Construction
Availability: Members only
Summary: Allows you to build, expand and
decorate your player owned house, and install useful features within
it
Key Benefits: Create and customize your
player owned house; exploit features such as teleport rooms, lecterns
for spell tables, altars for Prayer training and Barrows repair stands
Normal Training Speed: Moderate
Normal Training Expense: High
Powerleveling Speed: Fast
Powerleveling Expense: Very high
Training Variety: Moderate to high
Moneymaking Potential: Low
Cooking
One of the simpler skills, Cooking is used to transform
raw ingredients into cooked food items, which are eaten by players to
heal combat damage, or in some cases, obtain other benefits. It is most
often used in conjunction with Fishing to cook raw fish, but there is
actually a wide range of interesting food items now available in the
game for more enterprising chefs.
Here is a summary of the skill information
for Cooking:
Skill Name: Cooking
Availability: Members and non-members;
most of the more interesting, newer food items are members only
Summary: Lets you cook raw fish, meat
and other foods, or combine ingredients and cook them to get higher-level
food items
Key Benefits: Allows you to obtain food
for combat healing, and in some cases, level enhancement
Normal Training Speed: Moderate
Normal Training Expense: Low
Powerleveling Speed: Very fast
Powerleveling Expense: Moderate to high
Training Variety: Moderate
Moneymaking Potential: Low to moderate
Crafting
Crafting lets players transform a range of materials
into finished goods, ranging from leather armor and pottery, to battlestaves
and fancy jewelry. It is arguably the most diverse non-combat skill
in RuneScaperivaled only by Magicoffering dozens of different
items that can be fabricated, some of which are staple items in the
game (like dragonhide armor and amulets of glory).
Here is the skill summary for Crafting:
Skill Name: Crafting
Availability: Members and non-members;
most of the skill is members only, with non-members limited mainly to
leatherwork, pottery, silver items and certain styles of gold jewelry
Summary: Enables you to fabricate a wide
range of useful items
Key Benefits: Ability to make needed items
independently for personal use or resale
Normal Training Speed: Moderate
Normal Training Expense: Low
Powerleveling Speed: Moderate to fast
Powerleveling Expense: Moderate to high
Training Variety: Very high
Moneymaking Potential: Low to moderate
Defence
The converse of the Attack skill, a players
Defence level determines how frequently he or she will be hit when in
combat. Note that it does not control how much damage is dealt, only
the rate at which hits are taken. Also, just as Attack level dictates
what weapons a player may wield, Defence level is the main determinant
of what types of armor can be worn.
Heres the summary information
for the skill:
Skill Name: Defence
Availability: Members and non-members,
differing only in which armors are available
Summary: Determines frequency with which
damage is dealt to a player
Key Benefits: Higher levels mean fewer
hits taken, and access to more types of armor
Normal Training Speed: Moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Fast
Powerleveling Expense: Moderate to high
Training Variety: Very high
Moneymaking Potential: High
Farming
With this skill, players are able to raise their
own crops, which in turn are essential raw materials used in other skillssuch
as Herblore, Cooking and Woodcuttingas well as in combat. Farming
is one of the more controversial skills in RuneScape, with players tending
to either love it or hate it, generally depending on their own level
of maturity and patience, and their understanding of how best to train
the skill. Done properly, it can be trained moderately quickly while
earning a nice profit; done improperly or powerleveled, and it can be
an enormous resource sink.
The summary information for Farming:
Skill Name: Farming
Availability: Members only
Summary: Lets you grow useful items such
as herbs, secondary ingredients, food and trees for Woodcutting
Key Benefits: Obtaining materials for
Herblore and special items not available in other ways; inexpensive
food for Cooking; private trees for Woodcutting
Normal Training Speed: Slow to moderate
Normal Training Expense: Moderate
Powerleveling Speed: Fast
Powerleveling Expense: Very high
Training Variety: Moderate
Moneymaking Potential: Low to high, depending
on approach taken
Firemaking
Possibly the most simplistic skill in the game, theres
not really much to Firemaking. It is used to kindle fires, of course,
which can be used to cook certain types of foods. Certain Firemaking
levels are also required to ignite light sources such as lamps and lanterns,
as well as specialty items like the bug lantern used to fight harpie
bug swarms (a Slayer monster). It is also used in several minigames.
Heres the Firemaking summary:
Skill Name: Firemaking
Availability: Members and non-members;
free players can ignite certain log types but not others, and cannot
light lanterns or use other features
Summary: Lets you start fires and light
up other devices as needed
Key Benefits: Ability to create fires
for Cooking without access to a range; ignite light sources; participate
in certain minigames
Normal Training Speed: Moderate
Normal Training Expense: Low
Powerleveling Speed: Fast
Powerleveling Expense: Moderate
Training Variety: Low
Moneymaking Potential: Very low
Fishing
One of the basic resource extraction skills, Fishing
allows players to catch raw fish and a small number of other items.
As players increase in level, they are able to catch higher-quality
fish that heal more damage when prepared using the Cooking skill.
Heres a summary:
Skill Name: Fishing
Availability: Members and non-members;
the latter are limited to low-level catches up to swordfish
Summary: Lets you obtain raw fish to train
Cooking and combat
Key Benefits: Raw fish for personal use
or to sell for money
Normal Training Speed: Slow
Normal Training Expense: Very low
Powerleveling Speed: Moderate
Powerleveling Expense: Very low
Training Variety: Low
Moneymaking Potential: Moderate
Fletching
While Fletching has a reputation for being a great
way to make money, this isnt in fact true; rather, its strength
is in its ability to produce items that allow rangers to be self-sufficient
in combat. These include bows, arrows, darts, crossbows, bolts and a
number of other specialty items. While rather tedious, Fletching is
one of the easier skills to train to high levels, and a common choice
of players looking to obtain a skillcape.
Summary information for this skill:
Skill Name: Fletching
Availability: Members only
Summary: Lets you make bows, arrows and
other ranging gear
Key Benefits: Create weapons and ammunition
for Ranged-based combat
Normal Training Speed: Moderate
Normal Training Expense: Low
Powerleveling Speed: Fast
Powerleveling Expense: Low to moderate
Training Variety: Low
Moneymaking Potential: Low
Herblore
Herblore
is primarily known as the skill used to produce potions from herbs,
vials of water and a variety of secondary ingredients. Most potions
have various beneficial effects when ingested, such as raising skill
levels, restoring health or granting temporary immunities; others are
poisons that can be applied to weapons. (There are a few other specialty
items that can also be made with the skill, but potions are the primary
focus.) Formerly a moneymaking skill, Herblore is now much more about
granting players the independence to create potions they need for their
own play, or making good use of the outputs from skills such as combat
and Farming.
Heres the key information for
Herblore:
Skill Name: Herblore
Availability: Members only
Summary: Allows you to mix potions from
herbs and other ingredients
Key Benefits: Make needed potions without
having to buy them
Normal Training Speed: Slow
Normal Training Expense: Low
Powerleveling Speed: Moderate to fast
Powerleveling Expense: High to very high
Training Variety: Moderate
Moneymaking Potential: Low
Hitpoints
This is a core combat skill, indicating the maximum
health of a character. Damage is taken from this total while in combat,
and if it reaches zero, the character dies and appears at his or her
chosen respawn point (Lumbridge, Falador or Camelot). This skill is
trained automatically by all forms of combat, though at a slower pace
than other combat skills.
Heres the summary information
for the skill:
Skill Name: Hitpoints
Availability: Members and non-members;
one of the few skills where it is about the same in both
Summary: Determines health of a player
Key Benefits: Ability to absorb more damage
without dying, permitting combat against more difficult monsters
Normal Training Speed: Slow to moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Moderate
Powerleveling Expense: Moderate
Training Variety: Very high
Moneymaking Potential: High
Hunter
The second-newest skill in the game, Hunter is an
interesting skill where you capture monsters and obtain resources from
them in means other than normal combat. These include various methods
such as tracking, trapping and catching them with nets. The skill offers
a variety of possible prey to go after, but unfortunately, few options
for making money since there are few Hunter products in high demand
that are tradeable. The one exception is red chinchompas, but this leads
to very high competition for that resource.
Heres the key skill information:
Skill Name: Hunter
Availability: Members only
Summary: Allows players to hunt, trap
and catch animals for the resources they provide or other special uses
Key Benefits: Ability to obtain useful
resources such as chinchompas for ranged combat, and the spottier cape,
which reduces weight.
Normal Training Speed: Moderate to fast
Normal Training Expense: Very low
Powerleveling Speed: Fast
Powerleveling Expense: Low
Training Variety: Low
Moneymaking Potential: Moderate to high
Magic
Likely the broadest skill in RuneScape, Magic encompasses
a huge range of capabilities. There are now over a hundred different
spells and effects in the game, spanning three different spellbooks;
these enable capabilities ranging from the mundane (teleporting to towns
or filling glass vials) to the spectacular (freezing and doing up to
30 damage each on multiple targets.) Until recently, Magic was unique
in that it was the only skill used for both combat and non-combat purposes,
enabling a player to gain combat prowess by training with non-combat
methods. Summoning is now similar in this regard, though.
Here is the summary information for
the Magic skill:
Skill Name: Magic
Availability: Members and non-members;
free players have access to fewer skills and only ones on the normal
spellbook
Summary: Permits the casting of a huge
variety of spells, with better spells available to higher-level mages
Key Benefits: Magic-based combat; transportation;
support spells for other skills; alchemy spells to convert items to
gold; and much more
Normal Training Speed: Moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Fast
Powerleveling Expense: Moderate to very
high
Training Variety: High
Moneymaking Potential: Low to high, depending
entirely on technique
Mining
A simple, primary resource extraction skill like
Fishing, Mining is used primarily to obtain metal ores, which are smelting
into bars for the Smithing skill. There are also certain other special
materials that can be mined, such as gems and essence for Runecrafting.
Heres a summary of the skill:
Skill Name: Mining
Availability: Members and non-members,
with most of the skill accessible to free players
Summary: Lets you mine ores, gems and
other items
Key Benefits: Ores for Smithing; gems
for Crafting; essence and pure essence for Runecrafting
Normal Training Speed: Slow
Normal Training Expense: Very low
Powerleveling Speed: Moderate
Powerleveling Expense: Very low
Training Variety: Low
Moneymaking Potential: Moderate to high
Prayer
Prayer is an important support skill that improves
the ability of players to engage in combat. Most prayers fall into two
categoriesthose that protect against damage, and ones that enhance
combat abilitiesbut there are a couple of miscellaneous options
as well. Players with higher prayer levels are able to remain in combat
longer, and get more benefit from using potions that restore prayer
points.
Here are the key stats for the skill:
Skill Name: Prayer
Availability: Members and non-members;
prayers above level 45 are members only
Summary: Allows you to enable effects
that protect you from damage, increase combat prowess or provide other
effects
Key Benefits: Temporary immunities in
combat; ability to access superior prayers and use prayers longer at
high levels
Normal Training Speed: Slow to moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Moderate to Fast
Powerleveling Expense: High to very high
Training Variety: Low
Moneymaking Potential: High (indirectly,
in enabling high-level combat)
Ranged
This is the skill that in most other RPGs would be
called something like Archery: it is a combat method that
involves using bows, arrows and other projectile weapons to inflict
damage from a distance. Ranged is one of the three primary combat methods
in RuneScape, the others being melee (represented by the Attack and
Strength skills) and Magic. It is a very popular skill for monster hunting
due to it enabling combat while protecting the player from melee damage,
and is used in PvP primarily to combat mages.
Here is the key information for the
Ranged skill:
Skill Name: Ranged
Availability: Members and non-members;
members can use a much larger variety of weapons and ammunition
Summary: One of the three major combat
methods, allowing attacks to be made using projectile weapons
Key Benefits: Ranged combat with a variety
of monsters; effective method of fighting magic users in PvP settings
Normal Training Speed: Slow to moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Moderate to fast
Powerleveling Expense: Moderate to very
high
Training Variety: High
Moneymaking Potential: Moderate to high
Runecrafting
This skill has just one real purpose, which is to
let players create various types of runes for casting spells. It is
a very simple skill conceptually, yet very important, because it underpins
many types of combat and non-combat Magic activities in the game. It
is also one of the few bona fide good moneymaking skills in RuneScape.
Heres a summary of information
for the Runecrafting skill:
Skill Name: Runecrafting
Availability: Members and non-members,
with free members limited to making only elemental, body and mind runes
Summary: Transforms rune essence or pure
essence into various types of magic runes
Key Benefits: Self-sufficiency in magic
training; moneymaking
Normal Training Speed: Slow
Normal Training Expense: Low
Powerleveling Speed: Moderate
Powerleveling Expense: Moderate to high
Training Variety: Low
Moneymaking Potential: High
Slayer
Slayer is not a combat skill, but rather an auxiliary
skill that is intended to make combat more interesting and rewarding,
while being trained in parallel with it. In this skill, players are
given assignments by NPC slayer masters to kill particular types of
monsters, some of which have special requirements for fighting. By engaging
in combat with the assigned monster, players get both combat and Slayer
XP; as their Slayer level increases, they gain the ability to fight
better, exclusive monsters that non-Slayers cannot damage. It is one
of the most demanding skills, but can be quite rewarding for those with
the patience to train it.
Here is the key information for this
skill:
Skill Name: Slayer
Availability: Members only
Summary: A special way of training combat
where players complete combat assignments instead of just fighting the
same monsters over and over
Key Benefits: More variety in training
combat; access to special monsters, many with unique drops, that cannot
otherwise be defeated
Normal Training Speed: Slow
Normal Training Expense: Low
Powerleveling Speed: Moderate
Powerleveling Expense: Moderate to high
Training Variety: High
Moneymaking Potential: High
Smithing
Smithing is the skill that lets players transform
raw materials into various types of metal objects. The skill consists
of two basic operations: smelting ores (obtained from the Mining
skill and combat) to create bars, and then forging the bars into
finished products, most frequently armor, weapons and the precursors
of Ranged ammunition. This is one of the oldest skills in the game,
and one that is notoriously difficult to raise without spending a great
deal of money.
Here is a summary of the skill information
for Smithing:
Skill Name: Smithing
Availability: Members and non-members;
most items can be made by both types of players
Summary: Allows you to transform ores
into bars or finished metal products
Key Benefits: Ability to forge armor and
weapons for ones own use; possibility of making money under certain
circumstances
Normal Training Speed: Slow
Normal Training Expense: Moderate
Powerleveling Speed: Moderate to Fast
Powerleveling Expense: Moderate to high
Training Variety: Low
Moneymaking Potential: Very low to moderate,
depending greatly on the approach taken
Strength
This skill is the counterpart of Attack; where that
skill determines a players accuracy in combat, Strength determines
how much damage will be dealt on a successful hit. The two combine to
determine a players offensive melee capabilities. Strength is
a prerequisite for using certain types of weapons and armor, though
far fewer than the number that have Attack or Defence requirements.
Summary information for the skill:
Skill Name: Strength
Availability: Members and non-members
(I believe weapons requiring a Strength level are all members only)
Summary: Determines maximum damage dealt
on a successful hit
Key Benefits: More damage in combat and
thus faster kills and training
Normal Training Speed: Moderate
Normal Training Expense: Low to moderate
Powerleveling Speed: Fast
Powerleveling Expense: Moderate to high
Training Variety: Very high
Moneymaking Potential: High
Summoning
RuneScapes newest skill, Summoning allows players
to draw familiars from another realm to aid them, as well as
to obtain pets that act as simple followers. Familiars are special creatures
that have a variety of special abilities; most can assist in combat,
and many also have unique non-combat powers or provide bonuses or special
features to players. This skill is still in its infancy, but has enormous
potential to be a game-altering skill in many ways.
Heres a summary of the skills
key information:
Skill Name: Summoning
Availability: Members only
Summary: Lets players have several types
of pets, as well as summoning familiars to assist with combat and non-combat
activities
Key Benefits: Assistance in combat and
a variety of enhancements to non-combat skills and activities
Normal Training Speed: Slow
Normal Training Expense: Moderate
Powerleveling Speed: Moderate to fast
Powerleveling Expense: High to very high
Training Variety: Moderate
Moneymaking Potential: Moderate to high
Thieving
While many players might not think of it as such,
Thieving is a resource gathering skill that is fundamentally similar
to Fishing, Mining and Woodcuttingyou are just stealing the resources
instead of coming about them honestly. J
In addition to providing a way to earn gold and get useful materials
like seeds, gems, runes and food, Thieving also enables access to special
areas in the game that are closed away behind locked doors.
Heres the skill summary:
Skill Name: Thieving
Availability: Members only
Summary: Used by players to steal items
from stalls, pickpocket NPCs, break into locked chests and picklock
doors
Key Benefits: A variety of useful materials
and resources; ability to picklock doors
Normal Training Speed: Slow to moderate
Normal Training Expense: Very low
Powerleveling Speed: Fast *
Powerleveling Expense: Low *
Training Variety: Moderate
Moneymaking Potential: Low to moderate
* This is one of the few skills that
can be powerleveled quickly at low cost, because of the Pyramid Plunder
minigame.
Woodcutting
Woodcutting is the third of the three primary resource
extraction skills, the others being Fishing and Mining. The skill is
used simply to obtain logs from trees, which are then used by the Fletching
and Firemaking skills. Higher skill levels yield logs faster and provide
access to higher-level trees. Woodcutting is also used for a few other
special features, such as carving canoes for transport.
Heres a summary of this simple
skill:
Skill Name: Woodcutting
Availability: Members and non-members,
the latter limited to only four tree types
Summary: Lets you cut woods to obtain
logs
Key Benefits: Obtain logs for Firemaking,
Fletching or to sell for cash